SpellRogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world.
Greetings Dice Slingers,
As mentioned last week, we're releasing update 5.1 as a smaller patch to address some imbalances identified over the past week. This patch primarily includes buffs to underperforming content, such as Spell Upgrades with low pick rates, along with adjustments to Mutator values and reduced “frequency” of less popular options to make more choices viable and interesting. We also had a look at the most dangerous foes and toned them down a smidge so they feel more in line with their counterparts.
We’ve also added a new Spell as a bonus! Poison was particularly impacted by the increased enemy health at high Descent levels, so keep an eye out for [i]Putrid Tide[/i] or check out the major buff to [i]Trickle[/i].
[img]{STEAM_CLAN_IMAGE}/42483590/aed0faeb0af94a5abae99a34e71db0c3b88e7ce9.png[/img]
For full details, see the patch notes below.
[h1]SpellRogue 0.9.5.1[/h1]
[h2]Overview:[/h2]
[list]
[*] Added 1 new Spell, balance tweaks to 100+ Spells, Rituals, Artifacts, Runes & Mutators
[*] Rebalanced ~20 enemies and combat encounters (notably nerfed Ancient Skull, Chaos Angel & Desert Golem)
[*] Slightly reduced damage and health loss costs in Mutator drafts
[*] UI: Reimplemented current level shown when hovering character in character selection screen
[/list]
[h2]Bug fixes:[/h2]
[i]Fixes with 🧙 has been reported by the community. A huge thanks to all the testers and players who give feedback and help us make SpellRogue what it is! ❤️ [/i]
Fixed rerolling Mutators not same random seed on exit -> continue
🧙Fixed Codex enemy count higher than shown enemies
🧙Fixed Resilience achievement not unlocked when at exactly 100 hp
🧙Fixed Runic Infuser (and other -countdown effects) hitting Spell with Mute
🧙Fixed issue when combining some Custom Mode modifiers affecting rewards
🧙Fixed Sorcery Shift not showing Active Spells
🧙Fixed Liquify showing tooltip for Undying
🧙Fixed typos in some Mutators
Fixed using Potion in map while having Dwarven Tankard
Fixed Select Profile menu %-values not updating when coming back after a run
[h2]Content Changes:[/h2]
[h2]NEW[/h2]
NEW: Spell (Water) PUTRID TIDE 'Apply diceX Poison to ALL enemies.'
[h2]SPELLS[/h2]
Spell (Void) ANTI-LIFE+A '+1 hit +1 vex' -> '+1 hit +1 vexed'
Spell (Void) ANTI-LIFE+B '+2 charge +1 vex' -> '-1 vexed'
Spell (Earth) BOULDER TOSS+A '+3 damage' -> '+4 damage'
Spell (Earth) CULTIVATE MIGHT+A '+3 block' -> '+4 block'
Spell (Earth) FIXATION+B '+1 charge' -> '+2 charges'
Spell (Earth) FLOURISH Sockets: [*12*] -> [*10*]
Spell (Earth) GAIA'S WRATH+A '+4 damage' -> '+5 damage'
Spell (Earth) GLEAMING MANA+A 'dice4 - dice6, [Even]' -> 'reroll into dice4 - dice6'
Spell (Earth) IMPURE OFFERING Sockets: [*6*] -> [*5*]
Spell (Earth) INSTINCT+B '[*1*]' -> '[*2*]'
Spell (Earth) PREEMPTIVE STRIKE+B '+3 damage' -> '+4 damage'
Spell (Earth) PRIMAL CRAZE Sockets: [*10*] -> [*8*]
Spell (Earth) PRIMAL CRAZE+A '[*6*]' -> '[*4*]'
