Update #9 - First Month Review

Undeadly

THE DEAD RISE - Direct a group of survivors in a turn-based strategy survival game. Use survivor abilities, scavenge for resources, all while navigating a warped reality strewn with inexplicable phenomena. Come nightfall, undead seek the living. Can you survive, UNDEADLY?

Hi there Today brings an update as well as a bit of a review. It has also been one month since Undeadly launched to Early Access. Let's dive in! [h2]Patch Notes[/h2] [List] [*] [b][Quality of Life][/b] The camera now keeps the void ship in the frame when it is appearing/disappearing. [*] [b][Quality of Life][/b] Show fewer of the precursor events that signal the void ship will appear/disappear, speeding up the AI turn when this happens. [*] [b][Bug][/b] Fixed a bug where the void ship may have caused issues when loading. [*] [b][Bug][/b] Patched a bug that could occur when a survivor is loaded. [url=https://trello.com/c/wEjwbAhj/62-survivor-bugged-when-loading-a-game]Link[/url] [*] [b][Bug][/b] Fixed a bug where putrid zombies would not retain their immunity to toxic gas. [*] [b][Bug][/b] Fixed a bug where the library menu would appear broken in some cases. [url=https://trello.com/c/U5NpBWSb/63-library-menu-broken-when-loading-a-save-game]Link[/url] [*] [b][Bug][/b] Patched a bug where loading the time freeze rift would cause a crash in some cases. [*] [b][Performance][/b] The HUD is now rebuilt at most once per frame, reducing frame rate hitches in some cases.[/list] [h2]Month #1 Review[/h2] It has been an awesome month with a ton of feedback. Here is a summary count of the patch notes items so far: [table] [tr] [th]Patch Note Type[/th] [th]Total[/th] [/tr] [tr] [td]Bug[/td] [td]28[/td] [/tr] [tr] [td]Quality of Life[/td] [td]14[/td] [/tr] [tr] [td]Equipment[/td] [td]2[/td] [/tr] [tr] [td]Game[/td] [td]1[/td] [/tr] [tr] [td]Balance[/td] [td]1[/td] [/tr] [tr] [td]Performance[/td] [td]1[/td] [/tr] [/table] The focus of the first month has been on ironing out bugs and quality of life updates. Some highlights include the roadmap items [b]Faster AI Turns[/b] and [b]Camera Improvements[/b]. Shout-out to the people who have given feedback, whether through the [url=https://discord.gg/2Mq6yPkbDW]Discord server[/url], or with the in-game feedback tool (using the F8 key) and so on. This has been hugely helpful in identifying and fixing issues, as well as suggestions about how to improve Undeadly. If you haven't already, please consider leaving a review for Undeadly on Steam! This really helps let people know if Undeadly is the right kind of game for them. [h2]Looking Ahead[/h2] Over the next period, there will be patches with bug fixes and minor improvements. If you have found a bug or would like to give a suggestion, be sure to let me know in the [url=https://discord.gg/2Mq6yPkbDW]Discord server[/url]. One of the upcoming targeted roadmap items will be [b]Long Range Movement[/b]. While it is too soon to go into the details, the first major update for Undeadly is underway, Exciting stuff! Expect to hear more about it closer to the time. Thanks ːsteamthumbsupː Ryan