Enter an adventure with dynamic combat by choosing a class and specialization, where you can create hundreds of possible combinations of spells to face the enemies of the dungeon. Unlock passive skills for unique perks and gain more power with items you find on your journey.
[h1]# New abilities[/h1]
* Replaced Fan of Knives.
[h2]Fan of Knives[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/2f7851f21b61aefded2f880b8b23a2f3c8ca1c1e.png][img]{STEAM_CLAN_IMAGE}/42467996/d6bb9b0e677ca5f2e7ddb3f9951575f2874d0400.png[/img][/url]
Level: 3
Gold cost: 1600
Cooldown: 3.5 seconds
Energy cost: 90
The user flings a flurry of knives (9 projectiles) dealing 72 + 12% AP physical damage. After 1.25 second delay, they return dealing 18 + 4% AP physical damage EACH and slowing the enemies by 50% by 1.00 second.
[b]Developer Comment:[/b] The previous Fan of Knives skill wasn't proving satisfactory, so we replaced it with an entirely new version.
Preview:
[img]{STEAM_CLAN_IMAGE}/42467996/a9e4be459ee2cc688f03ad99e28fb6afad20ec50.gif[/img]
* Replaced Vex Ray with Borrowed Time and Static Field with Impale
[h2]Borrowed Time[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/33ad73a1a9a763f28835becfc632f3402f894d55.png][img]{STEAM_CLAN_IMAGE}/42467996/b859587cac6bc650d84b2dd78d89c6ab33cc7032.png[/img][/url]
Level: 4
Gold cost: 2800
Cooldown: 24 seconds
Energy cost: 150
When the user takes damage heals himself equal 200% of damage dealt. Lasts 2 + 0.05% AP seconds.
Preview:
[img]{STEAM_CLAN_IMAGE}/42467996/aabd93083d5c0c3b2add9d69c48a469226d80cac.gif[/img]
[h2]Impale[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/cb2bf34ca5ae4460a3fa07121bc7b47b1e8fe910.png][img]{STEAM_CLAN_IMAGE}/42467996/931222fcf1546e324fd03def4b69191355ec0cca.png[/img][/url]
Level: 3
Gold cost: 1900
Cooldown: 12 seconds
Energy cost: 130
Deadly spikes burst from the earth along a straight path. Enemy units are hurled into the air for 0.25 second(s), then are stunned for 2.5 second(s) and take 84 + 15% AP physical damage when they fall.
Preview:
[img]{STEAM_CLAN_IMAGE}/42467996/76043c40eb15d366e4ef65becc7fa248489d9ca0.gif[/img]
[b]Developer Comment:[/b] We've put new skills in place of Static Field and Vex Beam in order to have more varied skills and more satisfying use in combat.
[h1]# Skills Balance[/h1]
[h2]Frost Nova[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/55e5bac0a31ff6570f12c142d0c682597a782796.png][img]{STEAM_CLAN_IMAGE}/42467996/f09a854085b9ee7d54273e6e985f223f0581d22f.png[/img][/url]
Cooldown: 4 -> 5 seconds
Damage: 58 + 18% AP -> 106 + 20% AP
Frostbite slowness: 75% -> 90%
Frostbite duration: 2.5 -> 3.0 seconds
[b]Developer Comment:[/b] Frost Nova was originally intended to be an ability that scaled decently towards the end of the game, but we also want to make it more worthwhile to cast at early levels due to its high energy cost.
[h2]Flame Strike[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/aad179e00a9a75a2d14bec23d17de0511633c859.png][img]{STEAM_CLAN_IMAGE}/42467996/6478c7b6c673d7609e37c814af92301d4eaa0ef7.png[/img][/url]
Damage: 156 + 21% AP -> 156 + 23% AP
[b]Developer Comment[/b]: We're increasing the power of Flame Strike a bit to be more relevant in the final moments of the game.
[h2]Explosive Star[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/2adead97e933f5df0a33112651068ef7006dc256.png][img]{STEAM_CLAN_IMAGE}/42467996/bbfc5d0a5647e1dcbc5fad3465034669a0d62889.png[/img][/url]
Damage (Blast): 32 + 8.2% AP -> 48 + 9.5% AP
Missile Range (Blast): 300 + 20% AP -> 400 + 20% AP
[b]Developer Comment:[/b] This skill wasn't fulfilling its role competently, so we're giving it some power.