Spell (Earth) PROWL Block: 9 -> 10
Spell (Earth) REVITALIZE Sockets: [*6*] -> [*4*]
Spell (Earth) REVITALIZE+A 'Other Spells -1 countdown' -> '-1 countdown to ALL other spells'
Spell (Earth) ROCKSLIDE+B '+3 damage' -> '+4 damage'
Spell (Earth) SANCTIFY SHELL+B '-5 block +1 glimmer' -> '-4 block +1 glimmer'
Spell (Earth) SHATTER+B 'depleted : 3 weak to front' -> 'depleted : 4 weak to front'
Spell (Earth) SOW POWER+B 'On blessing : +2 charge' -> 'On blessing : Autocast'
Spell (Earth) ULTIMATE POWER+A '[*12*]' -> '[*10*]'
Spell (Earth) VINE GRIP+A '+3 damage' -> '+4 damage'
Spell (Earth) WILD STRIKES+B '1 blessing' -> '1 blessing, [*10*]'
Spell (Fire) BLINDING BRILLIANCE+B '-1 damage +1 weak' -> '+1 weak'
Spell (Fire) BLOOD VORTEX+B '[*3*]' -> '-1 health, [*3*]'
Spell (Fire) BLOODWARD+A '+2 block' -> '+3 block'
Spell (Fire) BRIMSTONE+A 'Combat start: +3 charge' -> 'Combat start: +4 charge'
Spell (Fire) BURN SCAR+B '[*2*]' -> '[*1*]'
Spell (Fire) CAUTERIZE+A 'wound : +2 charge' -> 'wound : +1 charge, [3-6]'
Spell (Fire) CHAOS BOLTS+B 'destroy : -2 countdown' -> 'destroy : -3 countdown'
Spell (Fire) DEMEAN Sockets: [*7*] -> [*6*]
Spell (Fire) DEMEAN Weak: 7 -> 6
Spell (Fire) DEMEAN+A '+2 weak' -> '+3 weak'
Spell (Fire) DEMEAN+B '[*5*]' -> '[*3*]'
Spell (Fire) FIREBALL+B '+2 damage +1 charge' -> '+2 charge, [*6*]'
Spell (Fire) HURT+A '+4 damage' -> '+5 damage'
Spell (Fire) INNER RAGE+A 'depleted : 1 dice3 - dice6' -> 'depleted : 2 dice'
Spell (Fire) MANA PURIFICATION Sockets: [1-5] -> [ ]
Spell (Fire) MANA SPLINTER+B 'dice3 : 2 rupture random' -> 'dice1 : 2 rupture random'
Spell (Fire) METEOR Sockets: [*15*] -> [*13*]
Spell (Fire) PHOENIX BLAST+A '+6 damage' -> '+7 damage'
Spell (Fire) PHOENIX WARD+A '+2 block +1 charge' -> '+4 block +1 charge'
Spell (Fire) RECLAMATION+A 'health loss : +1 block' -> 'health loss : +2 block'
Spell (Fire) ROARING EMBERS+B '+2 charges +2 damage' -> '+2 charges +4 damage'
Spell (Fire) SACRIFICE+A '[1-4]' -> '[1-5]'
Spell (Fire) SCORCHED ASSAULT Charges: 2 -> 3
Spell (Fire) SHARP SPARK+B '+1 rupture' -> '+2 rupture, [=3]'
Spell (Fire) SOLARITY+B 'dice5 : 3 weak to front' -> 'dice5 : 4 weak to front'
Spell (Fire) VINDICTIVE STRIKE+A '+4 damage' -> '+6 damage'
Spell (Fire) ZEAL OF THE SUN+A '+1 block / dice' -> '+2 block / dice'
Spell (Water) AKASHIC AQUA+A '+3 block' -> '+4 block'
Spell (Water) ARCTIC POINT+B 'reroll 2 lowest dice' -> 'reroll 3 lowest dice'
Spell (Water) BRINE BUBBLE+B 'On dice2 : 2 damage front enemy' -> 'On dice2 : 4 damage front enemy'
Spell (Water) DELUGE+A '[*8*]' -> '+1 charge, [=6]'
Spell (Water) FROZEN SHIELD Sockets: [*8*] -> [*7*]
Spell (Water) FROZEN SHIELD Block: 6 -> 7
Spell (Water) GLACIAL SPHERE+A '+1 rupture' -> '+2 rupture'
Spell (Water) INCISION Damage: 4 -> 2
Spell (Water) INCISION Rupture: 6 -> 7
Spell (Water) INCISION+A '+2 rupture' -> '+3 rupture'
Spell (Water) INCISION+B '+1 charge, [*4*]' -> '+2 charge'
Spell (Water) INDOMITABLE FORM+A '+6 block' -> '+8 block'
