Update 176 - New mission, artifacts and other changes

Fantasy Survivors

A rogue-lite where you fight thousands of creatures, unlocking characters and equipment, to challenge deeper levels. Team up with friends or go solo; all drops are instanced so you don't have to share. Satisfying gameplay combined with smart choices make one-more-run a no-brainer.

Hi all, We've added a mission for survivor level 3 or higher players that rewards you with an Elemental Amulet. Margie can craft several types of artifacts using the amulet and gems you provide. Each amulet increases a specific set of status effects' damage by over 100%. [list] [*]New mission "Protect the village" plays like a tower defence map with a few twists. You only have your primary weapon and cannot use your loadout. Instead you have to buy all equipment from villagers by trading enemy drops. [*]Distance calculations for "touch" attacks by enemies have been adjusted. The effect is that they can attack easier since they don't have to align vertically or horizontally with the player. [*]Path finding of mini bosses, bosses and followers have been improved and they will now move straight up or down if needed (they used to zig zag a lot). [*]The Crimson King's mission always stayed "in progress". This has been fixed. The mission also didn't appear if you didn't own the boat. It will now show that the boat is required. [*]Prisoners rescued in the Crimson King's mission will now leave a message. [*]Margie can now craft several elemental amulets, using the drop from the Protect the Village mission. [*]The left joystick and DPAD of the Xbox X/S/One controller is now polled for movement while playing. We plan to improve the controller configuration in a future update. [/list] Enjoy the new mission and please keep in mind that it's accessible from level 3 but intended to provide a challenge, even on later levels. If you have time, please nominate Fantasy Survivors for the "Better with friends" Steam award or leave a review to improve the game's visibility. Till later, André