Hi everyone!
A new free update for Guardians Frontline (Update 7) is now officially live on Steam!
[b]New stuff:[/b]
[list]
[*]New: Vehicle skins! You can now buy custom skins for the Mech, Bike, Dropship and Tank with your hard earned crystals!
[*]Lobby UI Network Replicated: Now all the players can see which missions and sections the owner of the room is selecting in the lobby
[*]Minimap: You can now zoom and pan the minimap
[*]Added the new Queen killer powerup! it will spawn a special missile launcher that deals very high damage over a small area.
[*]You can now disable the AK20 projectile powerup
[*]Added 2 new map maker suits
[*]Added two ShotGun upgrades: Lvl 1: Increase damage, Lvl2: More bullets density on each shot
[*]Units now get extra shooting range when the player is on tactical view
[*]Added a hyperspace jump sequence whenever the player changes the planet in the galaxy
[*]Made robot units and enemy robot units more visible in dark environments
[*]Added an automatic reload research upgrade for the bow's explosive arrows
[*]Added the Federation Supporter Pack 1 and 2 DLC to the store!
[/list]
[b]Improvements: [/b]
[list]
[*]Teleport points: The last created teleport point will always have the greatest identifier and is displayed with a darker color in the minimap
[*]Teleport points: Now the teleport numbers will not change in the minimap when creating new or destroying the current ones.
[*]The vehicles now can only be repaired close to the armory but have more health and are more expensive
[*]Added a 5 seconds delay before the game owner can click the “back to lobby” or “play again” button, giving time to the other players to vote the map
[*]Banned the players from the current session if the owner kicks them out
[*]In squad mode, the revive button available in the score panel, is only available 30s after the player dies
[*]Added flyby sounds to robot shots
[*]Added a new destroyed effect to the reward boxes
[*]Added new block user feature. You can now block users and not receive invites from them.
[*]Made more clear when a player is offline/online on the join list
[*]Removed beeping sound when connecting to the server or disconnecting from it
[*]You can now disable the AK20 projectile powerup
[/list]
[b]Fixes: [/b]
[list]
[*]Fixed minerals not showing correctly in the ship customizer panel
[*]Fixed AirStrikes missiles colliding with invisible volumes
[*]Fixed units sometimes not obeying orders when multiple were selected
[*]Fixed AK2 stunt effect missing
[*]Fixed occlusion volumes blocking enemies detection
[*]Fixed ongoing games appearing in the wrong planets
[*]Fixed flames from the flamethrower bots displaying at random parts of the map when firing
[*]Fixed typo in the research panel
[*]Fixed bug portals making an annoying whooshing sound
[*]Fixed being able to repair units in squad mode even if you didn’t have enough minerals
[*]Fixed pagination of the current ongoing games breaking when clicking join from the social panel
[*]Disabled join game button if the player is in the main menu
[*]Fixed entering portals in a vehicle breaking the player controls
[*]Fixed droid weird movement when giving them multiple orders too fast
[*]Fixed tank not damaging enemies when running over them if the one driving was not the owner
[*]Fixed missiles colliding with the new bug spawn points invisible collider
[*]Fixed selecting a power up made you lose it even if you don’t use it
[*]Fixed drones shooting above flying enemies
[*]Fixed survival maps not being rated
[*]Fixed being able to upgrade units health infinitely
[*]Fixed sentinels shooting through a specific wall in Zephyr Core
[*]Fixed weird badge appearing sometimes
[*]Fixed being able to recycle enemy structures if you were the room creator
[*]Fixed game stuck in the loading screen if the map you were trying to join filled up in the process
[*]Fixed content download panel progress text not being clear.
[*]Fixed Titan pack door asset buttons
[*]Fixed if a player joins a game that is being played the nests become impassable even when destroyed.
[*]Fixed Space doors get detected as a group by occlusion volumes (set to detect groups only)
[*]Fixed some cases where an error in the game would reset the sound preferences on start.
[*]Fixed defensive waves not working with spawn restrictors
[*]Fixed overmind attack on the domination map named Zephyr shield on planet Zephyr but it’s in fact Planetary shield
[*]Fixed any map from the creator profile would give galaxy influence and rp if accessed from a planet.
[*]Fixed a case where the game would not show the research button
[*]Fixed when placing a reward chest with an armory, when shot, it deploys an artillery gun instead
[*]Fixed sometimes when you are in a lobby and go inventory-players-inventory-players it always adds one row of player
[*]Fixed being able to recycle the queen when it’s captured
[*]Fixed “enabled” toggle always visible in the research panel
[*]Fixed flying insect lvl 2 toggle not unlocking on the firing range panel
[*]Fixed bug tunnels explosions not having spatialization
[*]Fixed doors not blocking sentinel rays after opening once
[*]Fixed PCVR spectator camera showing part of the helmet sometimes
[/list]
[b]Editor:[/b]
[list]
[*]Added new colored basic pieces to the map editor
[*]Added new metal colored basic pieces to the map editor
[*]Added new fog volume to the map editor that controls areas where fog will appear in the map
[*]Added new ancient assets, such as stairs and flipped stairs, round tunnel and large buildings
[*]Added new big ancient door
[*]Added timed doors that do not close
[*]Added doors that only open if all the nests inside the assigned volume are destroyed
[*]Added new nest activating volume. The enemies will only spawn from the nests inside the volume if a player is also inside it.
[*]You can now change the steam color
[*]Added new lighting settings to control sun color and ambient color (sun direction coming in the next beta)
[*]Fixed sometimes editor menu not showing the correct options when editing a loot crate
[*]Fixed fog and ambiental color values not being recovered by the editor
[*]Fixed snapshot sound not going through the sound mixer
[*]Added a “Preview Final Light” setting in Editor so Quest3 can see how the map looks with shadows.
[*]Added new industrial pieces.
[*]And finally, a long requested one by our map makers.. Added static models of all units in the game!
[/list]
That's it for now, fellow Guardians!! As always we hope you like this new update and please let us know what you think about the new features.
Time to kill some bugs!
Cheers!
VirtualAge Games