Update 63 (Sirius)

Mech Engineer

A dark sci-fi mech assembling manager with semi-auto battles against mutating, alien bio-weapon.

[img]{STEAM_CLAN_IMAGE}/38798271/6d43079bab88351bca4d31ae7c8a8ddd35afa6e6.png[/img] Hello! Thank you for playing the game and leaving your feedback. Here is this month's changelog: [h3][b]M[/b]:\Modding[/h3] [list] [*] The game can now load multiple mods at the same time and the loading of LUA states has been optimised [*] Because of the updated system, you can't use the live_path variable to get the path. Now the path is stored in mod_info[v_modid]. v_modid is the second argument in every create() function. [*] Removed the create function for obj_pilot_item.lua [*] Removed the shoot function for test_mech.lua [*] test_mech will use the shoot function from obj_ally.lua [*] The maximum amount of Fulgur can be changed with a new parameter in the balance file [*] Fixed a crash related to the presence of the Create function in the Draw event obj_test_mech [*] Fixed copy/paste crash for mod id when updating mod [/list] [h3][b]I[/b]:\Interface[/h3] [list] [*] Resource numbers will start to abbreviate 1000s to a K if they get too high so as to prevent overlaps [*] Tutorial message window increased in size to better fit large texts [*] If the build days in the Production tab are impacted by a debuff, an animated flashing light appears to highlight its importance [/list] [h3][b]B[/b]:\Balance[/h3] [list] [*]///[b]Buffs[/b] [*] The purple sword boss has been made more dangerous: its health has been doubled, its armor increased by 5 units, its turning speed upped by 33%, and its missile fire rate is 25% faster. However, the cost of spawning the purple sword boss has been increased from 600 to 650 biomass. [*] Watch out: Fulgur’s AI and spawn rules have been redesigned. [*] The Sagittarius is more likely to hit you as it will reposition better to avoid walls in its line of sight [*]///[b]Nerfs[/b] [*] Mech dig speed reduced [*] Reduced biomass multiplier for infested zones from 5 to 4 [*] Reduced the cost of spawning the red sword boss from 300 to 250 biomass [*] Mech stability is 20% less affected by storms in deserts or map cells inside the mega storm meaning you will not need as much impact resistance to enter a storm [/list] [h3][b]E[/b]:\Engineering[/h3] [list] [*] Bonus fire rate for kinetic weapons from the CPU program has been fixed and works as intended [*] Remove all modules from a mech with one click via the button located on the bottom-left of the construction table [/list] [h3][b]H[/b]:\Hangar[/h3] [list] [*] At the start of the game, a zone of infested cells appears around the golden sword boss, so the red sword boss won't head in its direction [*] The rules dictating the spawning of the sword bosses at the start of a new game have been changed to make it less possible for them to spot your city early [*] See all city locations on the global map at any time [*] Enemy pool rotation updated to change every in-game week, which will lead to players encountering more monsters that they don’t kill frequently (and fewer monsters that they do kill frequently) [*] Cyborgs will remain in the city after completing the endgame mission [/list] [h3][b]C[/b]:\Combat[/h3] [list] [*] When fighting Flos, mechs are less likely to avoid its attacks if they have enough energy shield [*] Fixed kinetic ammo not creating fragments with fragmentation mod during actual battle [*] Mechs stop avoiding Colubra's beam if given a new command, allowing for better control of them [*] See bosses' health all the time in underground bases [*] The Caecilia snake monster can appear in underground bases making for a harder encounter [*] Reduced collision size for missiles, which should reduce the chance of them hitting walls at launch [*] Team up pilots with higher relations in order to improve the ally drone repair perk during combat [*] Ally drone repair no longer repairs all mechs at the same time; they only repair one mech at a time [*] Tornadoes should no longer appear on top of your mechs, but it is still possible to appear right next to them, so be careful [*] Enjoy ten new map variations for each of the ten terrain types, increasing the total of regular maps available to 220. [*] Watch out for the return of enemy turrets: maps with [spoiler]shuttle parts[/spoiler] will contain 15 turrets whose type depends on the map terrain [/list] [h3][b]O[/b]:\Other_changes[/h3] [list] [*] Improved descriptions for the processor programs [*] Fixed a bug with mechs disappearing when dragged from the battle preparation screen to the engineering menu [*] Storm effects should no longer mysteriously appear in underground maps [*] Fixed missing text popup in the underground base about nearby bosses [*] Removed the ability to [spoiler]re-launch the shuttle for the endgame cutscene[/spoiler] [*] Removed the appearance of Titanus Centipeda in the underground base when re-entering the cell where it was destroyed [*] Lowered the amount of effects generated from dealing high damage to Titanus Centipeda to reduce lag [*] Fixed FPS drops in some rare situations like when too many enemies are grouped together behind a wall and a mech is trying to find the nearest visible target [*] Removed the ability for red sword bosses to spawn on top of special missions and fixed the additional biomass coming from these cells even if the player already cleared them [*] The global map should display coordinate numbers on the global map properly instead of shifting about [*] Pilots should appear on the correct visual layer when clicked and dragged about the screen [*] Alien cults should stop appearing in your city after completing the endgame [*] Updated Castle mech texture for both its research node and combat [*] Updated leg animations for mechs in combat [*] Added four-legged animation for the Castle in combat [*] Fixed red lines of the nuclear strike going outside of the global map screen [/list] If your save files are not working correctly or something has broken with this update, please use the [b]oneversionback[/b] branch, [url=https://steamcommunity.com/app/1428520/discussions/2/]leave a message in the forums[/url] or join the [url=https://discord.gg/TXJckyg5uD]Mech Engineer Discord[/url] to get support in the [b]#bugs[/b] channel.