Patch 3.0.3

Primal Carnage: Extinction

Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!

A new minor patch is now available for [i]Primal Carnage: Extinction [/i]on Steam, addressing a few more bugs discovered by the community and adding some extra improvements. For the previous hotfix patch notes, [url=https://store.steampowered.com/news/app/321360/view/4450212497550475457][b]see here.[/b][/url] [img]{STEAM_CLAN_IMAGE}/7077945/3b474cf05598ea9f33fbcb8e28789b745c21ae73.jpg[/img] [h2][b]Patch 3.0.3 Changelog:[/b][/h2][list] [*] additional tweaks to server map loading code [*] fixed issues with Cerato attack timers [*] fix for Carno cancelling its secondary early [*] fixed weapon sanity check spawning extra particles and causing double healing with dartgun [*] reduced expansion amount for crosshair when hovering over crit spots [*] fixed crosshair expanding when looking at Pachy / Cerato strongpoints [*] weapons now have various custom sounds when grabbing resupply pickups [*] Transfer / TransferNight: fixed a forklift not blocking humans [*] gave pathfinder the commando's 3rd person pistol equip for now since it was missing one [*] fixed machete 3rd person animations not being visible, equip animation being cancelled early [*] added custom 3rd person reload and fire animations for assault cannon + poison dart rifle [*] updated 3rd person equip anims for Pathfinder and Trapper [*] added 3rd person shotgun reload loop animation [*] fixed candycane assault rifle skin [*] fixed some RGB weapon skins reacting badly when overheating [*] fixed seams on Iguidensis Acro mutation model [/list] Thankyou for your patience as we work to resolve the last few issues with [url=https://store.steampowered.com/news/app/321360/view/4518891123304245992][b]Version 3.0[/b][/url]. Our next patch will be out soon. We are still fine-tuning flight and will be making some small balance adjustments soon after observing how 3.0's gameplay has fared out in the wild the first week.