Dev Blog #5: Upcoming update sneak peek

SpellRogue

SpellRogue is a turn-based, deckbuilding roguelike where you cast powerful spells using your Mana Dice, gain legendary artifacts, upgrade your spells and experiment with potent combinations to annihilate the Voidwalkers corrupting the world.

[h1]Greetings Dice Slingers![/h1] We are getting close to having the next SpellRogue update ready! Our main goal for this update has been adding more customization possibilities and synergies, as well as making late game drafting more engaging, with more interesting choices and varied builds. Without further ado, here's a sneak peek at just some of what's in store! [h2]Runes[/h2] Introducing Runes, a new way to further enhance your Spells! A Rune can be inserted into a Spell to provide permanent improvements, and are intended to bridge builds and help give you that bit of synergy a Spell might lack by itself. Pre-Runed Spells can also tempt you when choosing new Spells, even if it isn’t a perfect fit for your current build. [img]{STEAM_CLAN_IMAGE}/42483590/ccde64a57b2623ba06032ed6877fba20b1213bb0.png[/img] [img]{STEAM_CLAN_IMAGE}/42483590/430cfe5445c6e0d03c9a24913941d28a2a3cfb3d.png[/img] [img]{STEAM_CLAN_IMAGE}/42483590/a05a778390bba6ea8028f3bb036c0b61d88b2636.png[/img][i]Runes are found in random events and occasionally in Spell drafts.[/i] [h2]Overhaul of Spells & Upgrades[/h2] While most Spells have kept their role and identity, we’ve made a lot of adjustments to make Spells fit into multiple different builds. Additionally, we tweaked the rarity of Spells so that Common spells are slightly weaker, while Rare Spells are somewhat stronger (but tend to show up later). Many Spell upgrades have also received significant changes to provide better synergy & combo potential, while slightly reducing their average strength. Our ongoing goal is to make Shards more in line with other rewards, so that you are not only concerned about gathering as many Shards as possible (the new Rune system also helps a lot!). [img]{STEAM_CLAN_IMAGE}/42483590/f42f8001d6fa6e0f186669226a9405ffb6ef67b4.png[/img][i]Some Spells have been reworked to provide more interesting effects and different ways to use them.[/i] [img]{STEAM_CLAN_IMAGE}/42483590/8dea3c321e90fbcc5b52152fbc2ca37b440cff5b.png[/img][i]Some upgrades, status effects and dice enchantments have been reworked to open up for alternative playstyles.[/i] [img]{STEAM_CLAN_IMAGE}/42483590/361ce908bf69af80abdc5702174af0aff5fcac8b.png[/img][i]Certain strong Spells have gotten more specific dice requirements.[/i] [img]{STEAM_CLAN_IMAGE}/42483590/0f33858293d4a6d84ed72f731e2cc1ce1ac715c5.png[/img][i]We even redesigned a few Signature Spells.[/i] [i]PLEASE NOTE: The above examples may still change as we are still balancing and tweaking numbers.[/i] [h2]Legends speaks of a divine beast[/h2] Prepare yourself for a great menace lurking in the shadows of the void. From a realm beyond your comprehension, a new terror is awakening, ready to unleash havoc in Update 4. Are you ready to encounter the new divine threat in the Void? [h2]“Experimental” design changes[/h2] While we are really happy with the state of the update, there are a ton of changes. Our ultimate goal is to make SpellRogue the very best it can be, so we are experimenting with every part of the game - even if some changes can feel odd initially. This is the exact reason for being in Early Access in the first place, so please drop by our [url=https://discord.com/invite/5AnXVPCqyx]Discord[/url] server or post on the Steam forums and join the discussion! We will be listening closely to your feedback, and are planning to make a follow-up patch shortly after Update 4 in particular to address any bigger balance issues that may crop up due to the amount of new stuff. We hope you’re as excited about these changes as we are! Update 4 is ready fairly soon, so keep your eyes peeled 👀 May your dice roll true 🧙 Tim & Thorbjørn