UPDATE 3.0 now LIVE

Primal Carnage: Extinction

Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!

[h2][b]EVOLUTION UPDATE - PHASE ONE[/b][/h2] A new MAJOR update is now available for [i]Primal Carnage: Extinction[/i] on Steam, this is the initial release of [b]Version 3.0![/b] [img]{STEAM_CLAN_IMAGE}/7077945/2b57919d5bdfeebbdfbd99dd3a16e5752903eebd.jpg[/img] This major update brings many refinements to the game including [b]over 20 remastered maps[/b], numerous [b]gameplay and visual upgrades[/b] plus [b]enhanced sound design[/b]. [img]{STEAM_CLAN_IMAGE}/7077945/d638952153adb556f23cd0f45757967221a8d093.jpg[/img] There are so many big and small changes in this update it would be difficult to list them all. For a deep dive into some of the major reworks arriving today, check out our blog post series ”The Road to 3.0”... [h3][b][list] [*] [url=https://steamcommunity.com/games/321360/announcements/detail/6902418242394431866]Evolving Gameplay[/url] [*] [url=https://primalcarnage.com/news/optimizing-evolution]Optimization[/url] [*] [url=https://steamcommunity.com/games/321360/announcements/detail/4683270607215818398]The Look of Carnage[/url] [*] [url=https://steamcommunity.com/games/321360/announcements/detail/4683271241483370657]The Sound of Carnage[/url] [/list][/b][/h3] [h2][b]FEATURED CHANGES[/b][/h2] [img]{STEAM_CLAN_IMAGE}/7077945/c06ae8f1c10d4cf4b6ab540327ea7c908c2b84e7.gif[/img] Here's a rundown of just some of the many changes included with 3.0... [h3][b]GENERAL[/b][/h3] [list] [*] Remastered the majority of the game's maps with layout, visual and collision improvements [*] [b]NEW: nighttime variants[/b] of the following TDM maps: [i]ForestChasm, Docks, Transfer, U-Base[/i] [*] [b]NEW community map: FR-Redwoods[/b] [*] [b]Game-wide optimizations, shader overhauls and texture refinements[/b] [*][b] NEW: weapon "sanity check" [/b]- spread and impact calculations are now tested twice for better lag compensation, which should mean humans hit more of their shots [*] NEW: client-side hit detection for machete [*] increased effective range of burst rifle [*] fixed Land Mines dealing excessive damage to Bruisers when "stacked" [*] reduced thrown Speedgreed energy drink buff duration from 15 to 10 seconds [*] increased thrown ammokits lifespan from 30 to 45 secs [*] NEW: added[b] low health animations for all Tyrants [/b] [*] NEW: automatic shoulder camera swap for tyrants / bruisers, viewing angle no longer limited [*] [b]bracing Tyrants will not receive critical damage and are impervious to darts[/b] [*] armoured areas on dinosaurs now block darts [*] Bruiser charge collision rework to fix dealing knockback through solid objects [*] increased Spino claw swipe damage from 110 to 125 [*] modest speedboost for Acro [*] Fixed attack speed not being boosted when Pachy roars in multiplayer [*] Cerato now has exploit prevention check - can no longe interrupt bite with tail swipe and vice versa [*] Tweaked Cerato attack cooldown timers [*] Raptors are now staggered if they run out of stamina while pouncing someone [*] Added more bones to small dino gore archetypes for better "crit detection" [*] large dinos (Pachy and bigger) can now[i] "Goomba Stomp"[/i] the humans [*] fixed some rivers not extinguishing dinos that are on fire [/list] [h3][b]SPITTER CHANGES[/b][/h3] [list] [*] [b]Cryo / Dilo now do a spit explosion if headshotted while charging spit[/b] [*] [b]Cryo / Dilo now drop a spit puddle when killed[/b] [*] [b]Cryo can now melt more types of throwables[/b] - Medkits, Ammokits, Energy Drinks [*] Fixed some throwable utilities still being usable after they are hit with acid [/list] [h3][b]POUNCE OVERHAUL[/b][/h3] [list] [*] Added a form of [b]"lag compensation" for pounce[/b] - raptors who fail to pounce their target but land close enough are now allowed to begin mauling. [*] Added entirely [b]new pounce velocity calculation[/b] algorithm, allowing pounces at angles that would not be possible before and for charged pounce to be a similar speed to quick pounce [*] Pounce arc trajectory rewrite -[b] fixed ridiculously high (and slow) jumps when aiming[/b] near to you [*] Charged Pounce indicator now more accurately shows where you will land, instantly swaps between red / green for valid jump locations [*] [b]added raptor pounce "ready up" animations [/b]when aiming [/list] [h3][b]HEAVY MELEE OVERHAUL[/b][/h3] [list] [*] [b]NEW: heavy melee dash [/b]- closes the gap to a dino if you melee when they are nearby [*] heavy melee [b]now staggers Raptors and Spitters briefly [/b] to stop them moving or attacking [*] doing a heavy melee attack [b]now uses over 70% of your stamina[/b] if you miss [/list] [h3][b]FLYERS[/b][/h3] [list] [*] [b]Tupa groundpound now has variable damage for low height and high altitude dives[/b] [*] Tupa groundpound can now deliver more massive damage on direct hit (if diving from high up) [*] Reduced tupa divebomb radius [*] Tupa air ram deals more damage now [*] Better behaviour while holding "crouch" to land, so that you don't get stuck in crouch mode on impact [/list] [h3][b]MAPS[/b][/h3] [list] [*] [b]NEW: weather effects[/b] on characters when playing rainy maps [*] fixed collision exploits and stuck spots on all maps [*][b] added interactive physics props[/b] such as boxes, traffic cones, paint cans, mugs, etc. [*] added more corpses and corpse variety to many maps [*] [b]All GTTC maps now have consistent starting times on the clock[/b] (6 minutes) [*] prevented players from camping inside the GTTC chopper [*] fixed ending cinematics getting cut off in GTTC [*] fixed Flyers being able to grab sentry turrets in GTTC [*] DeadTide: fixed the background Stegosaurs being set to hidden in-game, added more NPC variety [*] GTTC-Falls: fixed the earlier objectives not adding round time when captured [*] GTTC-Ruthless: added windows to the first capture point [*] GTTC-PhantomCave: set longer capture times for control points [*] fixed Alpha Raptor boss AI shows as a normal raptor [*] fixed AI dinos don't show randomized skins [/list] [h3][b]SOUND[/b][/h3] [list] [*] [b]Re-voiced the Commando, Scientist, Pyro and Pathfinder [/b] (with much more additional dialogue to be added later) [*] [b]NEW radio dialogue for chopper pilot [/b]on all GTTC primary objectives (Also includes final objective idle dialogue if not captured with 60 seconds left) [*] [b]NEW weapon sound design with more punch and depth [/b] [*] [b]NEW customizer sounds[/b] for selecting loadout items [*] NEW sprint breaths that get louder as stamina is drained for humans [*] made new sounds for scoping, reloading and equipping multiple guns [*] added sounds to inspect and melee animations that were missing them [*] Improved foley sounds, with more variety for movement effects between classes (WIP) [*] death sounds for dinos you kill are now more "present" in the audio mix when faraway [/list] [h3][b]VISUALS / OTHER[/b][/h3] [list] [*] implemented [b]hot barrel glow [/b]for all guns [*] interactive water now uses 3D tesselation [*] generated static environment reflections for water puddles [*] added [b]new floor slope alignment system for dinosaurs [/b]going up and down hills [*] NEW more optimized molotov firepool effect [*] Overhauled all muzzle flash effects [*] Updated colour grading and screen fx [*] Fixed a dozen or more missing kill feed icons [*] Crosshair centre dot now grows or shrinks depending on if targeting weak or strong points [*] fixed missing 3rd person human animations for holstering and melee attacks [*] Fixed spectator "death cam" failing to work after a few deaths and getting stuck on the floor [*] Gamepad rumble effect updates for weapons, roars and much more [*] HUD fixes and improvements for CTE mode [*] added gold interactive object highlight when close enough to use something [*] fixed camera on customization / class select not activating correctly after map load [/list] [h3]For a more FULL list of changes, please [b][url=https://primalcarnage.com/news/pce-version-3]check out our website.[/url] [/b][/h3] [h1][b]MORE ON THE WAY[/b][/h1] [img]{STEAM_CLAN_IMAGE}/7077945/6030c7d911c6840fc3b32eaf6670459696ca7dd8.jpg[/img] [b]This is just part one [/b]of the[i] Evolution Update[/i], which ushers in a new era for PCE on PC! Several major new features are still in the pipeline, such as the new [b]Sandbox Mode[/b], [b]Dialogue System[/b], [b]Expanded OST[/b] and more. They will be arriving over the next couple of months alongside the release of [i]Primal Carnage: Evolution [/i]on PlayStation. [b]This winter [/b]will see the remaining snow maps remastered, along with [b]all the other levels[/b] not currently in the game receiving overhauls big and small. Having said all that,[b] today's update is amongst the largest we’ve ever done for PCE on PC[/b], so please bear with us if there are any teething problems. We’ll be keeping an eye out for any major issues and will have a few extra fixes and improvements with the Halloween patch in a couple of days. [h2][b]NEXT: Special Event[/b][/h2] [img]{STEAM_CLAN_IMAGE}/7077945/26040ca187a2e74fe2da49852f0b6614d36b8ce4.jpg[/img] Our annual [i][b]Halloween Horrors[/b][/i] event is right around the corner! Be ready for a monstrous amount of [i][b]nightmarish new looks[/b][/i] at the end of October... [h3][i]Scare you soon![/i][/h3] -The Primal Carnage Team