Update 46 (New community-made map!)

Zero G Arena

Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots

I'm aiming to have the game in it's final launch state by next Wednesday, which will be exactly a week before the launch. I think it's just about there, but there's time for some last minute improvements, and/or fixes if necessary. -Jon USER MADE MAPS: [list] [*]There's an amazing new map from DarkGuy1001, the creator of the map “Prota”. The new map is called “SelfTendedArchive” and seems to be themed around a kind of archive that's fallen into a considerable state of disrepair. I absolutely love this map, it's super inventive and it looks great too, so I think it's very fitting as what will almost certainly be the last user-made map before the launch. [/list] PERFORMANCE: [list] [*]I've set most of the SMG's particle effects to be hidden when Effects Quality is set to Low. I think the complexity of the particle system might have been the cause of framerate drops on very low-end PCs. This needs testing though. [/list] TUTORIAL: [list] [*]The tutorial now features a grapple beam weaponizer pickup, along with an explanation of it's function. [/list] SOUND: [list] [*]The tutorial now has a chilled out (ambient?) music track. [/list] GRAPHICS: [list] [*]Reworked particle effects for the shotgun. [/list] BUGFIXES: [list] [*]In the pre-match phase, bots will now change team in order to try and balance the teams. This should also “fix” an issue where the initial bot team allocation seemed to create unbalanced teams. [*]Stopped bots spawning on dedicated servers in any post-match phase. I think this might fix an issue where bots invariably managed to travel over to unsupported maps or game-modes. [*]Added collision to Spaceball ceiling-light models, which seemed to be lacking it. Not sure if that's new or if it's always been the case and I never noticed... [/list]