Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!
A new minor patch is now available for [i]Primal Carnage: Extinction [/i]on Steam, addressing a few more bugs discovered by the community and adding some extra improvements.
For the previous hotfix patch notes, [url=https://store.steampowered.com/news/app/321360/view/4450212497550475457][b]see here.[/b][/url]
[img]{STEAM_CLAN_IMAGE}/7077945/3b474cf05598ea9f33fbcb8e28789b745c21ae73.jpg[/img]
[h2][b]Patch 3.0.3 Changelog:[/b][/h2][list]
[*] additional tweaks to server map loading code
[*] fixed issues with Cerato attack timers
[*] fix for Carno cancelling its secondary early
[*] fixed weapon sanity check spawning extra particles and causing double healing with dartgun
[*] reduced expansion amount for crosshair when hovering over crit spots
[*] fixed crosshair expanding when looking at Pachy / Cerato strongpoints
[*] weapons now have various custom sounds when grabbing resupply pickups
[*] Transfer / TransferNight: fixed a forklift not blocking humans
[*] gave pathfinder the commando's 3rd person pistol equip for now since it was missing one
[*] fixed machete 3rd person animations not being visible, equip animation being cancelled early
[*] added custom 3rd person reload and fire animations for assault cannon + poison dart rifle
[*] updated 3rd person equip anims for Pathfinder and Trapper
[*] added 3rd person shotgun reload loop animation
[*] fixed candycane assault rifle skin
[*] fixed some RGB weapon skins reacting badly when overheating
[*] fixed seams on Iguidensis Acro mutation model
[/list]
Thankyou for your patience as we work to resolve the last few issues with [url=https://store.steampowered.com/news/app/321360/view/4518891123304245992][b]Version 3.0[/b][/url].
Our next patch will be out soon. We are still fine-tuning flight and will be making some small balance adjustments soon after observing how 3.0's gameplay has fared out in the wild the first week.