[h2]Life Drain[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/5490aa423c1c779a2197eaa027f004682ec440ba.png][img]{STEAM_CLAN_IMAGE}/42467996/05f1af3fa12d032a59d2d07921ead2e46a0c8b43.png[/img][/url]
Homing radius: 96 -> 128
[b]Developer Comment: [/b]This skill ended up being most of the time a difficult skill to hit and little compensatory, by increasing the enemy detection radius, we hope that the skill can be used more often.
[h1]# Passives[/h1]
[h2]Fountain of Power[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/65039bb6b22822a4e0cd34a42af3c4548afc4467.png][img]{STEAM_CLAN_IMAGE}/42467996/5eb69ccb4227284d48930d05ff2df9a8aea3fba4.png[/img][/url]
Buff duration: 3 -> 9 seconds.
[b]Developer Comment: [/b]The fact that the player could not lose any region of the Fountain of Power made it most of the time, unfeasible even in boss battles where the character's movement is limited. With the increase in effect duration, we expect the skill to have a steady effect in boss battles and on some maps, it can keep up with the player.
[h2]Shock Nova[/h2]
[url={STEAM_CLAN_IMAGE}/42467996/021bb1c2449bb99a49f534ce8c347083a1237db2.png][img]{STEAM_CLAN_IMAGE}/42467996/738543ced613f38694ee7e263aef993fceefb1e4.png[/img][/url]
Cooldown: 10 -> 8 seconds.
[b]Developer Comment: [/b]The cooldown was too high for the reasonable damage this skill sustains.
[h1]# Units[/h1]
[h2]Tree Monster[/h2]
Removed Summon Mushroom ability.
Rootwave activation - when current health is equal or lower than: 50% -> 70%
Brighter texture and attack sprites.
[b]Developer Comment:[/b] The Tree Monster was too dark in color and was at risk of blending in with the terrain on some monitors, we are giving a little more light to its texture and also applying the same filter to its abilities. We've also updated his skill kit by removing the mushroom summon skill as it doesn't make sense to the character's kit but making up for it by casting his roots skill earlier.
[h2]Metalguard[/h2]
Dash damage: 148 -> 106
[b]Developer Comment: [/b]In some situations, this opponent along with other units makes his combo become something fatal if applied several times, reducing his damage makes the player have a longer counterattack time to act.
[h2]Wraith[/h2]
Drowsy Bubble Armor Reduction: Removed
Drowsy Bubble Delay: 1.5 -> 0.0 second
Drowsy Bubble Cooldown: 10 -> 8 seconds
Drowsy Bubble cast time: 1 -> 0.5 second
Drowsy Bubble missile speed: 600 -> 1200
Drowsy Bubble Damage: 71.6 -> 0
Drowsy Bubble no longer collides with walls.
[b]Developer Comment: [/b]Making Drowsy Bubble more flexible, less dangerous and more immediate balances the battle between the Wraith and players in the early levels of the game.
[h1]# Updates[/h1]
[b]* Updated abilities SFX:[/b]
- Fire Rune
- Flame Strike
- Frost Nova
- Life Drain
Preview (Flame Strike and Frost Nova):
[img]{STEAM_CLAN_IMAGE}/42467996/6980513b2e85733fc73cf0213ced5269e019f85b.gif[/img]
[img]{STEAM_CLAN_IMAGE}/42467996/c90a66ed1f50df9ec52a41c7d290a1e71314b981.gif[/img]
[b]* Updated passives SFX:[/b]
- Shock Nova
- Ignite
Preview (Shock Nova):
[img]{STEAM_CLAN_IMAGE}/42467996/94052e5bbd7af465cc5bfd5ff0a9029a9f8a0f83.gif[/img]
[b]Developer Comment:[/b] We are constantly reviewing what can be updated and improved in the game, for this patch this is the list of elements that will receive a visual update.
Updated some cave walls textures.
Updated Frostbite SFX.
Default music volume: 40% -> 20%
[h1]# Bugfixes[/h1]
Fixed destructible walls in Freezer area.
Fixed Forest Boss portal bug.