A dark sci-fi mech assembling manager with semi-auto battles against mutating, alien bio-weapon.
[img]{STEAM_CLAN_IMAGE}/38798271/f880ac99950078501dd923fa60bd3f104d09d2bc.png[/img]
Hello!
Thank you for playing the game and leaving your feedback.
Here is this month's changelog:
[h3][b]M[/b]:\Modding[/h3]
[list]
[*] Create custom world maps with the restored in-game map editor. Press f6 then f10 on the global map screen 1-9 to change the draw type, ENTER to save to a file in your save folder.
[*] Choose what sound will your custom weapon play with the new parameter "base_gun[i,17]"
[*] Bullets will mimic some of the mechanics of another weapon type with the new parameter "base_gun[i,18]"
[*] Control walls default durability with the new parameter in the balance file
[/list]
[h3][b]I[/b]:\Interface[/h3]
[list]
[*] Hovering over weapon icons on mechs in engineering, hangar, and battles will show full information about the gun, including fire rate, accuracy, damage, and armor penetration.
[*] Improved the visibility of the switch(scroll wheel) for huge weapons in the production menu
[*] Various small fixes in RU and ENG localisations
[/list]
[h3][b]B[/b]:\Balance[/h3]
[list]
[*]///[b]Buffs[/b]
[*] Increased speed of Colubra's energy sphere by 10%
[*] Increased power of Colubra's energy sphere by 10%
[*] Improved loot in the cities, making it more viable mid-game
[*] All walls became 15% more durable
[*] Worry a little less about sending ordinary humans into infected maps with a lower chance of infection from 100% to 60% per hit
[*] Increased health of the Frog Boss from the Satellite crash site map by 30%
[*]///[b]Nerfs[/b]
[*] Ballistic projectiles will be 20% more slowed when passing through enemies
[*] Increased 5 times the cost of production of all internal components for reactors of the second and third tiers
[*] Lowered speed of drone's repair by 15%
[*] Rockets will have a delayed activation that will prevent them from exploding when contacting a wall too soon. The delay is constant so huge explosions can still reach your mechs.
[/list]
[h3][b]H[/b]:\Hangar[/h3]
[list]
[*] Remember each fallen hero with the new memorial wall in the pilots' menu. Click at the bottom to open it.
[/list]
[h3][b]C[/b]:\Combat[/h3]
[list]
[*] Rediscover the Flamethrower and Toxin Sprayer with proper damage-dealing registration
[*] The leader of the squad will be a little more responsive to your commands
[*] To better show that the enemy's projectiles aren't penetrating the mech's armor they will ricochet
[*] Fixed the wrong priority number of enemy turrets. They were marked as Ovums
[*] Annoying tornadoes won't spawn too close to your squad anymore
[*] You will have time to disable weapons with the removed delay before autopause at the start of the mission
[*] Satellite crash site map will have more open spaces
[/list]
[h3][b]O[/b]:\Other_changes[/h3]
[list]
[*] Fixed achievement "I SAY KILL THEM ALL". It now should properly count the last kills.
[*] Fixed the crash related to mod upload gml_Object_obj_controller_Other_69 (line 58)
[*] Ovums' tentacles got a new animation that changes their thickness depending on the length
[/list]
If your save files are not working correctly or something has broken with this update, please use the [b]oneversionback[/b] branch, [url=https://steamcommunity.com/app/1428520/discussions/2/]leave a message in the forums[/url] or join the [url=https://discord.gg/TXJckyg5uD]Mech Engineer Discord[/url] to get support in the [b]#bugs[/b] channel.