Update 5.2: "Big Font Energy"

Greetings Dice Slingers, Before diving into this update, here’s a quick status check on our road to 1.0. Development is now underway for the new [b]Air character[/b], and we're thrilled with the progress so far. While it’s still a bit early to reveal her in detail, we aim to share teasers and previews in the coming months as we approach the full release in [b]late Q1 2025[/b]. As for today’s update, we’ve focused on quality-of-life improvements, addressing several community-reported bugs and tweaking a few balance issues. Additionally, we’ve introduced a [b]new font size scaling option[/b], designed especially with [b]Steam Deck[/b] and other small-screen devices in mind. This is part of our ongoing effort to achieve Steam Deck Verified status and ensure a seamless SpellRogue experience for everyone! Check out the full patch notes below for all the details. [h1]SpellRogue 0.9.5.2[/h1] [h2]Overview:[/h2] [list] [*] New “Big font size” setting in options, try it out on your Steam Deck! [*] Improved text readability for several UI components and menus. [*] Combat preview now shows expected reduction for Dodge (and few other status effects) when hovering end turn. [/list] [h2]Bug fixes:[/h2] [i]Fixes with 🧙 has been reported by the community. A huge thanks to all the testers and players who give feedback and help us make SpellRogue what it is! ❤️ [/i] 🧙Fixed Lucky Survivor achievement not working. 🧙Fixed Liquify not working on enemies with exactly 30 / 45 hp. 🧙Removed Mutators with 9+ value (fixes 100% Star-completion not possible). 🧙Fixed Coup de Grace able to put Marked on yourself. Fixed Stygian dice not targetable with “enchant target dice” effects. 🧙Fixed Spell given from additional Mutator draft skipped if inventory full. 🧙Fixed Cultivation not hitting lowest dice if it is enchanted. 🧙Fixed Sow Power & Stalk “auto-cast” effects triggering while Broken. Fixed soft lock if in Inspect mode while Spell being triggered to cast. Fixed act 3 combat scene’s water plane being FPS dependent. [h2]Content Changes:[/h2] Spell (Void) POWER NEXUS+A '+2 block / power Lose 1 power' -> '+1 block / power' Spell (Earth) PROWL Block: 10 -> 11 Spell (Earth) PROWL+A '+3 block' -> '+4 block' Spell (Earth) STONE MELD Rarity: Uncommon -> Rare Spell (Water) ACCUMULATION Block: 4 -> 2 Spell (Water) TIDAL HAUBERK Mute: 3 -> 2 Spell (Water) TIDAL HAUBERK+A '-2 mute' -> '0 mute' Artifact COUP DE GRACE Marked: 1 -> 2 Ritual ELEMENTAL OVERDRIVE Redesigned: +1 -> +2 status effects, but only last for one cast Mutator FUROR Value: 3 -> 4 Mutator FUROR+ Value: 5 -> 6 Mutator HYSTERICAL STRENGTH Value: 3 -> 4 Mutator HYSTERICAL STRENGTH+ Value: 5 -> 6 Mutator IRRECOVERABLE++ Value: 7 -> 6 Mutator TOXIC MANA Value: 7 -> 8 Enemy IMP WARRIOR Action 1: Deal 6 Damage 2 times. -> Deal 5 Damage 2 times. Enemy IMP WARRIOR Action 2: Apply Snare on 2 random Spells. -> Apply Snare on random Spell. Gain 1 Power. May your dice roll true 🧙 Tim, Thorbjørn & Paw