Update 12 now live!

Guardians Frontline

Guardians Frontline is a sci-fi VR shooter that makes you a soldier and a commander. Fight off enemies and build bases in a single-player and co-op campaign, plus PvP game modes with full cross-play support.

Hello fellow Guardians! Update 12 is now live! [b]NEW OFFICIAL MAP[/b] Thermogen (Conquer game mode) is set in a Thermal Generation plant in Titan. Your mission is to find and destroy all the alien nests and restore the power. [b]TACTICAL VIEW[/b] You can now switch to a bird's eye view of the battlefield and back to combat view again from the click of a button in the contextual menu! This new perspective makes it much easier to micro your units, and also provides an excellent perspective of the battlefield. You can move around with the joystick as always, but also by pressing the grip button with an empty hand moving the controller, as if you were climbing. Also, if you press both trigger buttons you can zoom in/out and rotate the battlefield. In this mode you can also spawn units around your teammates and around the warp gate. [b]NEW GALAXY CONQUEST CAMPAIGN[/b] The ultimate battle against the bugs has started! The new galaxy conquest is a shared campaign with all players, where the fate of the galaxy depends on all Guardians joining forces against the bugs. At the beginning of the campaign, all the planets are neutral except the Guardians' home world and the Bug's home world. Every time you play a mission in one of the galaxy planets and win it, you will add a variable amount of influence points to that planet. We add 1-2-4-8 points per player depending on the difficulty level (easy-normal-hard-insane). When the planet reaches 100 community influence points, we (the Guardians) capture the planet! [b]NEW ENEMIES[/b] Reaver: This enemy fires a freezing ray that will completely immobilize players and units for a few seconds. You can find it in the Snow Protect level or in the practice range. It is also available in the editor. Arak: The Arak is a fast spider that can jump on its target to inflict extra damage. You can find it in all Zephyr levels in the campaign as well as in the practice range and the lobby. [b]SQUAD MODE[/b] Continuing the initiative of deepening the Coop features in the game we started in the last release, in this one we introduce Squad mode! When you activate this option in the game creation screen, the whole team gets: shared resources, super long respawn times (so you are forced to revive your teammates if they die), and friendly fire for an extra layer of fun! But in this mode you can spawn units while you are downed ;). [b]MANUAL RELOAD [/b] Added manual reload to all weapons as an option. To eject the clip either pull it out with the trigger button or press B to eject it. The jetpack/teleporter now works by pressing the joystick forward. In manual reload mode, weapons have x2 bullets per magazine and deal extra 50% damage to compensate for the loss of speed and double wielding that you get in semi-auto mode. Changed the sounds of the AK5 to make it feel more powerful. Improved the bullet counters so it’s more integrated with the weapon and more visible [b]NEW TECH[/b] - Energy shield: this new upgrade to the wall generates a force field that can protect a small number of units or structures from ranged attacks. You can unlock it by completing all the levels in the Zephyr planet (campaign) - Machine gun: Added a machine gun upgrade for the cannon: It will increase turn speed x4, change to hitline damage, and reduce the range to 75% [b]RESEARCH[/b] We simplified the research system so now instead of having to complete all the missions in a particular planet to get a reward and then pay for the upgrade with crystals, now you can research any upgrade if you have enough Research points. You can get Research points by completing missions in the galaxy and soon by other methods too. Stay tuned! [b]MAP EDITOR IMPROVEMENTS[/b] We continued to expand the editor with more features and even more assets: - Precision Mode: Enable it in the settings menu, this mode allows you to zoom in/out of the map and activates more precise colliders. This allows working on very small details and interior areas that were very hard to do before. - Multiselect and clone: You can now select multiple objects and move them together as a single object, and even clone the whole group. To do it, enable precision mode and keep the right trigger button pressed for a few seconds. You’ll see a blue ribbon following the path of the controller that works as a lasso to select the objects. Press double trigger to deselect them. We are still working on this feature so expect a few glitches here and there. -Autosave: We added a new feature in the settings menu that will automatically save the map every 15minutes. -Negative height offset: we added negative values to the height offset so you can easily work on areas close to the terrain. You can check out the full release notes in our discord server: https://discord.gg/bUGUnSDdSa Thank you for supporting Guardians!