Update 1.32.2

Pocket Rogues

Pocket Rogues is a dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade your guild fortress, and develop your own heroes!

[img]{STEAM_CLAN_IMAGE}/33742690/71271dacd5d9487dbf48c896a0f00089c05c119f.png[/img] [b]Changelog:[/b] [b][GAMEPLAY][/b] * Power attacks can now be used by pressing the button, just like normal [b][MULTIPLAYER][/b] * The lobby now displays already started raids * "No Mana" pop-up text is no longer displayed above other players [b][FIXED][/b] * Groups of monsters could be outside the floor * On high floors, a penalty to the prices of the Merchant appeared, even if the player did not attack him * Sometimes it was possible to pick up multiple consumables instead of one * Items from the inventory may not be sold when the character dies * The trade window was displayed incorrectly if you approach the Merchant, having previously opened any tab except the inventory * When exiting the Camp, summoned creatures and pets could appear inside the wall * When crystals on the walls were destroyed in a group raid, their background did not disappear after loading the next floor * HUD sound played twice when selecting items in inventory * When playing with the keyboard and mouse, the "click" sound could be repeated continuously * Throwing out rings may not have their effects disappear * Weapons thrown by Zombie-Guardsman and Giant Skeleton dealt damage even after being stuck in a wall * The cost of modifiers for the Obsidian Tower may not display correctly * Hunter could freeze in place after using "Crossbow Volley" * Received negative damage increased the strength of the shield, which is received from the Steel Ring * Vertical sync didn't work * Navigation in filter settings did not work correctly * There were two vibration switches in Settings, one of which did not work