Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!
There’s a chill in the air - [b]Halloween Horrors[/b] has returned to [i]Primal Carnage: Extinction[/i]...
[h2][b]Special Event starts NOW![/b][/h2]
Our annual spookfest features a range of[i] nightmarish[/i] new looks made by the[i] Primal Carnage [/i]community! We have some [i]deviously[/i] delightful [b]new mutations[/b] for several dinosaur classes, alongside some [b]malevolent mercenary styles [/b]and a selection of [b]horrific hardware[/b]!
[previewyoutube=jd9n1wssnMI;full][/previewyoutube]
We’ve also got a range of[i] spine-tingling[/i] [b]new FREE items [/b]available, with [b]Spooky Drops[/b] enabled today... from the terrifying Tarasqus Rex mutation, to the mortifying Magma Crusher Pachy, or the Ghoulish Sweets assault rifle, expect something[i] scary[/i] for your next drop!
[img]{STEAM_CLAN_IMAGE}/7077945/b8b80257e76ba2cb519ba15ff18caf8840db47d3.jpg[/img]
Check out the full range of [i]frighteningly fang-tastic [/i]items on our [b][url=https://trello.com/b/FXE3SzJo/special-event-items]special event Trello board.[/url][/b]
[h1][b]Patch 3.0.1[/b][/h1]
Alongside the Halloween event, we have a collection of additional fixes for issues found by the community after the recent release of [b][url=https://store.steampowered.com/news/app/321360/view/4518891123304245992]Version 3.0[/url][/b]
[h3][b]IMPORTANT NOTES:[/b][/h3]
[h3]Visuals[/h3]
If you find the game appearing too dark, [b]please reset your brightness[/b] to default in the graphics menu. Mostly this is for players who had lowered their brightness settings prior to update 3.0 -pretty much all maps now have more naturalistic sunlight intensity. Previously, it was over three times as intense.
[h3]Settings[/h3]
When opening the settings menu, you may see [Example Text] showing instead of some of the options. This is an Unreal 3 bug that happens sometimes when we add new options to the UI, particularly if you've already played the game and changed any settings.
If you encounter this, navigate to [i]Steamapps / Common / PrimalCarnageExtinction / PrimalCarnageGame [/i]and [b]delete the Config folder. [/b]Then right click Primal Carnage: Extinction in your Steam library, go to Properties > Installed Files and [b]verify integrity [/b]to redownload a clean uncorrupted version.
[h3]Flight[/h3]
[b]Toggle Crouch now also applies in flight[/b], so if you have that option enabled you just need to tap the "crouch" key to dive instead of holding it. Flyers will automatically un-crouch on landing, so you don't need to tap it again when you hit the ground.
[b]Flyers currently jitter or lag in flight[/b] - this is a new server replication bug that we've been working hard to resolve. Unfortunately we weren't able to get a fix into this patch, but we are actively investigating a solution for another patch this week.
[h3][b]FULL CHANGELOG:[/b][/h3]
[list]
[*] [b]Fixed heavy melee failing to properly stagger small dinosaurs on dedicated server[/b]
[*] [b]Reduced heavy melee stamina cost [/b]fom 75 to 50
[*] [b]Tupa: improved damage calculation algorithm for height-based divebomb damage[/b]
[*] widened Tupa divebomb blast zone a bit further
[*] fixed Tupa divebomb screen effect sometimes getting stuck onscreen after landing
[*] slightly longer cooldown on ptera grab attack
[*] Increased crush damage for Pachy from 20 to 30
[*] fixed Cryo not receiving bonus EXP for melting resupply items
[*] added option to[b] toggle Film Grain[/b] effect on/off
[*] fixed a couple of burst rifle skins applying barrel glow to the whole gun
[*] fixed a shader error on 1-sided materials causing some objects to appear blue
[*] [b]fixed stungun lens effect[/b] which was using Contingency blast visuals (sorry for the eyestrain!)
[*] more gradual blend time for dino floor alignment to be less jerky
[*] ForestChasm: improvements to rock bridges
[*] ForestChasm Night: fixed missing pine trees
[*] Dead Tide: fixed some background actors not animating
[*] TheFalls: possible fix for CCTV cameras detaching from walls
[*] DesertionPoint: fixed a health pickup floating way too high
[*] GTTC-Ruthless: fixed green completion light on antenna for objective 3 triggering early
[*] GTTC-Downpour: added an extra team blocker to the first roof entrance as a backup measure to stop dinos getting inside after capture
[*] fixed a handful of CTE blockers being shootable outside of CTE
[*] fixed several collision exploits in TDM and GTTC reported by the community
[*] fixed a floating compy on the main menu
[*] added Docks Night to default TDM map rotation list
[*] Host Game should no longer display maps that don't exist in the current build
[*] [b]added Pilot Radio volume slider [/b]
[*] [b]optimizations to footstep sound system[/b]
[*] reduced audible radius on a bunch of smaller sound cues to free up audio memory
[*] volume rebalancing pass on new human voice lines
[*] tweaks to human footstep sounds
[*] reduced volume of shotgun and sniper rifle firing sounds and thunder
[*] added tyrant mud footstep effects
[*] added trapper agent alternate arm colours
[*] custom arms for swimsuit scientist variants
[*] fixed enforcer burst rifle having barrel glow turned on by default
[*] fixed Libratus Rex crashing if combined with certain cosmetic attachments
[*] enabled spooky basic testing and halloween main menu
[*] enabled skeleton skins in default inventory for halloween
[*] enabled new Halloween cosmetics
[/list]
[h2][b]HAPPY HALLOWEEN[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/7077945/2cf15fc0c434f2fd6d1c1fc85ae5e4082ee0c9ca.jpg[/img]
We hope you enjoy our annual [i]frightfest![/i]
As we get more feedback on the numerous changes introduced this October, we'll continue to deploy additional fixes and quality of life improvements going into November.
[h3][b]3.0 is just the beginning...[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/7077945/84de2fa636e6be2a303b357b2241aee6e6e76195.gif[/img]
Many major updates are still to come, with [b]remastered snow maps[/b] back this winter and features such as [b][url=https://www.youtube.com/watch?v=ZPT2Scvvn2Y&feature=youtu.be]Skillshots[/url], [url=https://store.steampowered.com/news/app/321360/view/4518891123290401053]Sandbox[/url],[/b] the [b][url=https://steamcommunity.com/games/321360/announcements/detail/4155212770697068787?snr=2___]expanded Soundtrack[/url][/b] and [b]MORE[/b] arriving close to [i]Primal Carnage: Evolution's[/i] release on PlayStation or shortly after.
[h3][b]Thanks for Playing![/b][/h3]
[i]-The Primal Carnage Team[/i]
[url=discord.gg/primalcarnage][b]Join the Official Discord![/b][/url]
[url=https://discord.com/invite/primalcarnage][img]{STEAM_CLAN_IMAGE}/7077945/8d7dd8cd87c4f85f27be94c269175aae5bd5e157.png[/img][/url]