THE DEAD RISE - Direct a group of survivors in a turn-based strategy survival game. Use survivor abilities, scavenge for resources, all while navigating a warped reality strewn with inexplicable phenomena. Come nightfall, undead seek the living. Can you survive, UNDEADLY?
[h2]Hi there![/h2]
I'm excited to release an update that focuses on extending the melee system by adding new status effects and new weapons.
[img]{STEAM_CLAN_IMAGE}/40663423/f4d9e9c0bb48faeba056c5c876962b9cf6fb0456.png[/img]
Let's dive in!
[h3][Game] Melee Extensions[/h3]
[table]
[tr]
[th]Status[/th]
[th]Description[/th]
[/tr]
[tr]
[td][img]{STEAM_CLAN_IMAGE}/40663423/1174fcef99edf7a06c3224d4109a7dedc13d43cc.png[/img][/td]
[td][b]Stun[/b] - Zombies that are stunned cannot move. Blunt melee weapons have a moderate chance to stun.[/td]
[/tr]
[tr]
[td][img]{STEAM_CLAN_IMAGE}/40663423/0942eb88d5cf82b12130b89148df7ac3de682fdf.png[/img][/td]
[td][b]Decapitation[/b] - When attacking a zombie with a headshot, there is a chance the zombie will be decapitated. Bladed weapons are most suited to this task.[/td]
[/tr]
[tr]
[td][img]{STEAM_CLAN_IMAGE}/40663423/f3a170ee849704419167be38fe49f74b5c287ef4.png[/img][/td]
[td][b]Kneecapping[/b] - A zombie that is kneecapped will instantly become a crawler regardless of remaining health. Some blunt melee weapons have a moderate chance to kneecap zombies.[/td]
[/tr]
[/table]
[h3][Equipment] New Weapons[/h3]
Three new weapons have been added. Check them out!
[img]{STEAM_CLAN_IMAGE}/40663423/afa23998131534b3030eee1bce5281179e87c21b.png[/img]
[h3][Balance] Weapon Rebalances[/h3]
Existing melee weapons have had decapitation and kneecapping chances added where applicable. Some weapons have been tuned.
[table]
[tr]
[th]Weapon[/th]
[th]Changes[/th]
[/tr]
[tr]
[td]Axe[/td]
[td]Decapitation => 70%[/td]
[/tr]
[tr]
[td]Bat (wire)[/td]
[td]Damage [80-115] to [80-105]
Stun => 40%
Kneecap => 30%
[/td]
[/tr]
[tr]
[td]Crowbar[/td]
[td]Stun => 30%
Kneecap => 15%
[/td]
[/tr]
[tr]
[td]Machete[/td]
[td]Bleed 40% => 30%
Decapitation => 25%[/td]
[/tr]
[tr]
[td]Spear[/td]
[td]Stun => 20%[/td]
[/tr]
[tr]
[td]FAL[/td]
[td]Headshot 60% => 62%[/td]
[/tr]
[tr]
[td]Mosin[/td]
[td]Headshot 62% => 61%[/td]
[/tr]
[tr]
[td]M700s[/td]
[td]Headshot 62% => 63%[/td]
[/tr]
[/table]
[h3]Patch Notes[/h3]
[list]
[*] [b][Game][/b] Passive zombies will no longer open doors.
[*] [b][Game][/b] Added doors to the survivor base.
[*] [b][Input][/b] You can now drag-pan the game camera by holding the middle mouse button and moving the mouse. [url=https://trello.com/c/Ol09pvK7/40-hold-a-button-eg-middle-mouse-to-drag-pan-the-camera]Link[/url]
[list][*] You can invert the movement in the options menu under 'Options => Controls => Invert Camera Drag-Pan'
[*]You can adjust the sensitivity under 'Options => Controls => Camera Drag-Pan Sensitivity'[/list] [*] [b][Quality of Life][/b] Weapon information screens such as in the inventory or weapon crafter now display chances for decapitation, kneecapping and base headshot values for applicable weapons.
[*] [b][Bug][/b] Fixed a bug where cancelling studying would not revert the number of times studied.
[*] [b][Bug][/b] Fixed a bug where cancelling studying after pausing would not remove the paused session.
[*] [b][Bug][/b] Fixed a bug where the time dial would occasionally be stuck on the screen.
[*] [b][Bug][/b] Fixed a regression where grenade explosions had stopped interacting with physics objects.
[*] [b][Bug][/b] Fixed a bug where rebinding an input action using a controller would fail in some cases.
[*] [b][Bug][/b] Fixed a bug where scrolling during the rebinding operation would break the timeout.
[/list]
As always, be sure to drop any feedback in the [url=https://discord.gg/2Mq6yPkbDW]Discord server[/url] or the in game feedback tool.
I appreciate your time and attention!
Thanks, ːsteamthumbsupː
Ryan