Update 4.1: “Loadouts”

SpellRogue

SpellRogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world.

[h1]Greetings Dice Slingers,[/h1] Today's patch is not as big as our usual updates, hence the smaller version increment of 4.1. The focus of the update is addressing the recent feedback regarding Loadouts after they were simplified in Update 4. We added new unique starter Spells to each loadout once again, and in addition the “signature” Spell can now be upgraded, for finer control of synergies you are using in your runs. [img]{STEAM_CLAN_IMAGE}/42483590/594a046c656c34101ac50caaaf40f6d79f30c419.gif[/img] [img]{STEAM_CLAN_IMAGE}/42483590/fb41c953cd8ffcfa1faf719cc37e1607644d3d92.gif[/img][i]The dice manipulating signature spells can now be upgraded to fit more strategies.[/i] Each loadout now has a bit more unique identity, but we will likely continue to experiment with new options in character- and loadout (see [url=https://store.steampowered.com/news/app/1990110/view/4368012926367527173]Dev Blog #6: Loadouts[/url] for more). Besides all this, we have also made some minor tweaks to the Sanctuary and Shop, rebalanced a few Spells and mutators, fixed bugs and some miscellaneous other things. You can check out all the changes and new content added below! [h1]SpellRogue 0.9.4.1: “Loadouts”[/h1] [h2]General:[/h2] [list] [*] Added 18 new unique starter offense and defense spells to Loadouts. [*] Signature Spells now have upgrades. [*] Sanctuary “disenchant spell” option also heals for 20%. [*] Shop: Artifacts incremental cost increase reduced: 50g -> 25g. [*] Gold economy tweaked slightly. [*] Redesigned Runes with "On gained X: +1 charge" to "On gained X: -2 countdown". [*] Removed very slight chance for Pre-Runed spells in Act 1 drafts. [*] Updated translations and localization. [/list] [h3]Balance Changes:[/h3] Spell (Earth) MULCH Sockets: [2-6] -> [ ] Spell (Fire) CHARCOAL DAGGER Charges: 3 -> 4 Spell (Fire) ERUPTION Sockets: [3-6]=[3-6] -> [*12*] Spell (Fire) ERUPTION Damage: 30 -> 25 Spell (Fire) ERUPTION+A Damage: 10 -> 7 Spell (Fire) INFERNO Sockets: [4-6] -> [3-6] Spell (Fire) INFERNO Banefire: 4 -> 3 Spell (Fire) SOLARITY Sockets: [2-6] -> [ ] Spell (Water) OVERCHILL Sockets: [Odd] -> [1-5] Spell (Water) OVERCHILL Deplete fury: 4 -> 5 Spell (Water) TETHER AZUR+B '[ ][ ]' -> '[1-5][1-5]' Enemy ORB OF INFINITY Action 3: Apply Dice Trap. -> Apply Wound Trap. Mutator ARDUOUS Value: 3 -> 2 Mutator ARDUOUS+ Value: 5 -> 4 Mutator ARDUOUS++ Value: 7 -> 6 Mutator ARDUOUS+++ Value: 9 -> 8 Mutator BANEFUL Curse: 1 -> 2 Mutator BANEFUL+ Curse: 2 -> 3 Mutator CATACLYSM Damage: 30 -> 25 Mutator CATACLYSM+ Damage: 30 -> 25 Mutator CATACLYSM++ Damage: 30 -> 25 Mutator CATACLYSM+++ Damage: 30 -> 25 Mutator DIMINISHMENT+++ Value: 6 -> 7 Mutator ENGORGE Value: 8 -> 7 Mutator ENGORGE+ Value: 17 -> 16 Mutator FRAGILE+++ Value: 15 -> 13 Mutator HARMFUL TWOS Value: 12 -> 14 Mutator HUSH+++ Value: 8 -> 9 Mutator INHIBITION+++++ Value: 13 -> 11 Mutator OBSTACLE Block: 10 -> 12 Mutator OBSTACLE+ Block: 10 -> 12 Mutator OBSTACLE++ Block: 10 -> 12 Mutator OBSTACLE+++ Block: 20 -> 24 Mutator OFFERING Value: 2 -> 1 Mutator OFFERING+ Value: 5 -> 3 Mutator PERFORATING SIXES Value: 10 -> 12 Mutator SPINY+ Value: 5 -> 6 Mutator SPINY++ Value: 8 -> 9 Mutator STRAINING FOURS Value: 3 -> 2 Mutator TEMPEST++++ Value: 9 -> 10 Mutator TEMPEST+++++ Value: 10 -> 11 Mutator TEMPEST++++++ Value: 15 -> 16 Mutator TOXIC THREES Value: 12 -> 14 Mutator UNWIELDINESS Value: 4 -> 3 Mutator UNWIELDINESS+ Value: 7 -> 6 [h2]Bug fixes[/h2] Hovering “End Turn” now shows charges being regained next turn (fixes some preview issues). Fixed cases where combat preview was shown for random effects. Fixed Unrestorable Spells able to get charge-Runes. Fixed Liquify killing Undying enemies. Fixed Stoneheart Amulet + Heavenly Acorn interaction. Fixed Earthsong half dice affected by Manifold & Exalted Medallion. Fixed Wound dice affecting Manifold & Exalted Medallion. Fixed Runes with “on X gained” not triggering if Spell applies X. Fixed Ritual and Artifact tiles not shown in Summary screen. Fixed Earth Bane missing description highlight. Fixed Twisted Scimitar refreshing instantly when ending turn. Fixed Exalted Medallion & Manifold interaction, +1 added after x2 multiplier. Fixed Malady playing animation when all spells depleted. Fixed Epiphany not previewing targeted cast spell. Fixed Artifact tile draft missing reroll option. [h2]Upcoming changes[/h2] A major focus of the following update will be meta-progression, as we will work on adding more ways to play (e.g. mutators/mutation stages, game modes, loadout customizations), and improve the unlock- and achievement system. There are a lot of other planned changes that we are still sorting out, but we will share more over the following weeks. In other news, our small dev team is growing as we have officially hired our first full time employee this past week. Paw is joining the Guidelight Games team as a Gameplay Programmer, and will be helping us design and implement future content and mechanics! Finally, a big thank you to everyone who participated in the Public Test and gave us feedback on the new loadouts, it helped us tremendously to get everyone's perspectives! May your dice roll true 🧙 Tim, Thorbjørn & Paw!