Update #17 - Holiday Update

Undeadly

THE DEAD RISE - Direct a group of survivors in a turn-based strategy survival game. Use survivor abilities, scavenge for resources, all while navigating a warped reality strewn with inexplicable phenomena. Come nightfall, undead seek the living. Can you survive, UNDEADLY?

[h2]Hi there![/h2] I'm excited to release an update that adds a new area to the map and brings several quality of life features. [h3][Map] Outskirts[/h3] The Outskirts District is a new area west of the Residential District. [img]{STEAM_CLAN_IMAGE}/40663423/bb12136c1542472a91d0318314ef1b92cceb7d47.jpg[/img] Here you will find a burger restaurant, supermarket, ambulance and a military area. Have fun exploring and looting! [img]{STEAM_CLAN_IMAGE}/40663423/40241cb3d90bdce721b5071732c61946fe20dbe3.jpg[/img] [h3][Game] Clearable Barricades[/h3] [img]{STEAM_CLAN_IMAGE}/40663423/b70a351e2f184154f95d82cef04746a28882366d.jpg[/img] [list] [*] These are items in the map that take time to remove. [*] Once they are cleared, you can access previously blocked off areas. [*] The salvage faster ability also increases the speed a survivor will clear objects. [/list] [h3][Quality of Life] Automated Actions[/h3] [list] [*] Survivors will automatically progress actions to completion when scavenging, salvaging, or clearing objects. [*] You can see that a survivor is automated as they have different action point icons. [*] You can cancel the automation by moving the survivor or by using equipment. [*] You will still see all regular camera events while automated, so for example, if a zombie gets too close, you can move away or attack it as you normally would. [*] This setting can be disabled in the options menu under 'Options => Game => Automate Survivor Actions' [*] In future updates, this will also be applied to healing in the Medical Bay and completing tasks in the Workshop. [/list] [h3]Patch Notes[/h3] [list] [*] [b][Audio][/b] Added sound effects to looting. [*] [b][Audio][/b] Added a new night-time music track 'Shadows and Dust' from Scott Buckley. [*] [b][Quality of Life][/b] The inventory menu will automatically open when a survivor has finished scavenging or salvaging a container and it is still their turn. [*] [b][Quality of Life][/b] Added a warning when loading saves which are potentially too old for the current version of the game. [*] [b][Balance][/b] Reduced the spawn rate of putrid zombies outside of the Putrid Den. (12% => 8%) [*] [b][Bug][/b] Fixed a bug where salvage faster would not apply its benefit in some cases. [*] [b][Bug][/b] Fixed a bug where multiple hazards of the same type could incorrectly be added to a unit in some cases. [/list] [img]{STEAM_CLAN_IMAGE}/40663423/cf0237773ca350e63af283ddbde4556d0b748ef2.png[/img] As always, be sure to drop any feedback in the [url=https://discord.gg/2Mq6yPkbDW]Discord server[/url] or the in game feedback tool. I appreciate your time and attention! Thanks, ːsteamthumbsupː Ryan