Update #18 - Spring Update

Undeadly

THE DEAD RISE - Direct a group of survivors in a turn-based strategy survival game. Use survivor abilities, scavenge for resources, all while navigating a warped reality strewn with inexplicable phenomena. Come nightfall, undead seek the living. Can you survive, UNDEADLY?

[h2]Hi there![/h2] Update #18 brings a few technical changes and some quality of life improvements to coincide with the Steam Spring Sale. [h3]New Game Menu[/h3] The New Game Menu has been reworked. [img]{STEAM_CLAN_IMAGE}/40663423/d19928f44941083e0b6d22503dbe7387af8782c5.png[/img] This is ready to support difficulties and different game modes, which will be a part of the 1.0 release. [h3]Custom Game Menu[/h3] The first version of the Custom Game Menu has been added. [img]{STEAM_CLAN_IMAGE}/40663423/6af3d66862686a0415cc964ac1473505c07e5ac1.png[/img] The first version of the Custom Game Menu offers a basic variety of options to create modified gameplay experiences. For example, there are options available to change the survivor spawn count, the number of initial zombies, the zombie spawn frequency and so on. If you wish to customise your game further, there are more options that can be found following [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2960376355]this guide here[/url]. [h3]Unit Hover Menu Improvements[/h3] The hover menu has been improved for survivors and zombies. [img]{STEAM_CLAN_IMAGE}/40663423/69edb1d6e971b265b1c5854dc702287e59e3260e.png[/img] The changes were made especially to improve readability when zombies are close together. Thanks for the feedback in this regard - more criticisms here are encouraged. [img]{STEAM_CLAN_IMAGE}/40663423/ee8c593569041128e031cb8e75866e450543c9fb.png[/img] The changes: [list][*] Added an option to disable health/armour sliders in the HUD unless mouse is focusing on the element. [list][*] This setting can be toggled in the options menu under 'Options => Accessibility => Always Show Zombie Health Bars' [*]And 'Options => Accessibility => Always Show Survivor Health Bars'[/list] [*] Tweaked the colouring and added new tooltips. [*] Survivor abilities will now show in the expanded version of the survivor hover menu. [/list] [img]{STEAM_CLAN_IMAGE}/40663423/fd27f759680c47c8be6aea00187bb7f8f2b9f798.png[/img] [h3]Reload Preview[/h3] When you mouse over the reload button, the amount that will be reloaded is now previewed on the ammo bar. [img]{STEAM_CLAN_IMAGE}/40663423/528685c905e874a2f93b6dc74ab1ea62357803d7.png[/img] [h3]New Status: Obliteration[/h3] [table] [tr] [th]Status[/th] [th]Description[/th] [/tr] [tr] [td][img]{STEAM_CLAN_IMAGE}/40663423/3447bbda0699fd570543d4d977920de6764a134b.png[/img][/td] [td][b]Obliteration[/b] - If you attack a zombie with high-trauma ammunition like buckshot or slugs, there is a chance that the zombie will be obliterated, killing the zombie instantly.[/td] [/tr] [/table] [h3]Remaining Patch Notes[/h3] [list] [*] [b][Bug][/b] Fixed a bug where the damage text appeared small in some cases. [*] [b][Bug][/b] Some typos fixed in menus. [*] [b][Bug][/b] Fixed a bug where the hover menu for molotov mines and flare mines remained after the mines were activated. [*] [b][Bug][/b] Fixed a bug where the highlight effect would remain on activated mines with fuses. [/list] As always, be sure to drop any feedback in the [url=https://discord.gg/2Mq6yPkbDW]Discord server[/url] or the in game feedback tool. I appreciate your time and attention! Thanks, ːsteamthumbsupː Ryan