Update 47 (Final Early Access Update!)

Zero G Arena

Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots

This is it! The launch is this Wednesday (08/08/2018) and unless there's a critical issue, this will be the final update in Early Access. Any remaining minor bugs will now re-branded as “quirks” or in some cases “features”. To be as sure as possible that everything's working, it would be good to get as many players as possible for the weekly game session tomorrow (which, for those who don't know, is every Sunday at 20:00 [GMT+1]). I'll be on the the “Official_EU_Advanced” server, and there should be at least one other server up if that's full. I'll be setting up more servers before the launch in any case. Anyway, barring any more catastrophes to fix (see the official discord for the most recent catastrophe), I'll be spending the next few days on marketing, so that hopefully you'll have plenty more people to play with post-launch, and hopefully ZGA sells enough units for me to fund future game projects! -Jon SOUND: [list] [*]Made some changes to “In The News This Week” to make it sound more energetic. It has different sounds and mixing, and some new guitar parts. [*]Minor changes to “Rise And Shine”, including minor changes to the mix, and re-recording of a guitar part that had a mistake in. [*]New SMG firing sound from Deika. The previous sound was made when the SMG was still styled more as a conventional projectile weapon rather than the sci-fi-laser-plasma-zappy-thing it is now. The new sound is more fitting for it's new aesthetics. [/list] GAMEMODES: [list] [*]In KOTH modes (at least on the dedicated server), next to the score limit there is now a message saying “occupy the KOTH zone to score”. This is a rather inelegant solution to the problem of people not realizing the current game-mode is KOTH. [*]Also decreased the dedicated server team KOTH score limit to 100 from 120. This is because Team KOTH tends to take longer than normal KOTH. [/list] FUNCTIONAL: [list] [*]Dedicated servers now automatically revert to either Pipe or Factory after being unoccupied for more than 10 minutes. This is because Pipe and Factory are reasonably rounded introductions to the game for new players and also work for a range of player counts. [*]For the launch, I've changed the map voting pool so that there are now more official maps than community maps. I will most likely change this back a while after the launch. I just wanted to make it more likely that new player's introduction to the game is an official map and that confusion caused by the maps not looking like they do on the store page is reduced. [*]There's some more cover objects, and some floating rocks in Laboratory. From testing, it felt a bit empty before. [/list] BUGFIXES: [list] [*]Bots still seemed to somehow end up spawning in unsupported maps. I've spent a long time looking for the cause of this and I am certain that it's impossible. Due to reality's refusal to conform to the possible, I have been forced to just add some extra code that manually checks for and de-spawns bots in unsupported maps. [/list]