Update 48 (Version 1.1)

Zero G Arena

Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots

Firstly, this isn't the announcement referred to in my last announcement. That's still happening Tomorrow (8th of December 2018). This is just a little update with a few fixes and improvements. Most notably, a rework of the map CTS_One which Ex3m started on before the full launch. -Jon MAPS: [list] [*]CTS_One has had a rework by Ex3m, including drastic visual and structural changes. The map should be faster paced now compared to the previous version, which was quite large and a bit too maze-like. [/list] TUTORIAL: [list] [*]Added a section to the new tutorial level explaining the various kinds of jumps (including the wall jump). It's a bit basic (just some text and things to jump over to one side of the weapon room), but better than nothing, as this was something that hadn't previously been carried over from the old tutorial, which was unfortunate as I think the various jumps are important in adding depth to the movement system. [*]There is now a message before the end of the tutorial telling you to go to the Game/Team tab of the in-game menu for a description of the current game mode. Also updated the game mode descriptions. [/list] UI: [list] [*]Avatar colors are now automatically set to the default white and blue when opening the avatar edit menu with no custom options saved. Previously the HSV values would default to 0 when opening the menu. This was probably even more confusing to people unfamiliar with HSV (Hue, Saturation, Value) as the H and S sliders would appear to have no effect while Value was at 0. [*]Changed the text of the server list message about bots and also made it bright green, to try and reinforce the message that you can join an empty dedicated server and play with bots. [*]Updated Pipe thumbnail [/list] GRAPHICS: [list] [*]Color changes to electric damage effect (such as when hit by CTS sphere). [*]Ex3m has added some festive decorations to the main menu scene. [/list] SOUND: [list] [*]Made default music volume lower in proportion to SFX and UI. [/list] BUGFIXES: [list] [*]This was not a bug by my definition of one, but I can see how it could be mistaken for one. Joining a dedicated server that had been empty, you may have sometimes found the match to have gone into some ridiculous period of overtime. The bots are removed when there are no players, so if all the players leave in the middle of a match it would just keep going and overrun, as non-team modes in ZGA go into overtime until one player has more points than any other player. Anyway, the server now just resets to a pre-match state when there are no players. [/list]