Dive into the ultimate winter survival experience and see if you can survive long enough for rescue to arrive. Experience our unique sanity system that takes survival to the next level.
[h2]New & Improved[/h2]
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[*] Reworked the Wetness UI - now it shows you how your Cold Protection is affected by different percentages of wetness
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[h2]Bugfixes[/h2]
[list]
[*] Fixed a bug with a chest going into the floor of a cave to the point it was hard to use lockpicking on it
[*] Fixed a bug with the wrong tooltip on a ladder that led you to the mountainous area with eagle nests
[*] Fixed a bug with the bridge when the collapse sequence wasn’t triggered if the player approached the bridge in the wrong way
[*] Fixed bug with wrong names on Cold Wave radars’ ladders
[*] Fixed bug with Echoes of Sabotage II quest triggering before finishing the building the house
[*] Fixed more unpickable items:
[*] Cigarettes - crate near the woodcutter's hut
[*] Small cog - destroyed house near Babcia's
[*] Broken milk container and frying pan - woodcutter's hut
[*] Fixed a bug that let the player fall through wooden planks in a destroyed shack
[*] Fixed bug that teleported player out of the map if player tried to unstuck the character
[*] Fixed a bug that blocked players from crafting Large Branch even with enough resources
[*] Fixed crash that occurred then animal was hit with the Trolley
[*] Fixed bug with broken rails floating in the air
[*] Fixed bug that spawned fallen trees in different locations like trails or roads
[*] Fixed bug with the wrong position of the quest marker in the Footsteps of the Friends II
[*] Fixed bug with wooden wall slope not reacting to the rotation buttons
[*] Fixed bug with chest from shelter that couldn’t interact with tool crafting station (items detected in UI, but the recipe couldn’t be crafted)
[*] Fixed bug that could break Paratrooper questline when the player took items from the landing zone before seeing all Paratrooper’s avatars
[*] Fixed bug that blocked input when changing items in hands
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[h2]Balance[/h2]
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[*] Cave Moss respawn time changed [from 20 sec to 600 sec]
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[h2]Visual[/h2]
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[*] Added more contact shadows in small foliage
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