UPDATE #96

Combots

Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.

[img]{STEAM_CLAN_IMAGE}/40705060/0c01f4eed53d948b76d243b377d54b0515ec6db1.png[/img] [b]Fixed[/b] [list] [*] Banners on the Tokyo map were of low quality at the start of the game [*] When playing in VR as Walker, if you lean back, a flying plane was visible [*] Fixed some localization errors [*] Numbers displaying improved weapon parameters overlapped other interface elements [*] When starting in VR, the player was initially looking in the wrong direction [*] Sometimes VR players could spin very much on the screen of other players using Axel and Walker [*] Sometimes the Overcharged Heal Beam would not stick to anyone and would not display damage or healing notifications [*] When playing in VR it was impossible to see the received reward from TechBoxes [/list] [b]Changed[/b] [list] [*] Now by default all robots have armor, but without additional bonuses [*] Changed the way of interaction in the loadout menu [*] Reduced the amount of vegetation on city maps [*] Increased the number of floating cars in Sunken city [*] Increased the number of "huge" buildings on city maps [*] Optimized some buildings and added one new one on the Tokyo map [/list] [b]Added[/b] [list] [*] Sound notification about low robot health [*] Generation Complexity setting, which is responsible for the number of objects when generating maps; low values will be useful for weak cpus [/list] [b]Release of mobile version for Android and Oculus Quest[/b] Currently available only on [url=https://hardedge-games.itch.io/combots]itch.io[/url] and for free