Update 5: Hotfix #1

SpellRogue

SpellRogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world.

[h2]Greetings Dice Slingers,[/h2] Today’s hotfix addresses most of the small issues which you have been reporting the last few days. [h1]SpellRogue 0.9.5 Hotfix #1:[/h1] Fixes with 🧙 has been reported by the community. A huge thanks to all the testers and players who give feedback and help us make SpellRogue what it is! ❤️ 🧙Changed Threshold Mutator to only limits direct damage and not health loss (fixes Hydra + Threshold interaction) 🧙Merge dice now uses enchant from the first dice. 🧙Fixed “Shard stuck on main screen” (Modifier: Act one only reward bug). 🧙Fixed Descent achievements to complete even when playing on higher stages than needed. 🧙Fixed Stalk B upgrade: Auto-cast now hits summons on turn 1. 🧙Fixed Mutator choice popup, cost/reward text does not get hidden with "show keyword" disabled. 🧙Fixed highlight for no-slot spells (Darkstar). 🧙Fixed Nullify + Incendiary bug. 🧙Fixed Regrowth upgrade B description (“random other spell”) 🧙Fixed typo in “Elusive Foes” Mutator description. 🧙Fixed typo in “Destroy N dice during your turn” description. Fixed highlight for 2-slot spells in Unlock Popup. Fixed layering/masking issues for VFX in Unlock Popup. Fixed Achievements visual grouping in Codex (mutations, discovery etc). [h2]Upcoming balance changes[/h2] We’re also considering doing a small balance patch soon as we get more data for Update 5. One thing in particular is the new Ancient Skull Boss being slightly more difficult than intended, so expect some fine-tuning in the near future. May your dice roll true 🧙 Tim, Thorbjørn & Paw