A dark sci-fi mech assembling manager with semi-auto battles against mutating, alien bio-weapon.
[img]{STEAM_CLAN_IMAGE}/38798271/2002fa470db1a87beab8c376d71256db6ac826f6.png[/img]
Hello!
Thank you for playing the game and leaving your feedback.
Here is this month's changelog:
[h3][b]S[/b]:\Sound[/h3]
[list]
[*] Added sounds for the flamethrower and small laser gun
[*] Added sound when mousing over research tree nodes
[*] Added sound when pressing the BATTLE start button
[*] Added text typing sounds for the post-battle statistics screen
[/list]
[h3][b]E[/b]:\Engineering[/h3]
[list]
[*] Test your mech builds in different environments and temperature conditions on the construction table before deployment - click the crash test dummy icon next to SEND to access it
[*] Use the camera movement keys(WASD) and LMB in the mech test chamber to move and fire your mech, reposition the target with MMB, adjust the temperature with the slider, and switch to underwater conditions via the droplet button
[*] Previews of the resource needed for dispatching mechs to battle are now visible in UI (weapons mod menu and mech construction menu) – resources are only spent once dispatched to battle
[/list]
[h3][b]H[/b]:\Hangar[/h3]
[list]
[*] See how your city's stats have changed over the last ~20 days via the Calendar menu - a third stop on the dial has been added
[*] With this new submenu you can:
[list]
[*] Get info on recently damaged districts
[*] See differences in resources and city stats compared to the past day
[*] View changes in pilots, science, and engineering teams
[*] Check how many components are in production
[*] Find out which research projects are in progress
[/list]
[*] Mouse over each stat entry on the right side to individually highlight its production graph
[/list]
[h3][b]C[/b]:\Combat[/h3]
[list]
[*] Switch to and from full screen during battle by pressing T on your keyboard (this can be rebound in the loading screen menu at launch), or by clicking the dotted square icon below the combat display
[*] Reloading is now visualized via a bar above a mech's reactor temperature gauge
[*] Cursor lines on the combat display no longer disappear from view when zoomed out
[/list]
[h3][b]B[/b]:\Balance[/h3]
[list]
[*]///[b]Buffs[/b]
[*] Increased basic armor for the Triangle mech from 2 to 4
[*] Increased basic move speed for the Triangle mech from 0.2 to 0.3
[*] Increased impact resistance for the Triangle mech to 95%
[*] Reduced Triangle mech cost in Munilone from 564 to 464
[*] Engineer and science teams are no longer capped at 700 and 500 respectively
[*] The special Bunker map now additionally gives you 100 engineers and 80 scientists upon completion
[*] Lightning shooters' AI has been altered - they will try to escape properly after firing
[*] Starting pilots' stats are now always the same
[*]///[b]Nerfs[/b]
[*] Weapon size now doubles the cost of sending it into the battle
[*] Giant Centipede boss now shoots rockets at strict angles to its body
[*] Lightning shooters no longer get stuck inside each other
[*] Mech eaters no longer get stuck inside each other
[*] Energy shooters ("flowers") no longer get stuck inside each other
[/list]
[h3][b]O[/b]:\Other_changes[/h3]
[list]
[*] Slight performance improvement now that swarms no longer repeatedly call a shader
[*] Fixed the incorrect display of a mech's stress bar on the battle screen
[*] Fixed an issue with not clearing up weather effects in some situations
[*] Fixed the opacity for some text on the battle screen
[*] Fixed an error where the Calendar would default to Monday when saving and loading a file
[*] Added text to the manual stating that mountains stop your city from advancing to a cell with mountains
[/list]
If your save files are not working correctly or something has broken with this update, please use the [b]oneversionback[/b] branch, [url=https://steamcommunity.com/app/1428520/discussions/2/]leave a message in the forums[/url] or [url=https://discord.gg/TXJckyg5uD]join the Mech Engineer Discord[/url] to get support in the #bugs channel.