Join the ever expanding experience of Hell Let Loose - a hardcore World War Two first person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line and a unique resource based RTS-inspired meta-game.
Hello everyone,
[b]Update 15.2 is live on PC![/b]
This update implemented the server browser for console players — a significant task for the team which helps push console versions closer to parity with PC. We believe this is a positive step towards growing the Hell Let Loose community, giving console players the flexibility to decide how they want to play.
This update implements a new RCON feature, Mortain (Dusk), Enlist screen filter and also focuses on bug fixing.
The next update will be more content heavy, and we look forward to sharing news on it soon!
[h2]Patch 15.2 Changelog[/h2]
[h3]Maps:[/h3]
[list]
[b][*] Mortain (Dusk) - Available for all game modes
[/b][/list]
[quote]The team is proud to bring you the next variant for Mortain: Dusk! Set during the stunning warm, summer months of 1944 France, the dusk variant allows players to see the familiar map of Mortain in a completely different light. As we head towards night time the player will see that visibility is naturally reduced, and familiar tactics may no longer be applicable. This visually stunning theme will be rolled out to all game modes; Warfare, Offensive & Control Skirmish.[/quote]
[img]https://i.imgur.com/bmh8d4E.jpeg[/img]
[i]Hotel De La Poste Capture Point - Mortain Dusk[/i]
[img]https://i.imgur.com/a5ADumN.jpeg[/img]
[i]La Petite Chapelle Saint-Michel Capture Point - Mortain Dusk[/i]
[h3]Features:[/h3]
[list]
[*] [b]RCON - Custom Capture Point[/b]
[/list]
[quote]With this latest update, we've added a new feature to RCON! This new addition gives server owners the power to select which capture points are active during a match. Our goal is to ease the headache for server owners and competitive players who want to organize custom matches with specific capture points. Of course, there are a few limitations to keep in mind:
[list]
[*] To tweak the capture points, your server must be running the map you wish to make changes on. This will trigger a map restart.
[*] Custom map configurations will be deleted once the match has completed, or when the map is changed.
[*] You're unable to adjust the number of capture points. The quantity of capture points in Warfare/Offensive modes remains constant. You can't reduce it below the required number of capture point
[/list][/quote]
[b]Enlist Screen Filter[/b]
[quote]We're excited to introduce a new filter function for the server browser alongside its console release. Players can now easily find servers based on specific criteria, including Map, Game Mode, Time of Day, and Weather. This enhancement streamlines the search process, allowing you to find matches that align with your preferences much faster than before. This quality-of-life feature will mean you spend less time scrolling through servers and more time enjoying the maps you love most.[/quote]
[img]https://i.imgur.com/CTavvg9.png[/img]
[h2]Bug Fixes:
[/h2]
[b]General[/b]
[list]
[*] Ping is cut off on the server preview when a server is running El Alamein British 8th Army Offensive
[*] [Options] Players will have their settings reset if they join a friend through the PS5 friends system
[*] Sometimes, the player cannot deploy as Commander, despite meeting the career-level requirements
[*] Focus change when switching from heads to helmets
[*] The locked unit officer loses focus of the 'kick player' pop-up if another player asks to join the unit
[*] Text and formatting updates in the Field Manual
[*] Nodes can not be dismantled after being placed
[*] The player's game ID is not displayed anywhere in-game
[*] Unit background image goes outside the box on ultrawide 2560x1080 and 1366x768 resolutions
[*] When the player pauses the game on the scoreboard, they can appear to lose focus with a controller when pressing up
[/list]
[b]Carentan[/b]
[list]
[*] [E6] Invisible wall blocking bullets at the top of the building
[*] [G4] The Tank can get stuck on a rubble pile near an electrical pole
[*] Bushes have LoD issues at various distances
[*] H2 Smoke presents flickering issues
[/list]
[b]Driel[/b]
[list]
[*] [C9] LOD issues when observing trees at around 50 meters
[*] Players can't pass through the doors of some barns.
[/list]
[b]El Alamein[/b]
[list]
[*] [B7] There is a group of rocks that are floating above ground
[/list]
[b]Hürtgen Forest[/b]
[list]
[*] The match flow indicator at the top of the screen is misaligned
[/list]
[b]Mortain[/b]
[list]
[*] Mortain presents performance loss in multiple places on the map
[*] [D4] Brick tiles LOD issues on the stone wall
[*] [E4] Vehicle locomotion is hindered by multiple assets in this sector
[/list]
[b]Sainte-Mère-Église[/b]
[list]
[*] Hay Stash metal frame is missing player collision.
[*] Tree trunks are misaligned with the stone wall
[/list]
[b]Stalingrad[/b]
[list]
[*] [I7] Massive performance drop in sector I7
[/list]
[b]Utah Beach
[/b]
[list]
[*] Pre-placed destroyed bunker presents no player and bullet collision
[/list]