Update 1.29.1

Pocket Rogues

Pocket Rogues is a dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade your guild fortress, and develop your own heroes!

[list] [*] [Generation] Added new monster heroes - Zombie-Guardian and Giant Skeleton [*] [Generation] Added new Treasury [*] [Fortress] Bestiary added to the Guild and Map screens [*] [Fortress] If the daily quest contains a task to destroy a monster you discovered and the Library level is 2 or higher - clicking on this quest will open the Bestiary page corresponding to this monster [*] [Misc] Added messages about the Bestiary update and about the opening of new shortcuts in endless locations (for the Ultimate version) [*] [Misc] Added creature preview icons to the general list of Bestiary [*] [Misc] The preview of locations in the general list of Bestiary now better displays the floor numbers [*] [Balance] The level of monsters generated on the floor now depends not only on the depth, but also on the player's level [*] [Balance] Slightly rebalanced all mini-bosses and monster heroes [*] [Balance] The cost of torches has been halved [*] [Balance] Treasure chest type now depends on depth [*] [Fixed] Defense value on Stats Screen was always 0 [*] [Fixed] The list of quests on the World Map could be displayed crookedly at non-standard resolution [*] [Fixed] Many small fixes [/list]