Hunt humans, slay dinosaurs. It's chaotic prehistoric PvP, pick a side. Think fast, or you're extinct!
A new patch is now available for [i]Primal Carnage: Extinction[/i] on Steam, fixing additional bugs reported after [url=https://store.steampowered.com/news/app/321360/view/4518891123304245992][b]Version 3.0[/b][/url] and bringing extra improvements.
[h2][b]Patch Highlights[/b][/h2]
[img]{STEAM_CLAN_IMAGE}/7077945/c06db91247244a8733ac608c460aec78ecd3644e.jpg[/img]
[b]Five more maps have been re-added [/b] with today's game patch, including 4 community maps. These have not received as extensive overhauls as the maps already included in Version 3.0, but they have still seen a number of fixes, tweaks and optimizations.
[b]Assault rifle balance [/b] is a focus this time, after the recent hit detection improvements. It now has higher spread when fired full auto and damage falls off quicker over distance, to compensate for increased chance of shots landing on target.
The AR is the first of several weapons that will be re-adjusted based on community feedback, so you can expect more refinements in next week's patch. We've also made more fixes to flight, but will be fine tuning things further with deeper code optimizations coming up.
[h3][b]Patch 3.0.4 [/b][/h3]
[h2][b]Full Change Log:[/b][/h2]
[h3][b]GENERAL[/b][/h3]
[list]
[*][b]Assault Rifle:[/b][list]
[*] more rapid damage falloff (around 2x quicker dropoff over distance)
[*] reduced damage levels at medium range and long range respectively
[*] increased spread and recoil[/list]
[*] slightly wider Tupa divebomb impact radius
[*] lower height requirement for Tupa divebomb max damage
[*] applied engine patch to fix most of the odd animation behaviour that occurred while flying
[*] fixed nova frenzy attack playing at the wrong speed when seen by other players
[/list]
[h3][b]MAPS[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/7077945/8787ce200404d8c9d1c75ab7b75b07919f46006b.jpg[/img]
[list]
[*] [b]re-added SandstormValley, ForgottenOutpost, ForgottenWorld, Pandoria, Volcano[/b]
[*] [b]NOTE! PC-Pandoria[/b] map filename changed to [b]FR-Pandoria[/b]
[*] [b]NOTE! PC-Volcano[/b] map filename changed to [b]FR-Volcano[/b]
[/list]
Sandstorm Valley:
[list]
[*] entire map is now used in TDM mode
[*] adjusted map layout slightly, with extra routes into the human compound
[*] added more water puddles to the second half of the map
[*] fixed a bunch of stuck spots and prevented humans from climbing many rocks
[*] updated NPCs outside the map, say hi to Desert Stegos
[*] optimized foliage, sky and cargo containers
[*] fixed corpse blood decals rendering incorrectly during sandstorm event
[/list]
ForgottenOutpost:
[list]
[*] added more rock arches, boulders and foliage to address long sightlines
[*] fixed human base not opening up in Freeroam mode
[*] updated lighting, fog and colour grading
[*] replaced static river with interactive water
[*] updated Brachi migration sequence
[*] placed more varieties of flowers
[*] other various details and background updates
[*] optimized foliage, sky and cargo containers
[/list]
Volcano:
[list]
[*] now officially a Freeroam-only map
(server hosts can still choose whatever mode they please)
[*] removed blocker that prevented access to upper geyser area
[*] fixed missing physics volume under one of the upper lava flows
[*] replaced brushwork with static meshes for performance
[*] optimized sky and cargo containers
[/list]
Other Maps:
[list]
[*] optimizations to lighting, shaders and textures on Pandoria and ForgottenWorld
[*] UtilityBase: fixed dino side CTE team blockers not changing state properly
[*] PC-Docks / PC-Airbase: enabled new ending doors cinematic when round completes (WIP)
[*] DesertionPoint: fixed humans being able to climb on top of log piles
[*] DesertionPoint: stopped dinos jittering when near back wall of hillside building interior
[*] Marsh: removed a problematic fog sphere that was causing the sky to render in G-Major (spooky!)
[/list]
[h3][b]VISUAL / UI[/b][/h3]
[list]
[*] updated flamethrower overpressure effect
[*] updated flaregun projectile effect, fixed it vanishing on low graphics
[*] fixed Pyro's hair staying gloopy forever when spat on
[*] refined image sharpen shader effect
[*] fixed image breakup occuring when Sharpen option is enabled on lower resolutions
[*] fixed barrel glow for RGB Pistol
[*] improved blending between head and body of Lava Rex skin
[*] fixed missing info text for 2023 Winter Gift
[*] additional fine tuning of crit crosshair scaling
[/list]
[h3][b][i]Thanks for playing![/i][/b][/h3]
-The Primal Carnage Team