THE DEAD RISE - Direct a group of survivors in a turn-based strategy survival game. Use survivor abilities, scavenge for resources, all while navigating a warped reality strewn with inexplicable phenomena. Come nightfall, undead seek the living. Can you survive, UNDEADLY?
[h2]Hi there![/h2]
We are continuing to celebrate the 1 year mark of Early Access for Undeadly.
Here is Part 2 of the new major update 'No Place Like Home'.
[img]{STEAM_CLAN_IMAGE}/40663423/3241b82b5e9227ef511c75592e7a8b17ca9a934c.jpg[/img]
Part 2 focuses on polishing the map and survivor automation.
[list]
[*] [b][Map][/b] The workshop doors in the autorepair building are now interactable.
[img]{STEAM_CLAN_IMAGE}/40663423/e05d279a94fb1ae8d041f3d803195edcb363dea0.gif[/img]
[*] [b][Map][/b] Added doors to the remaining houses in the residential district.
[*] [b][Map][/b] Added a new spawn location for the survivor recruitment board at the supermarket.
[*] [b][Quality of Life][/b] Automated Workshop & Medical Bay
[img]{STEAM_CLAN_IMAGE}/40663423/d979f8bbbf87183150347f953ba390f23e93c2f7.png[/img]
[list] [*] Engineers completing tasks and doctors healing patients will now be automated, much like looting and removing barricades.
[*] Part of the automation quality of life improvements.[/list] [*] [b][Balance][/b] Reduced the scrap cost of building a medical bay [150 => 120]
[*] [b][Balance][/b] Increased the scrap cost of building an armoury [0 => 40]
[*] [b][Quality of Life][/b] The starting location for your survivor group now has a wider exclusion zone to prevent zombies spawning too close in a new game.
[*] [b][Quality of Life][/b] The time taken to build facilities is now displayed as a fraction of days (when the duration is one or more days in length).
[*] [b][Quality of Life][/b] The facility hover menu is disabled while a replacement construction is taking place to prevent confusion.
[*] [b][Quality of Life][/b] Using the mitigate hazard ability now closes the ability bar if you are using the key navigation mode.
[*] [b][Map][/b] Improved the collision and object positions around the last stand house.
[*] [b][Bug][/b] Fixed a soft-lock that could occur when a survivor dies from their own molotov flame.
[*] [b][Bug][/b] Fixed line-of-sight leaks in variant B of the burnt house and the fence near the last stand house.
[*] [b][Bug][/b] Fixed the fence near construction site which had collision issues and line-of-sight leaks.
[*] [b][Bug][/b] Fixed a clearable barricade that could be walked through by one tile in the burnt house.
[*] [b][Bug][/b] Fixed a regression from update 19 where some clutter objects were made invisible to the camera.[/list]
Thank you for reading this! Your support over the Early Access campaign so far has been really appreciated.
Thanks, ːsteamthumbsupː
Ryan