Update 42 (New map, AI KOTH support, new soundtrack pieces e.t.c.)

Zero G Arena

Zero G Arena is an arena shooter with zero gravity, ragdoll physics, grappling beams and magnet boots

Just over 3 weeks until launch! This is really the last sprint to the finish now. Between now and then I'll most likely be focusing primarily on fixes, polishing and perhaps a bit more content such as soundtrack pieces. You can probably expect another couple of update or so before launch. Ex3m is working on some really cool new graphical improvements, and, for this update has made an entirely new official map, “Laboratory”. -Jon [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25805321/50041d4bf5039faf1cca5136457e329d4fbfb4cc.png[/img] [h1]Changes[/h1] [u]Functional[/u] [list] [*]In team modes, automatic victory is now granted if there are no more players on the other team. [/list] [u]Maps[/u] [list] [*]There is a new official map, Laboratory, made by Ex3m. The map may not be entirely finished, and does not yet support bots, but should otherwise be in a playable state. [/list] [u]Graphics[/u] [list] [*]Avatar armour now has glowing sections irrespective of colour options. The 2nd colour on the suit no longer glows for bright colours or during team modes. Also, the new glowing armor turns off when “dead”, as it wasn't that easy to tell before. [*]Improved grapple beam appearance. [/list] [u]AI[/u] [list] [*]AI now supports King of the Hill and Team King of the Hill! Unfortunately I doubt I'll have time to add support for the ball-based game modes before launch, as that could be a lot more complicated. [*]Bots are now removed before a map change on a dedicated server. New bots will spawn after the map change, if appropriate. This will result in the bot types changing more often, and also prevents a few possible issues. [*]Bots now consider finding weapons more desirable if they have less ammo across all their weapons. Previously, they would only consider the desirability of each weapon in isolation. [/list] [u]UI[/u] [list] [*]In the map vote selection, each option now has an indicator as to whether bots are supported. [*]There are now links in the main menu to the official Zero G Arena Discord server and Twitter account. [*]A lot of the HUD messages now have grey backgrounds. [/list] [u]Sound[/u] [list] [*]Music: [list] [*]New piece: “In The News This Week” [*]New piece: “Every Time”, which you might recognise as being a slightly refined version of the piece used in ZGA's very first trailer. [/list] [*]There are now sound effects that play when you score a hit (for you only). These were made by Deika, as usual. [/list] [u]Other[/u] [list] [*]Wall panels now have thicker collision geometry. Hopefully reducing the chance of the ragdolls getting stuck in them even further. [/list] [u]Bug fixes[/u] [list] [*](Unconfirmed) Last week I observed an issue where my avatar still had team colours after changing from a team mode to a non-team mode on the dedicated server. I might have fixed this, but it's hard to be sure as the issue was clearly very intermittent. Let me know if you see this again. [/list] [u]Inconsequential nonsense[/u] [list] [*]As a side effect of something else I was working on, your health and defence now no longer go into negatives if the damage dealt exceeded your remaining health. [/list]