Update 1.32

Pocket Rogues

Pocket Rogues is a dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade your guild fortress, and develop your own heroes!

[img]{STEAM_CLAN_IMAGE}/33742690/b2b15b8da33f564a6bb9fd9154f2f6eccdfbc198.jpg[/img] [b][GAMEPLAY][/b] [list] [*] A new type of equipment has been added to the game - Rings. There are 6 types of rings with 30 kinds of random effects [*] The same effects of different pieces of equipment now stack, rather than replace each other [/list] [b][FORTRESS][/b] [list] [*] Added a new building - Jewelry Workshop, the construction of which gives access to rings [*] Added 4th level of the Circle of Masters building, allowing you to automatically use instant healing when moving to the next floor (if available) [/list] [b][TOWER][/b] [list] [*] Modifier "Break-through": the level of monsters now depends on the floor, and after spawning, some of them immediately go in search of a character [/list] [b][MISC][/b] [list] [*] Mini-boss Warlock got a new attack that destroys walls in his arena [*] Slightly redesigned Shop on the character select screen: items are now differently tabbed [*] The Shop can now buy more than one usable item at a time [*] If you attacked the Merchant, he will stop trading with you until the next visit to the Camp, and if he can, he will take away all the stolen items [*] The Bestiary displays additional abilities obtained by "enhanced" versions of monsters [*] Friendly shadows now have a slightly different color [*] When using keyboard and mouse, the camera now tilts towards the boss [*] Added current score display to pause screen [*] Increased target lock range in boss arenas [*] The building screen can now be zoomed in and out [*] Reduced brightness of some light sources [*] Updated the structure of the changelog [/list] [b][BALANCE][/b] [list] [*] Obsidian Tower modifier drop chance slightly increased [*] Bonuses from some modifiers increased [*] Updated exchange rates for gold and gems [*] The parameters of many equipment effects have been slightly reduced [*] Significantly reduced Zombie-Guard harpoon damage [*] Ancient Guardians (Catacombs) have become stronger, and their projectiles now knock back the target on hit [*] Passive items now drop less often [*] The damage from the Grim Paladin's flying hammer is now based on the character's maximum health [*] Damage from firing traps was calculated incorrectly and was overstated [*] When the "Blood Magic" effect is active, being in several pools of blood at the same time restores more health [/list] [b][FIXED][/b] [list] [*] When using the "Seal of the Damned" skill, skeletons did not appear if the number of enemies on the floor was more than 35 [*] Companions could stop following the character if they lost sight of him [*] Projectiles got stuck in the creature even if the "Dodge" ability was triggered [*] Instead of "Monocle" in the inventory and Personal Chest, another item was saved [*] Paralysis weapon effect not working [*] Pumpkinhead could continue to deal damage with claws after completing some attacks [*] The list of effects could overlap the create portal button if there were too many effects [*] In Group Raid it was possible to start the game without the consent of another player [*] Creatures resurrected by the "Seal of Death" skill became hostile monsters when loading a save [*] Resurrected shadows could drop crystals even if they were already dropped by killing a creature [*] Visual artifacts with lighting display could appear in the Pumpkinhead arena [*] The camera did not tilt towards some bosses [*] Monsters in Ambush might not attack right away [*] Bottomless Bag was not added to the player when loading a save game [*] Modifier "Pandemic": Poison and Petrification effects could be applied even when taking poison damage [*] Modifier "Dark Energy": heroes of monsters and even creatures that are already shadows could become shadows [*] Modifier "No time for vegetable soup": after interacting with the Personal Chest, the skill buttons could disappear [/list]