MAY PATCH 2.9.55

Primal Carnage: Extinction

Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!

Our latest patch for Primal Carnage: Extinction on Steam sees further bug fixes and balance improvements, as we continue working through our backlog of issues reported by the community. These changes are just the tip of the iceberg compared to what is coming with 3.0 later this year, but we'll keep getting all the fixes we can out to you guys while that is still cooking in the background. See the highlights below and read about the latest community events, or scroll to the bottom for the full changelog... [h2][b]When Bugfixing = Balance Overhaul[/b][/h2] PCE is getting quite long in the tooth these days - our codebase is around 10 years old, and the engine is even much older than that. As we've been resolving bugs on the road to 3.0 we've often been fixing things that in the past had negatively affected the game's balance... [img]{STEAM_CLAN_IMAGE}/7077945/f691f992a854b9c74388d80c756f9e24781ff88f.png[/img] [h3][i][b]Tupa Sprint Exploit[/b][/i][/h3] This latest patch resolves longstanding problems with the Tupa's attack cooldowns in flight, finally preventing it from being able to easily land double hits on enemies. Flyers can be exceptionally dangerous in the right hands, and this "sprint exploit" that reset Tupa's headbutt was a painful issue. [h3][b][i]Sniper Rifle Hipfire[/i][/b][/h3] The scientist's sniper rifle no longer deals insane crit damage when not scoped in. A while ago we separated scope damage and hipfire damage, however it was still possible for the scoped multiplier to get added when shooting from the hip. This fix makes the sniper rifle less overpowered in close quarters. [h3][i][b]Tranqs & Armor[/b][/i][/h3] Other balance changes that come from bugfixes include resolving an issue where dinosaurs couldn't get health back from kills or corpses if they had been tranqulized, and fixing the armor buff from the tranq pistol stacking with Pyro's chainsaw damage mitigation. Angus is enough of a tank already. On that note, the flamesaw now only blocks 30% of incoming damage while revving instead of 50%... we'll be watching to see how this plays out in the live game, but halving all damage has ultimately felt a bit too much in practice. [h3][i][b]Bruiser Adjustments[/b][/i][/h3] One last balance consideration worth mentioning is we have adjusted the health pools of two Bruisers after seeing them in action lately. Ceratosaurus now has 100 less HP, it also has a slightly slower primary attack now but makes up for this with better sprint acceleration and turn speed. Pachycephalosaurus has been granted an additional +50 HP to help it out a little. This shoud let a full health Pachy survive a double barrel shotgun blast with both barrels, rewarding Pachy players that have managed to stay undamaged but still making such a hit lethal if they have seen any combat. In addition to the above, there are many other small but meaningful tweaks this patch which hopefully remove a bit of friction and aggravation from gameplay. Hopefully! [h3]Next Retro Store Rotation[/h3] [h2][b]Flyer Week[/b][/h2] [img]{STEAM_CLAN_IMAGE}/7077945/6cefe59450407680cffc691e5a3edcdca7fb34e6.jpg[/img] In the lead up to Summer Meltdown we're cycling through some classic cosmetic collections in-store, featuring different classes each week. For all you Flyers out there, Pteranodon and Tupandactylus will have their moment in the sun starting Tuesday! Dozens upon dozens of classic mutations, skins, taunts and bundles for our flying fiends will be back with time-limited discounts, so get them before they fly away! [h3]Art Contest[/h3] [h2][b]Spring Chickens[/b][/h2] Just a reminder - our latest comunity art contest [i][b]ends this Friday! [/b][/i] [img]{STEAM_CLAN_IMAGE}/7077945/52a11079a8a8ebab343a87edf7ae99920f9a93b9.jpg[/img] If you'd like to take part, simply post your artwork on the Official Primal Carnage Discord server under [url=https://discord.com/channels/135491486983651328/670123174851248128][b]#Art-Contest-Chat[/b][/url] for a chance to win in-game prizes and a physical raptor poster grand prize! Just make sure your creation fits the contest theme of [i]Raptors in Springtime[/i]. For full contest details and rules see pinned messages of the Art Contest chat on Discord. We'll be running more of these throughout