Hi everyone!
Patch 1.0.2 is now live! đĽł
[b]New: [/b]
- Improved the energy blade model and its colliders.
[img]{STEAM_CLAN_IMAGE}/39698554/ff1eafb6e7f99f69099418863de3e72be38b7533.png[/img]
- The energy blade now correctly mirrors when grabbed with the left hand.
- Changed sniper scope reticle to red to make it more visible in dark environments
- Changed the color of the sniper lever to red
- Added a new option to disable pvp invites in the invite notification itself (it can take a few seconds to take effect after switching it off)
- Added a host icon to the scoreboard so all players can see who it is.
- Added the list of players to the scoreboard lobby to enable the kick out functionality.
- Hidden the team chat switch when not playing PVP games
- Clamped the minimum ambient light on SteamVR, this improves a lot the visibility in very dark maps
- Added new tooltips in the loading screen: how to trigger the energy shield and how to small jump
- Added a new warning in the HUD when the host has connectivity problems.
- Centralized all the options regarding weapon manipulation under "Gameplay>Weapons". Now there are two options and we also improved how they work:
-- Disable trigger for second held: Trigger will only grab magazines from the mag bag, magazines from the weapon, and levers.
-- Trigger grabs weapons from holsters (enabled by default)
[b]Balancing:[/b]
- Reduced the larva spawn rate in Conquer games in Easy and Normal. This should make it easier to complete large levels in those difficulties as well as reduce the game duration in those maps.
- Reduced Research cost of AK2 and AK5 improvements to 50 and 100 research points
[b]New tech tree items: [/b]
- AK6 Machine gun LvL1 - Bullet tracer
- AK6 Machine gun LvL2 - +15% Range
- Drone LvL1 - Increased speed
[b]Fixes: [/b]
- Fixed the mech keeps firing when pressing the weapons menu
- Fixed weapons getting stuck in manual reload sometimes
- Fixed ammo crates not reloading the bazooka
- Fixed hitting the avatar feet with the sword when jumping would make it fly
- Fixed Grip strength when jumping (The weapon follows the hand now)
- Fixed being able to grab other player's weapons
- Fixed not being able to grab a magazine while jumping
- Fixed survival announcer repeating the same message in all checkpoints.
- Fixed some Destroy the games not replicating the Warp Gate HP to all players.
- Fixed destroying a dropship while passenger was inside would crash the driver's game
- Fixed the shotgun auto-reloading even though I toggled manual-reload.
- Fixed the dropship in the Survival not blocking paths for aliens and units
- Fixed melee enemies not attacking the reactor in Snow Hill
- Fixed the "Move" instruction would not last until the unit reached the destination
- Fixed the slot editor would stay active if the player turned off the "show weapons" flag while editing.
- Fixed weapons floating the first time the player threw them in the Lobby.
- Fixed Index controller trigger still requires 100% on most weapons to fire (sniper is proper with it being around 40-60%)
- Fixed grabbing the weapon twice very fast would make them float, losing the weapon from the holster
- Fixed tanks in siege mode not being able to fire inside energy shields
- Fixed Navmesh issues in Frozen Lake
- Fixed a crash when navigating the main menu when switching back and forth between coop and pvp
- Fixed when dying in the lobby it turns you into tac mode and when you click the button to exit tac mode, it says âtactical mode is unavailable in thisâ so youâre stuck in it unless you have someone kill your body
- Fixed performance on the galaxy conquest screen
- Fixed the game notifying new weapons available when it was not true
- Fixed a bug where if host leaves the game at the end the new host doesnât get the option to go back to lobby only ship and play again
- Fixed at times I see the window with players name and start button when the game has already started mid-way
- Fixed mineral counter was not giving the correct number when joining mid game.
- Fixed mech shots not going through the warp gate's center
- Fixed the Galaxy Conquest UI would glitch sometimes if the old galaxy file was corrupted.
- Fixed claiming the galaxy reward while the season ended would give the next galaxy id
- Fixed a bug where "immediately restore weapons" is constantly resetting itself to the off position in settings
- Fixed shooting a dropship from a manual cannon would crash the game
- Fixed the AK5 upgrade to the combat robot creating performance issues
- Fixed the armory mech upgrade not working
- Fixed sometimes the AK6 with the tracer upgrade not working.
- (Steamvr) Fixed some ancient assets are missing from steam.
- Fixed after playing a survival map and returning to lobby, jetpack is disabled in the lobby.
[b]Map Editor: [/b]
- Added new option to disable placing teleport points while in Tactical view
- Added Sentinels as standalone assets. Map makers can now place them anywhere in the map, but they are only visible in Hard or Insane difficulties.
- Fixed the walls asset would not allow the jetpack to land
- Fixed alignment of the bright platform
- Fixed deleting a waypoint while holding it would glitch the ui
- Fixed when pressing the oculus menu and back, the game would show the avatar in precision mode
- Fixed waypoints falling through the ground
- Fixed Occlusion volumes not working with - Animated Doors, Guardian unit, and decals
- Fixed editor pieces disappearing when clients leave the session
Thats it for now! đ We hope you like the update and as always please let us know what you think!
Also, just in, we are very happy to announce that Guardians Frontline just won FOUR (!) awards in the 2023 NYX Game Awards!
GRAND WINNER (Meta Quest VR Game)
đBest Gameplay
đBest Action
đBest Experience
GOLD WINNER (Meta Quest VR Game)
đBest Multiplayer
Thank you very much Guardians! All this would not be possible without you đ
Cheers!
VirtualAge Games