Spell (Water) INUNDATE+A '+5 damage' -> '+6 damage'
Spell (Water) MANA INVERSION+B 'dice6 : 3 fury' -> 'dice6 : 4 fury'
Spell (Water) MULTI JET+A 'dice1 : roll even dice' -> 'dice3 : roll even dice'
Spell (Water) OVERCHILL+B 'depleted : +7 fury' -> 'depleted : +8 fury'
Spell (Water) POISON FLING Charges: 2 -> 3
Spell (Water) POISON FLING+B '+2 charges +2 damage' -> '+1 charges +3 damage'
Spell (Water) POISONOUS BILE Sockets: [*9*] -> [*5*]
Spell (Water) POISONOUS BILE Poison: 4 -> 3
Spell (Water) POISONOUS BILE Charges: 1 -> 2
Spell (Water) POISONOUS BILE+B '[=5]' -> '[*3*]'
Spell (Water) REALITY RIPPLE Sockets: [*5*] -> [*4*]
Spell (Water) REALITY RIPPLE+B '[*2*]' -> '[*1*]'
Spell (Water) TOXIC MIST+B '[*8*]' -> '[*9*]'
Spell (Water) TRICKLE Sockets: [5-6] -> [*9*]
Spell (Water) TRICKLE Poison: 1 -> 2
Spell (Water) TRICKLE Poison Bonus: 1 -> 2
Spell (Water) WATER LOTUS+A 'Even dice' -> 'Even dice +1 charge'
Spell (Water) WAVESHIFT+A 'Even: 3 fury' -> 'Even: 4 fury'
[h2]ARTIFACTS[/h2]
Artifact DREADSTONE Damage: 3 -> 4
Artifact RAGE BLADE Fury: 12 -> 15
Artifact UNSTABLE MANACORE Cooldown: 8 -> 10
Artifact DEMONIC SEAL Rupture: 4 -> 5
Artifact ERRATIC EYE AMULET Cooldown: 10 -> 12, ‘Reroll ALL dice’ -> ‘Reroll ALL dice into higher value’
Artifact GUIDING EYE Max spells: 6 -> 7
Artifact HEXED CROWN Barrier: 4 -> 3
Artifact HEXED CROWN Curse: 4 -> 3
Artifact MOLLY'S BINDLE Redesigned: 'On dice1 rolled: Destroy and gain 1 Barrier' -> 'On dice1 rolled: Destroy and gain 1 Barrier and 1 Fury'
Artifact NAUTILUS Reinforce: 1 -> 2
Artifact PREJUDICE Cooldown: 15 -> 12
Artifact WOLF CLAW Damage: +3 -> +4
[h2]RITUALS[/h2]
Ritual FLUX REVERSAL 2 energy: 'Flip lowest dice.' -> 'Flip 2 lowest dice.'
Ritual LATHSPELL Cooldown: 8 -> 9
Ritual REALM WARP 3 energy: 'Reroll ALL dice.' -> 'Reroll ALL dice twice.'
[h2]RUNES[/h2]
Rune DIVINE RUNE Blessing: 1 -> 2
Rune EXALT RUNE Countdown Reduction: -2 -> -3
Rune IMBIBING RUNE On use Potion: 1 Charge -> 2 Charge
Rune MYSTIC RUNE Countdown Reduction: -2 -> -3
Rune ZEPHYR RUNE Countdown Reduction: -2 -> -3
[h2]MUTATORS[/h2]
Mutator ACCELERATED CHANGE++ Value: 7 -> 8
Mutator ACCELERATED CHANGE+++ Value: 9 -> 11
Mutator CATACLYSM++ Value: 6 -> 7
Mutator DEADLY++++ Value: 8 -> 7
Mutator ECHO SNARE Value: 2 -> 1
Mutator ECHO SNARE+ Value: 4 -> 3
Mutator FUROR Value: 2 -> 3
Mutator FUROR+ Value: 3 -> 5
Mutator HYSTERICAL STRENGTH Value: 2 -> 3
Mutator HYSTERICAL STRENGTH+ Value: 4 -> 5
Mutator HYSTERICAL STRENGTH++ Value: 7 -> 9
Mutator IRRECOVERABLE Value: 1 -> 2
Mutator IRRECOVERABLE+ Value: 3 -> 4
Mutator IRRECOVERABLE++ Value: 6 -> 7
Mutator MALADY+ Value: 7 -> 8
Mutator MIGHTY BOSSES++++ Value: 8 -> 7
Mutator MIGHTY ELITES++++ Value: 8 -> 7
Mutator PYROMANIAC Value: 1 -> 2
Mutator PYROMANIAC+ Value: 2 -> 3
Mutator SPELLBREAK Redesigned: 'Whenever losing 5 or more Health from a single source, apply Broken to a random Spell.' -> 'Whenever losing 5 or more Health from an enemy attack, apply Broken to a random Spell.'
