Patch 3.0.2

Primal Carnage: Extinction

Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!

A new patch is now available for [i]Primal Carnage: Extinction [/i]on Steam. This latest patch addresses bugs discovered by the community and adds a few extra minor improvements. [h3][b]Tupa Tuning[/b][/h3] [img]{STEAM_CLAN_IMAGE}/7077945/b8b80257e76ba2cb519ba15ff18caf8840db47d3.jpg[/img] The new[b] height-based damage[/b] for the Tupandactlyus divebomb attack should now be working 100%. After doing some additional testing we've refined the damage dealt and blast radius further. The maximum force dealt by[b] divebomb direct hit is 150 damage[/b], which falls off rapdily. If you initiate a dive at [i]low altitude [/i]it will deal significantly less damage as of today's patch. [h3][b]Flyer Movement[/b][/h3] One of the big problems we've been tackling lately is a regression in [b]flight movement on servers[/b]. We still haven't quite got to the bottom of it, but today's patch improves things a great deal. Instead of jittering all the time and feeling like they're rubberbanding, Flyers now only have rotational stutter when angling up and down. We're aiming to fix this last visual bug with flight in our next patch. [h3][b]Cerato Cooldowns[/b][/h3] [img]{STEAM_CLAN_IMAGE}/7077945/6c84cfe638c612539f00a58789a6ef20f11b85f9.jpg[/img] We're investigating what seems to be a problem with attack cooldowns having additional delay on Ceratosaurus currently. For exploit prevention they are no longer allowed to essentially bite and tailwhip at near the exact same time, however it seems like the prevention period lasts longer than is actually specified by the code. A fix for this will hopefully be in our next patch. [h2][b]Patch 3.0.2 Changelog:[/b][/h2][list] [*] servers now skip non-available maps to prevent crashes when they are still on the map rotation list [*] possible fix for server crash when multiple game modes are specified in the map rotation list [*] Flyers have more accurate movement replication - should fix them feeling "laggy" but is still WIP [*] fixed a "fake" bracing indicator showing when Tyrants are eating people (it is not possible to brace while eating so the indicator was misleading, added a new hint for this) [*] added a "dryfire" sound when Spitters try to spit without enough stamina [*] fixed missing EXP bonus text for Cryo melting resupply items [*] fixed pounce ready-up animations not being visible to other players [*] improved 3rd person machete animations [*] prevented humans climbing the cliffs inside the GTTC-Falls atrium [*] transparency fix for FR-Valley when on low health as dinosaurs [*] Transfer: improved barrel collision, fixed human exploits and made things smoother for Tyrants [*] another fix for CTE blockers being shootable in TDM ForestChasm [*] fixed the rusty metal tanks having incorrect specular maps on DesertionPoint [*] fixed Supernova Assault cannon having barrel glow applied to entire gun [*] fixed up icons for Pharaoh Spino and Iceberg Spino and a few others [*] set a longer timeout for connecting to economy on startup [*] fixed carousel on main menu showing both cards when backgrounded, now fades instead of slides [/list] Thankyou for your patience as we work to resolve the last few issues with [url=https://store.steampowered.com/news/app/321360/view/4518891123304245992][b]3.0[/b][/url], our next patch will be out later this coming week.