Greetings Dice Slingers,
Before diving into this update, here’s a quick status check on our road to 1.0. Development is now underway for the new [b]Air character[/b], and we're thrilled with the progress so far. While it’s still a bit early to reveal her in detail, we aim to share teasers and previews in the coming months as we approach the full release in [b]late Q1 2025[/b].
As for today’s update, we’ve focused on quality-of-life improvements, addressing several community-reported bugs and tweaking a few balance issues. Additionally, we’ve introduced a [b]new font size scaling option[/b], designed especially with [b]Steam Deck[/b] and other small-screen devices in mind. This is part of our ongoing effort to achieve Steam Deck Verified status and ensure a seamless SpellRogue experience for everyone!
Check out the full patch notes below for all the details.
[h1]SpellRogue 0.9.5.2[/h1]
[h2]Overview:[/h2]
[list]
[*] New “Big font size” setting in options, try it out on your Steam Deck!
[*] Improved text readability for several UI components and menus.
[*] Combat preview now shows expected reduction for Dodge (and few other status effects) when hovering end turn.
[/list]
[h2]Bug fixes:[/h2]
[i]Fixes with 🧙 has been reported by the community. A huge thanks to all the testers and players who give feedback and help us make SpellRogue what it is! ❤️ [/i]
🧙Fixed Lucky Survivor achievement not working.
🧙Fixed Liquify not working on enemies with exactly 30 / 45 hp.
🧙Removed Mutators with 9+ value (fixes 100% Star-completion not possible).
🧙Fixed Coup de Grace able to put Marked on yourself.
Fixed Stygian dice not targetable with “enchant target dice” effects.
🧙Fixed Spell given from additional Mutator draft skipped if inventory full.
🧙Fixed Cultivation not hitting lowest dice if it is enchanted.
🧙Fixed Sow Power & Stalk “auto-cast” effects triggering while Broken.
Fixed soft lock if in Inspect mode while Spell being triggered to cast.
Fixed act 3 combat scene’s water plane being FPS dependent.
[h2]Content Changes:[/h2]
Spell (Void) POWER NEXUS+A '+2 block / power Lose 1 power' -> '+1 block / power'
Spell (Earth) PROWL Block: 10 -> 11
Spell (Earth) PROWL+A '+3 block' -> '+4 block'
Spell (Earth) STONE MELD Rarity: Uncommon -> Rare
Spell (Water) ACCUMULATION Block: 4 -> 2
Spell (Water) TIDAL HAUBERK Mute: 3 -> 2
Spell (Water) TIDAL HAUBERK+A '-2 mute' -> '0 mute'
Artifact COUP DE GRACE Marked: 1 -> 2
Ritual ELEMENTAL OVERDRIVE Redesigned: +1 -> +2 status effects, but only last for one cast
Mutator FUROR Value: 3 -> 4
Mutator FUROR+ Value: 5 -> 6
Mutator HYSTERICAL STRENGTH Value: 3 -> 4
Mutator HYSTERICAL STRENGTH+ Value: 5 -> 6
Mutator IRRECOVERABLE++ Value: 7 -> 6
Mutator TOXIC MANA Value: 7 -> 8
Enemy IMP WARRIOR Action 1: Deal 6 Damage 2 times. -> Deal 5 Damage 2 times.
Enemy IMP WARRIOR Action 2: Apply Snare on 2 random Spells. -> Apply Snare on random Spell. Gain 1 Power.
May your dice roll true 🧙
Tim, Thorbjørn & Paw