Update 4: Hotfix #1

SpellRogue

SpellRogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world.

[h1]Greetings Dice Slingers,[/h1] Today’s Hotfix patch addresses some of the issues which you have been reporting over the last week, as well as balancing Spells, Artifacts and Enemies. One of our goals is to slightly reduce the difficulty in Act 1, so we have increased wizard starting health, made some Spells easier to cast, and lowered health/damage for a few Enemies. [h2]Upcoming changes[/h2] We are currently working on a replacement for the simplified Loadouts from Update 4. We want to bring back the uniqueness from each loadout, and hope to give each of them even more speciality. We already started experimenting with new starter Spells, but we will share more about them in another Steam post early next week and hopefully start testing very soon! We are still evaluating some of the other design changes from Update 4. Although some of you dislike the new “+value dice overflow” mechanic, we still want to give it a proper chance for it to accomplish the design intention. The goal was to keep turns interesting and avoid players casting the same order of Spells every turn. Sources that provide reliable access to specific dice values often devolve into players “automatically” placing dice which limits player agency and weakens the core of the game. This is also why we previously changed other dice generating effects to roll as larger value ranges such as the Fire “theme” rolling dice from 1-2 -> 1-3. With all that said we are still considering somehow we can bring back the old mechanic in some way. [h2]Keep the feedback coming![/h2] And a big thanks to everyone who has been reporting bugs, issues and voiced their opinion, we truly do read it all! And we will keep on monitoring raised complaints about Update 4 and look for ways to address the issues, but for now, here’s the changes for this patch: [h1]SpellRogue 0.9.4 Hotfix #1:[/h1] [h2]General[/h2] Buffs to various spells, upgrades, artifacts. Slight nerfs to various enemies. Increased Wizard Health 50 -> 60. More Events have the option for “Rune Drafts”. Chance for Pre-Runed Spells in drafts has been increased slightly. Updated translations. [h2]Bug fixes[/h2] Fixed Sentinel Sigil artifact, no longer double triggers and corrected charge amount. Rune Catalog now has a tighter layout to remove scrollbar. Fixed Runes seen in drafts not adding user knowledge. Fixed Fury Rune missing "Has Uses" requirement. Changed Stygian dice to not attack if slotted in Spell [h2]Full Changelog:[/h2] Spell (Void) DARK ARTS Rupture: 2 -> 3 Spell (Void) GAZE FROM BEYOND Damage: 50 -> 60 Spell (Void) GAZE FROM BEYOND+A '+15 damage' -> '+20 damage' Spell (Void) INSCRIBE Sockets: [*6*] -> [*5*] Spell (Earth) EMANATE Sockets: [*9*] -> [*8*] Spell (Earth) FLEETING MIGHT Sockets: [1-3] -> [1-4] Spell (Earth) FLEETING MIGHT+A '[1-5]' -> '[ ]' Spell (Earth) FLEETING MIGHT+B '+1 power , +1 drain' -> '+1 power +1 drain' Spell (Earth) FORTITUDE+A '+2 block , -1 charges' -> '+2 block -1 charges' Spell (Earth) FORTITUDE+B '-3 block , +1 barrier' -> '-1 block +1 barrier' Spell (Earth) GLEAMING FORCE Sockets: [=2] -> [Odd] Spell (Earth) GLEAMING FORCE+A '+2 damage' -> '+3 damage' Spell (Earth) GLEAMING FORCE+B '[*2*]' -> '[*1*]' Spell (Earth) GLINT GLAIVE Damage: 20 -> 25 Spell (Earth) GLINT GLAIVE Blessing Multiplier: 4 -> 5 Spell (Earth) GLINT GLAIVE+A '+4 damage / blessing' -> '+5 damage / blessing' Spell (Earth) INFUSE SCALES Sockets: [3-6] -> [4-6] Spell (Earth) JAVELIN Damage: 5 -> 7 Spell (Earth) JAVELIN+A '+3 damage' -> '+4 damage' Spell (Earth) JAVELIN+B '+1 rupture' -> '+2 rupture' Spell (Earth) PROLIFERATE Sockets: [*11*] -> [*10*] Spell (Earth) PROLIFERATE Charges: 1 -> 2 Spell (Earth) PROWL Block: 8 -> 9 Spell (Earth) PROWL+A '+4 block , +1 silenced' -> '+3 block' Spell (Earth) PULVERIZE Charges: 2 -> 3 Spell (Earth) PULVERIZE+B '+1 charge' -> '+1 charge +1 damage' Spell (Earth) ROCKSLIDE+A '+2 damage , -1 charges' -> '+1 damage , -1 charges' Spell (Earth) SACRED SHIMMER+A '+3 damage' -> '+4 damage' Spell (Earth) SANCTIFY SHELL Sockets: [*13*] -> [*12*] Spell (Earth) SPRING TO ACTION Sockets: [1-3] -> [1-4] Spell (Fire) ASHEN PLATING Block: 10 -> 9 Spell (Fire) BLOODWARD Block: 3 -> 4 Spell (Fire) BURN SCAR Sockets: [=6] -> [5-6] Spell (Fire) BURN SCAR+B '[Even]' -> '[*4*]' Spell (Fire) DEMEAN Sockets: [*8*] -> [*7*] Spell (Fire) DEMEAN Charges: 1 -> 2 Spell (Fire) DEMEAN+B '[*6*]' -> '[*5*]' Spell (Fire) ERUPTION Damage: 25 -> 30 Spell (Fire) ERUPTION+A '+7 damage' -> '+10 damage' Spell (Fire) FLAME SURGE Surge: 1 -> 2 Spell (Fire) FLAME SURGE Banefire: 2 -> 4 Spell (Fire) FLAME SURGE+A '2:+1 banefire' -> '2: +2 banefire' Spell (Fire) GLOWING VISAGE Block: 4 -> 6 Spell (Fire) HEATSTROKE Sockets: [=6] -> [5-6] Spell (Fire) HEMORRHAGE Sockets: [1-4] -> [1-5] Spell (Fire) HURT Charges: 2 -> 3 Spell (Fire) INCINERATE Damage: 12 -> 13 Spell (Fire) INCINERATE+A '+4 damage' -> '+5 damage' Spell (Fire) INFERNO Banefire: 3 -> 4 Spell (Fire) INFERNO+B '+1 banefire' -> '+2 banefire' Spell (Fire) LEECH Damage: 4 -> 6 Spell (Fire) METEOR On Receiving Status Effect: Radiant -> Critical Spell (Fire) ROARING EMBERS Damage: 2 -> 4 Spell (Fire) SHARP SPARK Sockets: [*6*] -> [*5*] Spell (Fire) SOLARITY Sockets: [3-6] -> [2-6] Spell (Fire) SOLARITY Value Reduction: -2 -> -1 Spell (Fire) VINDICTIVE STRIKE Damage: 12 -> 14 Spell (Fire) WILDBLAZE ORB Sockets: [*4*] -> [*5*] Spell (Fire) WILDBLAZE ORB Damage: 4 -> 5 Spell (Fire) WILDBLAZE ORB+B '+1 charges, [*6*]' -> '+1 charges, [*7*]' Spell (Water) ACCUMULATION Sockets: [=5][=5] -> [5-6][5-6] Spell (Water) BLIZZARD Sockets: [*13*] -> [*12*] Spell (Water) CRASHING WAVE Sockets: [1-4][1-4] -> [1-5][1-5] Spell (Water) ENCASE AZUR Sockets: [1-4][1-4] -> [1-3][1-3] Spell (Water) ENCASE AZUR+A '[ ][ ]' -> '[1-5][1-5]' Spell (Water) ICICLE BLADE Sockets: [*3*] -> [*4*] Spell (Water) MULTI JET Sockets: [Even] -> [Odd] Spell (Water) POISON BARRIER Block: 5 -> 4 Spell (Water) RISING TORRENT+A '+2 damage /cast' -> '+3 damage /cast' Spell (Water) RISING TORRENT+B '+2 charge' -> '+2 charges +2 damage' Spell (Water) TETHER AZUR+A '2x dicex damage' -> '+3 damage' Spell (Water) VILE LITURGY Sockets: [4-6]=[4-6] -> [*7*] Spell (Water) WATER VORTEX Rain: 2 -> 3 Artifact FAERIE'S CURSE Sap: 2 -> 1 Artifact DEMONIC SEAL Rupture: 3 -> 4 Artifact ARCTIC AXE Fury: 6 -> 7 Artifact GRANITE ORB Dazed: 3 -> 2 Artifact HYMN BOOK Critical: 1 -> 2 Artifact SENTINEL SIGIL Change Stacks: 2 -> 1 Artifact SENTINEL SIGIL Change Spell Properties: 1 -> 2 Artifact SUNWEAVE CLOAK Countdown: -2 -> -3 Enemy WILL-O'-WISP HP: 42 -> 47 Enemy WILL-O'-WISP Action 2: Deal 6 Damage. Heal 1 per Health Lost. -> Deal 7 Damage. Heal 1 per Health Lost. Enemy HEART OF THE FOREST Action 1: Deal 15 Damage. -> Deal 12 Damage. Enemy HEART OF THE FOREST Action 3: Gain 5 Power. -> Gain 4 Power. Enemy ROOT OF THE FOREST HP: 25 -> 20 Enemy CARRION ABOMINATION Action 2: Deal 12 Damage. -> Deal 10 Damage. Enemy CRONE OF DEATH HP: 60 -> 55 Enemy WARLOCK HP: 45 -> 40 Enemy BLUE HYDRA HEAD HP: 80 -> 75 Enemy GREEN HYDRA HEAD HP: 70 -> 65 Enemy GREEN HYDRA HEAD Action 1: Deal 4 Damage 2 times. -> Deal 3 Damage 2 times. Enemy RED HYDRA HEAD HP: 65 -> 70 Enemy RED HYDRA HEAD Action 2: Deal 5 Damage. Gain 3 Power. -> Deal 4 Damage. Gain 2 Power. Enemy ABYSS WALKER Action 3: Deal 7 Damage. Apply 3 Sap. -> Deal 7 Damage. Apply 2 Sap. Enemy CHAOS ANGEL HP: 250 -> 225 Enemy DARK REFLECTION HP: 19 -> 14 Enemy DREAMWEAVER HP: 200 -> 190 Enemy ORB OF INFINITY HP: 225 -> 250 Enemy TESSERACT HP: 70 -> 45 Enemy FIERCE VOIDLING HP: 45 -> 50 Wizard AZAR HP: 50 -> 60 Wizard HAZEL HP: 50 -> 60 Wizard LAPIS HP: 50 -> 60 Mutator CATACLYSM++ Value: 10 -> 12 Mutator CATACLYSM+++ Value: 15 -> 18 Mutator SHATTERED SPELLBOOK+ Value: 10 -> 9 Mutator SPINY Value: 2 -> 3 Mutator TOXIC THREES Value: 10 -> 12 Event CHAPEL Gift 3: Receive Desecrator's Mark: Add Random Rune to target Spell -> Receive Desecrator's Mark: Choose and gain Rune Event GRAVEYARD Gift 2: Lose Utility Spell: Add Random Rune to target Spell -> Lose Non-attack Spell: Add Random Rune to target Spell Event RIFT IN REALITY Gift 2: Receive 30% Damage: Add Random Rune to target Spell -> Receive 30% Damage: Choose and gain Rune Event TRAVELER Gift 3: Receive Black Mark: 100 Gold -> Receive Black Mark: Choose and gain Rune Event VAULT Gift 1: Lose 30% Max Health: Gilded Dowsing Rod -> Lose 20% Max Health: Gilded Dowsing Rod May your dice roll true 🧙 Tim & Thorbjørn