Guardians Frontline is a sci-fi VR shooter that makes you a soldier and a commander. Fight off enemies and build bases in a single-player and co-op campaign, plus PvP game modes with full cross-play support.
[u][b]New stuff:[/b][/u]
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Weapon skins: You can now use your hard earned crystals to customize the appearance of your weapons. Select from over 40 new weapon skins!
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Achievements: In this update we are finally adding a way to challenge your Guardian skills, and of course brag about it. Be the first Guardian to conquer them all!
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Map maker avatars: Map makers can now unlock these exclusive avatars by creating 5 and 15 diamond maps!
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[u][b]Improvements:[/b][/u]
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Joining mid-game in conquer games now spawns the player at the spawn balls instead of the game start position
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Improved the planet influence visualization to show both the Guardian and Bug influence. This makes it much easier to see when the bugs are about to capture a planet.
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Improved the body IK of the Guardian avatar.
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Two teleport points are now free of supply when the Max Supply is lower than 10. E.g. Galaxy Planets with restrictions will still allow you to spawn 2 additional teleport points when your army is maxed out.
Improved the grip logic in the Valve Index headsets.
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Added new setting to enable the joystick to rotate spawned units instead of the wrist
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[u][b]Fixes:[/b][/u]
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Fixed the energy shield not killing the larvae.
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Fixed mineral collectors gathering more minerals than available at the mineral spot.
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Fixed the tactical view not resetting the height when the player died.
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Fixed turrets leaving sometimes invisible colliders after being destroyed.
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Fixed the respawn title disappearing during the respawn process sometimes.
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Fixed weapons colliding with the water planes.
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Fixed units sometimes would be hard to spawn in some editor pieces like rocks or stones.
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Fixed skins claimed in galaxy conquest not unlocking sometimes.
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Fixed several edge case exceptions causing performance issues.
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Fixed having to buy the AK20 every time you logged in.
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Fixed the scope on the sniper rifle stops working during the game.
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Fixed picking up an Ak9 from a reward box seems to cause problems if you already have Ak9’s in your weapon’s slots.
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Fixed the timer resetting to 00:00 after one hour of being in the map.
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Fixed the AK20 lid not closing in some cases.
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Fixed the galaxy state not resetting sometimes.
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Fixed people joining an ongoing game in the Perovskite mountains getting killed during the first seconds.
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Fixed several collider and navmesh issues in Thermogen.
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Fixed if you go to join a private game, and you get the session full error (or even just cancel join) you will be prompted for that password on every menu change and panel selection until you play a different game.
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Fixed if I press "Join Game" from a friend, but the friend is currently playing "offline" the game would get stuck in a loop.
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Fixed Quest3 and PC not applying the global illumination correction in some maps making them much darker than they should.
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Squad: Fixed the player can still take teleporter when dead and return their body to a place where a living player can revive. We used this to overcome ridiculously difficult spots like 6 sentinels some of which were firing in 0.2 seconds after taking damage.
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Squad: Fixed the ending reward screen seemed to cap at reporting 32 influence for the team.
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[u][b]Balance (campaign):[/b][/u]
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Scorpions in Desert Protect will not show up until stage 4.
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Removed bosses from the top left door in Outpost.
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Added a bit more minerals per second in the campaign.
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[u][b]Editor:[/b][/u]
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Spawn point restrictors: A long requested feature from our map makers, you can now place regular spawn balls next to a Nest and they will override those nest’s spawn points. This allows you to change the location of the spawn point and set restrictors like “only bosses” to spawn from that nest.
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Portals for players and units! You can now add teleport pads and connect them with a group id exactly like the occlusion volumes. When connected those portals will instantly teleport a player or any unit that enters the pad to the other end.
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Repairable walls: You can now place repairable walls in your maps that will block the movement of any Guardian or Bug unit. The bugs will target and destroy the walls and be able to go through them once they are destroyed. You can repair the walls at any time, even if they are destroyed.
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Custom damage and hp multipliers: you can now set very high or low damage and hp multipliers, to create super strong bugs. The bugs that are above 300% hp or damage will show up with a black skin and 20% bigger than regular bugs.
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Added option to disable the collision of water assets so you can disable skying after landing on them with the jetpack.
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Added a new water color picker!
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Added the Cannon and the SAMs as corrupted standalone units (like the sentinels).
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Added a new setting to kill volumes that will only kill players.
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Added option to select the type of dropship supplies (e.g. only weapons, only units, etc. )
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Added an option to instantly teleport dropship supplies to the drop point, very useful in interior maps
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Survival: Added option to always use the regular spawn selection instead of the closest one
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Fixed navigation issues in some buildings from the industrial pack
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Fixed reward Boxes won't show the AK20 as an option
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That's it for now, we hope you like this new update!
Cheers! VirtualAge Games Team