Mutator SPELLBREAK+ Redesigned: 'Whenever losing Health, apply Broken to a random Spell.' -> 'Whenever losing Health from an enemy attack, apply Broken to a random Spell.'
Mutator STIFLE++ Value: 4 -> 3
Mutator TEMPEST++++ Value: 7 -> 8
Mutator TEMPEST+++ Value: 8 -> 7
Mutator THRESHOLD++ Max: 15 -> 16
Mutator THRESHOLD+++ Max: 12 -> 13
Mutator TOXIC MANA Value: 6 -> 7
Mutator WILD RAGE Value: 2 -> 3
Mutator WILD RAGE+ Value: 3 -> 4
[h2]ENEMIES[/h2]
Enemy CORRUPT DEFENDER HP: 13 -> 14
Enemy CORRUPT RAVAGER Action 1: Deal 4 Damage. -> Deal 5 Damage.
Enemy DREAD TREANT Action 2: Deal 3 Damage. -> Deal 4 Damage.
Enemy FAERIE GUARDIAN Action 1: Deal 8 Damage. -> Deal 7 Damage.
Enemy SPINE FIEND Action 2: Deal 1 Damage 2 times. -> Deal 2 Damage 2 times.
Enemy WILL-O'-WISP Action 2: Deal 7 Damage. Heal 1 per Health Lost. -> Deal 8 Damage. Heal 1 per Health Lost.
Enemy ANCIENT SKULL HP: 95 -> 80
Enemy ANCIENT SKULL Action 1: Deal 8 Damage. Gain 2 Power. -> Deal 8 Damage. Gain 1 Power.
Enemy ANCIENT SKULL Action 2: Deal 12 Damage. -> Deal 10 Damage.
Enemy HEART OF THE FOREST Action 1: Deal 12 Damage. -> Deal 15 Damage.
Enemy HEART OF THE FOREST Action 3: Gain 4 Power. -> Gain 5 Power.
Enemy MAGMA SON Action 1: Deal 4 Damage. Apply Ignite on random Spell. -> Deal 5 Damage. Apply Ignite on random Spell.
Enemy MAGMA SON Action 2: Apply 4 Block. -> Apply 5 Block.
Enemy ROOT OF THE FOREST HP: 20 -> 22
Enemy DESERT GOLEM Action 2: Apply Broken on 3 random Spells. -> Apply Broken on 2 random Spells.
Enemy DESERT GOLEM Action 4: Deal 5 Damage 3 times. -> Deal 7 Damage 2 times.
Enemy DESERT GOLEM Action 5: Deal 25 Damage. -> Deal 22 Damage.
Enemy DEVIL ASSASSIN HP: 140 -> 125
Enemy IMP FANATIC Action 1: Deal 8 Damage 2 times. -> Deal 9 Damage 2 times.
Enemy IMP FANATIC Action 2: Deal 12 Damage. -> Deal 13 Damage.
Enemy IMP HATCHLING HP: 22 -> 20
Enemy IMP HATCHLING Action 2: Gain 3 Power. -> Gain 2 Power.
Enemy IMP RAIDER HP: 30 -> 32
Enemy IMP WARRIOR HP: 28 -> 30
Enemy CHAOS ANGEL HP: 225 -> 175
Enemy CHAOS ANGEL Action 1: Deal 20 Damage. Apply 2 Dazed. -> Deal 18 Damage. Apply 2 Dazed.
Enemy CHAOS ANGEL Action 3: Deal 20 Damage. Gain 4 Power. -> Deal 18 Damage. Gain 4 Power.
Enemy MANA DEVOURER Action 1: Deal 20 Damage. Gain 3 Power. -> Deal 20 Damage. Gain 2 Power.
Enemy MANA DEVOURER Action 2: Deal 10 Damage 2 times. -> Deal 8 Damage 2 times.
Enemy TESSERACT HP: 45 -> 40
Enemy TESSERACT Action 1: Deal 9 Damage. Apply 2 Vexed. -> Deal 7 Damage. Apply 2 Vexed.
Enemy TESSERACT Action 2: Deal 9 Damage. Apply 1 Silenced. -> Deal 7 Damage. Apply 1 Silenced.
Enemy UMBRAXIS HP: 600 -> 650
We strive to include all changes made in our patch notes, but a few unaccounted changes may have made their way into 5.1 as well!
May your dice roll true 🧙
Tim, Thorbjørn & Paw