Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!
The 2024 [b]Meltdown Update [/b]is now LIVE on Steam!
Yes, things are really heating up now. Our annual summer event caps off Jurassic June, bringing with it both a range of sizzling new items and some [i][b]MAJOR[/b] [/i]gameplay refinements! Check out the highlights:
[h1][b]Gameplay Changes[/b][/h1]
As we prepare for the gigantic 3.0 update, various fixes and improvements have been deployed along the way. We've got several that we've singled out as important for Meltdown below, along with some details on how we'll be evolving certain features going forward...
[h3][b]Human Melee[/b][/h3]
This is the first part of overhauling human melee attacks, making it more rewarding to use melee attacks in general. Landing a melee hit will restore a small amount of stamina, while killing with melee will restore both a large anount of stamina and a portion of your health.
At the moment we're working on even bigger changes to melee, such as adding a dash to heavy bashes when you're close to an enemy, along with a potential rework of melee hit detection. Watch this space.
[h3][b]Flamesaw Improvements[/b][/h3]
The flamethrower code has been adjusted to do multiple traces instead of just one, which should make its hit detection much more reliable. Flamesaw attacks in general should no longer be able to hit enemies *behind* the Pyro, and we have a hopeful fix for "fake" hitmarkers when using it.
Since it's potentially 3x more reliable now, we'll be watching closely just how much more effective the flamethrower is after this update.
[h3][b]Cerato Tweaking[/b][/h3]
Compared to last patch, Ceratosaurus primary attacks are now a little faster than before. To encourage using the tailwhip in battle, whip kills will restore a chunk of the Cerato's health as of this update. That last part has been highly requested by the community, and we're happy to oblige.
There's another change that isn't 100% related to Cerato, but which will definitely help it out - humans now move a bit slower when backpedaling. This means they can't stay out of a dinosaur's reach as well as they could before just by walking backwards. Brawlers will enjoy this one.
[h3][b]Stun Adjustments[/b][/h3]
The stungun has been modified so that there is less of an imbalance between its primary and secondary fire. Tapping the stungun's primary will only ~briefly~ immobilize small targets now. Additionally, the Tyrants can only be prevented from attacking by fully charged stungun shots, making electricity less of a nuisance.
Bigger changes for the stungun are planned in future, such as introducing a battery system to allow multiple shots without reloading and alternate control styles for weapon charging (similar to the bow).
[h3][b]Quality of Life Improvements[/b][/h3]
Over the last couple months we have been able to bring on an additional programmer to help us out. You've already seen some of the QoL improvements they've been working on in recent patches, and there are a lot more in this update as well.
If you play as Flyers much, you'll know the annoyance of bumping into invisible walls or the map's "ceiling" and entering the fall state. This will no longer happen, allowing you to smoothly glide along the map boundaries without exiting flight.
Other small but meaningful changes include fixes for footstep attachment, so that particles don't spawn in midair at the center of the world instead of at your feet sometimes. Humans actually didn't produce any effects at all before, but if you look down now you'll see particles being kicked up as you run.
Fancy a swim? If you go for a dip on Freeroam dinosaurs have had their turning speed fixed. Instead of snapping 90 degrees everytime you move, they'll smoothly swim about in the water. You'll also no longer get your head stuck in one position if you stomp while holding the look up/down keys as Acro.
To see a full list of changes, scroll down to the bottom...
[h3][b]Special Event:[/b][/h3]
[h1][b]MELTDOWN[/b][/h1]
Things are really hotting up in-store today with a sizzling selection of brand new summer looks! We've got mutations and mega skin bundles galore, let's soak in some of the highlights...
[previewyoutube=W_ymd6gy79o;full][/previewyoutube]
Outside of the featured store set, there are dozens of new FREE drops such as the Maraudos Rex mutation, several new weapon skins and fresh avatars / sprays...
[img]{STEAM_CLAN_IMAGE}/7077945/bc06b924cedbe23e7432d63ddf0ee26150715c15.png[/img]
*[i](NOTE: hats not actually dino compatible)[/i]
You can check out every new item added this update on our[url=https://trello.com/b/FXE3SzJo/special-event-items][b] Special Event Trello [/b][/url]page!
