Pocket Rogues is a dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade your guild fortress, and develop your own heroes!
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[h3]UPDATE 1.28.2[/h3]
[list]
[*] [Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items
[*] [Items] Added 9 new Artifacts
[*] [Items] Added 7 new armor
[*] [Items] Added 4 new hats
[*] [Generation] Added a new type of chests - a chest with an Artifact
[*] [Generation] Burial Mound generation has been slightly reworked
[*] [Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared
[*] [Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters
[*] [Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10%
[*] [Balance] Changed the parameters of some types of armor and hats, as well as some effects
[*] [Balance] "Demonic" monsters gain less powerful amplifications if the current floor is less than the 10th
[*] [Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the "mechanism" and "mutant" types)
[*] [Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times)
[*] [Misc] When droping items from inventory, they now appear not directly on the character, but next to it
[*] [Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects)
[*] [Misc] Slightly modified first Ambush
[*] [Misc] Optimized algorithms for damage and coins drop
[*] [Fixed] Level loading could freeze when moving between floors of Burial Mound
[*] [Fixed] The same quests could be generated
[*] [Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full
[*] [Fixed] Some monsters could not be killed
[*] [Fixed] The color of the glow of legendary items was wrong
[*] [Fixed] Iron Mask was unreasonably expensive
[*] [Fixed] Rabbit's Paw efficiency could not be calculated correctly
[*] [Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%)
[*] [Fixed] Many small fixes and optimizations
[/list]
[h3]UPDATE 1.28.3[/h3]
[list]
[*] [Fixed] Disabling vibration in Settings didn't work
[*] [Fixed] Black screen might appear on first launch on Steam
[*] [Fixed] Steam error might occur when linking account
[/list]