Update #16 - Halloween

Undeadly

THE DEAD RISE - Direct a group of survivors in a turn-based strategy survival game. Use survivor abilities, scavenge for resources, all while navigating a warped reality strewn with inexplicable phenomena. Come nightfall, undead seek the living. Can you survive, UNDEADLY?

[h2]Hi there![/h2] I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons. [img]{STEAM_CLAN_IMAGE}/40663423/f4d9e9c0bb48faeba056c5c876962b9cf6fb0456.png[/img] Let's dive in! [h3][Game] Melee Extensions[/h3] [table] [tr] [th]Status[/th] [th]Description[/th] [/tr] [tr] [td][img]{STEAM_CLAN_IMAGE}/40663423/1174fcef99edf7a06c3224d4109a7dedc13d43cc.png[/img][/td] [td][b]Stun[/b] - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun.[/td] [/tr] [tr] [td][img]{STEAM_CLAN_IMAGE}/40663423/0942eb88d5cf82b12130b89148df7ac3de682fdf.png[/img][/td] [td][b]Decapitation[/b] - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task.[/td] [/tr] [tr] [td][img]{STEAM_CLAN_IMAGE}/40663423/f3a170ee849704419167be38fe49f74b5c287ef4.png[/img][/td] [td][b]Kneecapping[/b] - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies.[/td] [/tr] [/table] [h3][Equipment] New Weapons[/h3] Three new weapons have been added. Check them out! [img]{STEAM_CLAN_IMAGE}/40663423/afa23998131534b3030eee1bce5281179e87c21b.png[/img] [h3][Balance] Weapon Rebalances[/h3] Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned. [table] [tr] [th]Weapon[/th] [th]Changes[/th] [/tr] [tr] [td]Axe[/td] [td]Decapitation => 70%[/td] [/tr] [tr] [td]Bat (wire)[/td] [td]Damage [80-115] to [80-105] Stun => 40% Kneecap => 30% [/td] [/tr] [tr] [td]Crowbar[/td] [td]Stun => 30% Kneecap => 15% [/td] [/tr] [tr] [td]Machete[/td] [td]Bleed 40% => 30% Decapitation => 25%[/td] [/tr] [tr] [td]Spear[/td] [td]Stun => 20%[/td] [/tr] [tr] [td]FAL[/td] [td]Headshot 60% => 62%[/td] [/tr] [tr] [td]Mosin[/td] [td]Headshot 62% => 61%[/td] [/tr] [tr] [td]M700s[/td] [td]Headshot 62% => 63%[/td] [/tr] [/table] [h3]Patch Notes[/h3] [list] [*] [b][Game][/b] Passive zombies will no longer open doors. [*] [b][Game][/b] Added doors to the survivor base. [*] [b][Input][/b] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. [url=https://trello.com/c/Ol09pvK7/40-hold-a-button-eg-middle-mouse-to-drag-pan-the-camera]Link[/url] [list][*] You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan' [*]You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'[/list] [*] [b][Quality of Life][/b] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons. [*] [b][Bug][/b] Fixed a bug where cancelling studying would not revert the number of times studied. [*] [b][Bug][/b] Fixed a bug where cancelling studying after pausing would not remove the paused session. [*] [b][Bug][/b] Fixed a bug where the time dial would occasionally be stuck on the screen. [*] [b][Bug][/b] Fixed a regression where grenade explosions had stopped interacting with physics objects. [*] [b][Bug][/b] Fixed a bug where rebinding an input action using a controller would fail in some cases. [*] [b][Bug][/b] Fixed a bug where scrolling during the rebinding operation would break the timeout. [/list] As always, be sure to drop any feedback in the [url=https://discord.gg/2Mq6yPkbDW]Discord server[/url] or the in game feedback tool. I appreciate your time and attention! Thanks, ːsteamthumbsupː Ryan