[h1][b]Version 2.9.59 Changelog[/b][/h1]
[h3][b]BALANCE CHANGES[/b][/h3]
[list]
[*] NEW: Multiple Use Health & Ammo Kits- a "ghost" version remains at the same spot after somebody grabs one, allowing it to be used by a second player for a short time.
[*] Modified flamethrower hit detection method, should now be 3x more reliable
[*] Reduced flamethrower distance slightly to be a closer match to its visuals
[*] Fixed flamethrower being able to burn targets behind yourself
[*] Possible fix for flamesaw showing "fake" hitmarkers
[*] Melee kills as human now restore 25% stamina and 15% health
[*] Receiving multiple knife melee hits as a raptor or spitter will now apply the bleed status
[*] Tweaked ceratosaurus primary attack speed to be a bit faster
[*] Cerato tailwhip kills now restore health
[*] Reduced human walk speed when moving backwards
[*] Fixed electrocuted animations not playing
[*] Changed how Tyrants react to being stunned - only fully charged stungun will stop them attacking
[*] Rebalanced stungun, fixed stungun primary fire applying maximum stun state
[*] Stungun charge time is now slightly shorter, begins at equal to tap firing damage level
[*] Fixed it being possible to deal knockback to raptors when they are pouncing a human
[/list]
[h3][b]GENERAL FIXES & TWEAKS[/b][/h3]
[list]
[*] Added bonus EXP for giving teammates energy drinks
[*] Added bonus EXP for healing teammates with tranq pistol
[*] Fixed not getting Hazard Removal bonus EXP for burning away Dilo spit pools
[*] Fixed compound bow aim speed not respecting aim sensitivity setting
[*] Fixed stomping as acro while holding "crouch" or "jump" locking your head position
[*] Fixed flyers exiting flight when they hit the ceiling or edges of the playable area
[*] Fixed broken turning speed when dinosaurs are swimming in Freeroam
[*] Fixed footstep particles not showing for humans and flyers
[*] Fixed footstep particle traces for Tyrants going under the level
[*] Fixed a minor texture seam on battlescarred rex skin
[*] Fixed harionna nova skin not having feathered model
[*] Fixed a few other cosmetic issues
[*] Updated requirements for challenge "[i]My Little Friend[/i]"-
(now requires 3 grenade launcher tyrant kills instead of 10, downgraded to Silver grade)
[/list]
[h2][b]Steam Summer Sale![/b][/h2]
During this year's summer sale you can get [i]Primal Carnage: Extinction [/i]and the PCE 4-Pack for [b]50% OFF! [/b]With 3.0 just around the corner, it's a great time to bring some new friends into the carnage.
[img]{STEAM_CLAN_IMAGE}/7077945/0bb9a703345393290049b6817c2b1b5f3cf1e7c2.png[/img]
That's not all, we've got [i]every [/i]DLC pack for PCE with a nice little 25% discount during the sale, which gives you an even better price if you pick up any of the game's bundle collections!
[i]Sale begins at 10AM Pacific time today, and runs until [b]July 11th[/b].[/i]
[h2][b]3.0 BETA COMING SOON[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/7077945/6030c7d911c6840fc3b32eaf6670459696ca7dd8.jpg[/img]
Our beta for Version 3.0 will soon be playable in Open Testing! Dubbed "the evolution update", 3.0 is one of the largest overhauls the game will ever see, and we'll be launching the beta early July...
This will be a rolling beta with new maps, features and additions added over time. The reason for this is because we have around two year's worth of changes to transfer across from the new PlayStation release. The first batch of content will include overhauls to various shaders, effects, audio and map upgrades.
[previewyoutube=KRBPsdnJ_Tg;full][/previewyoutube]
We're obviously very busy currently wrapping up the PlayStation version, so major new systems such as skillshots / the announcer / intel / new dialogue etc. will be added to the PC beta later. We're really excited to finally be on the verge of releasing all these upgrades, it's been along road.
[h3][b]Here's to a rawrsome summer![/b][/h3]
[i]-The Primal Carnage Team[/i]
[url=discord.gg/primalcarnage][b]Join the Official Discord![/b][/url]
[url=https://discord.com/invite/primalcarnage][img]{STEAM_CLAN_IMAGE}/7077945/8d7dd8cd87c4f85f27be94c269175aae5bd5e157.png[/img][/url]