Combots is a multiplayer robot war shooter set in fully procedurally generated maps with the physical environment.
[img]{STEAM_CLAN_IMAGE}/40705060/0c01f4eed53d948b76d243b377d54b0515ec6db1.png[/img]
[b]Fixed[/b]
[list]
[*] Banners on the Tokyo map were of low quality at the start of the game
[*] When playing in VR as Walker, if you lean back, a flying plane was visible
[*] Fixed some localization errors
[*] Numbers displaying improved weapon parameters overlapped other interface elements
[*] When starting in VR, the player was initially looking in the wrong direction
[*] Sometimes VR players could spin very much on the screen of other players using Axel and Walker
[*] Sometimes the Overcharged Heal Beam would not stick to anyone and would not display damage or healing notifications
[*] When playing in VR it was impossible to see the received reward from TechBoxes
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[b]Changed[/b]
[list]
[*] Now by default all robots have armor, but without additional bonuses
[*] Changed the way of interaction in the loadout menu
[*] Reduced the amount of vegetation on city maps
[*] Increased the number of floating cars in Sunken city
[*] Increased the number of "huge" buildings on city maps
[*] Optimized some buildings and added one new one on the Tokyo map
[/list]
[b]Added[/b]
[list]
[*] Sound notification about low robot health
[*] Generation Complexity setting, which is responsible for the number of objects when generating maps; low values will be useful for weak cpus
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[b]Release of mobile version for Android and Oculus Quest[/b]
Currently available only on [url=https://hardedge-games.itch.io/combots]itch.io[/url] and for free