the year, so keep an eye out! [h2][b]New Spitter Merch[/b][/h2] The official merch store will be getting a set of new spit-tacular items starting tomorrow! [img]{STEAM_CLAN_IMAGE}/7077945/1ae1a258500b83b216380404a208d8a5751d4e42.jpg[/img] Featuring new artwork of the Dilo and Cryo created by Aram Papazian, this is the latest in our dinosaur portrait series and will be available as a high quality poster, plus mugs and T-shirts. Elsewhere, our most recent Royal Acro portrait will start appearing on more merch as well in the coming days. Visit [url=https://store.primalcarnage.com/][i][b]store.primalcarnage.com[/b][/i][/url] to browse all our physical merchandise, new designs will continue to be added throughout summer! [h3][b]Version 2.9.54[/b][/h3] [h2][b]Full Changelog:[/b][/h2] [h3][b]Balance Tweaks[/b][/h3] [list] [*] Increased health of Pachy from 750 to 800 [*] Reduced health of Cerato from 1600 to 1500 [*] Improved turning speed and acceleration for Cerato [*] Slightly longer interval between Cerato bite attacks [*] Prevented immediate re-use of Tupa charge attack after hitting a human - fixes "Tupa sprint exploit" [*] Dart debuff effects should no longer stop dinos getting health from kills or eating corpses (unless they are in the fully overdosed / "marked for death" state) [*] Pyro chainsaw armour now gives 30% protection while revving instead of 50% [*] Tranq pistol armour buff on Pyro no longer stacks with chainsaw damage mitigation [*] Reduced tranq pistol buff duration from 20 seconds to 15 seconds [*] Fixed broken sniper rifle hipfire damagetype, no longer causes 2x critical hits when un-scoped [*] Netgun nets are now smaller with a tighter collision radius [*] Net projectiles have higher gravity, reducing their flight distance [*] Humans now auto-cancel sprint when they initiate an attack [*] Reduced time needed to reach max charge of stungun [*] Stungun auto-discharge when not releasing the trigger now takes 8 seconds instead of 5 (more time to avoid hurting yourself) [/list] [h3][b]Bug Fixes:[/b][/h3] [list] [*] Fixed it being possible to get idle kicked if currently capturing an objective (if kick warning shows, stepping on an unclaimed control point should reset the idle kick timer) [*] Survival: fixed Hunt Nova AI still being able move when netted / stunned [*] Survival: fixed Hunt Nova AI not being insta-killed if hit after being netted [*] Survival: fixed AI dinos that are on fire being able to extinguish themselves by going into water [*] If using a taunt that hides your weapon as Pyro, the flamesaw will now hide its pilot light flame [*] Fixed inspect animation triggering if you tap reload with ammo in the clip but no reserve ammo [*] Fixed netgun flight projectile particle getting "stuck" rotating on the spot [*] Fixed assault rifle grenade effects vanishing on low detail mode [*] Fixed netgun having a muzzle flash light [*] Optimizations to master human shader [*] Fixed incorrect fx mask being used for Kestrel Ovi skin [*] Fixed lighting issues with Precursor Spino and Spring Rex skins [*] Fixed a few T.Rex skins with mismatched head and body shading [*] Fixed corrupted glow effect on Andromeda Rex skin [*] Fixed glow sight effect of Nighthawk Spaz skin applying to the whole gun, no longer looks "green" [/list] [h2][b]Just Warming Up[/b][/h2] We hope you enjoy this latest update! Our annual[i] [b]Meltdown Event[/b] [/i]will be here on June 27th, with a sizzling selection of new looks... [img]{STEAM_CLAN_IMAGE}/7077945/e5d959c34a6fa107689cd1e85e2e5b06d09ffdf7.jpg[/img] The new [url=https://store.playstation.com/concept/10002488]PlayStation version [/url]is advancing towards release now, so this June you can expect a closer look at the major improvements and additions coming with the [i][b]Evolution Update (3.0)[/b][/i] for PCE on PC. We've been hard at work on the console side for about two years, not just bringing the many updates PCE has received on Steam to PlayStation but taking things way futher. Expect massive overhauls to level design, new lighting, subclass music, hundreds of new dialog lines, VFX updates, HUD improvements, major optimizations and brand new gameplay features! There's no official release date just yet, but we're looking at running a Steam beta for 3.0 this summer. Stay tuned... [h3][i]Thanks for playing![/i][/h3] -The Primal Carnage Team