UPDATE 54

Mech Engineer

A dark sci-fi mech assembling manager with semi-auto battles against mutating, alien bio-weapon.

[img]{STEAM_CLAN_IMAGE}/38798271/a8966c290708851a2b72f0e9938be2a9ba4114c9.png[/img] Fixed wrong bookmark links in the book Optimized minimap rendering Added slow minimap updates for the trail effect Reduced the intensity of the lighting system Fixed the old display of the characteristics of the reactor system in the reactor card Added extra lighting clear at changing maps Improved lighting texture clearing in battle Reduced biomass distribution rate Fixed bugs in the biomass distribution algorithm Added cleaning of the particle systems when going to the main menu and back Fixed auto-pickup not working on the win condition Fixed translation errors in the repair drone description Fixed wrong mouse position when using eyedropper in windowed mode Fixed rare game crashes related to rocket lighting Fixed game crash when exiting a map with a storm Fixed incorrect texture sizes in windowed mode when dimming or starting battle animations Changed the name of the reactor System to Heating Resistance Fixed incorrect text formatting of system modules for nuclear reactor Fixed incorrect mech parameters in research text Fixed a bug with not repairing the last point of damage when using a repair drone on allied mechs by the special talent Fixed armor texture overlay for centipede boss Fixed centipede texture flickering while paused Fixed FPS drop when mechs explode at the edge of the map Changed the mech destroyed notification Added low health indicator for pilots Added a ping around a destroyed mech if it's not tied Added resource spawns for each giant centipede link Added a new city menu when cults appear in the city Added the ability to distribute special troop units across districts, clearing them of cultists and protecting the district from future attacks Once per day, each district with a cult reduces its condition by one level Once per day, each district with a cult infects two other districts, preferring districts with lower. If an area with a special troop is chosen, the cultists lose the battle Hints about finding cultists are displayed on the left side Added sounds for finding cultists and calling an assault team Added an algorithm for pulling the rammer out of the walls Added an algorithm for pulling the stingray out of the walls Improved the attack behavior of the stingray to let it retreats sometimes Added radio sounds near areas that have accessibility Added district selection sound Added different sounds when hovering over a district depending on whether it has a special function Increased weapon machine gun power consumption to 5 Increased machine gun damage to 8 Reduced machine gun fire spread to 10 degrees Weather effects now appear only from the edges of the map Reworked movement rules for weather effects Added an indicator about enemy artillery if it is outside of the camera Added a repair bot icon to the mech card Added dependence of the amount of each ammunition type on the percentage of the number of each weapon type in the mech Increased the amount of all ammo by 25% Highlighted the commander's skills Highlighted the commander's slot Updated control buttons in the standard menu Improved visibility of the controls button Added blinking for district 62 mentioning when sending mechs Updated the damaged districts popup menu. Now it is displayed as cards for each district. If your saves are not working correctly or something is broken, use [b]oneversionback [/b] branch. Mech Engineer discord group: https://discord.gg/TXJckyg5uD MicroProse discord group: https://discord.gg/microprose-official-681523353651249174