Pocket Rogues 1.28.2 - 1.28.3

Pocket Rogues

Pocket Rogues is a dynamic Roguelike Action-RPG, played in real time from a top down 2D perspective. Raid endless dungeons, upgrade your guild fortress, and develop your own heroes!

[img]{STEAM_CLAN_IMAGE}/33742690/3039c3996c61410dc467043d67512309dd8ed547.jpg[/img] [h3]UPDATE 1.28.2[/h3] [list] [*] [Settings] Added a new Settings tab - "Filters". It can include auto-destruction of unnecessary equipment and unused items [*] [Items] Added 9 new Artifacts [*] [Items] Added 7 new armor [*] [Items] Added 4 new hats [*] [Generation] Added a new type of chests - a chest with an Artifact [*] [Generation] Burial Mound generation has been slightly reworked [*] [Balance] When starting from the 5/10/25/50 floors in the Ultimate version, the corresponding number of floors is now automatically considered cleared [*] [Balance] Increased effect of the current depth on the size of the generated floor and the maximum number of monsters [*] [Balance] The minimum amount of gold received during the destruction of equipment increased from 5% of the cost to 10% [*] [Balance] Changed the parameters of some types of armor and hats, as well as some effects [*] [Balance] "Demonic" monsters gain less powerful amplifications if the current floor is less than the 10th [*] [Balance] Rebalanced goals and rewards for daily quests, and also added some new quests (kill creatures of the "mechanism" and "mutant" types) [*] [Balance] Destruction of duplicate passive items has been disabled (yes, now surpluses can be added to the Personal Chest until better times) [*] [Misc] When droping items from inventory, they now appear not directly on the character, but next to it [*] [Misc] The effects of special equipment are now displayed as a preview over the main list of effects (this is convenient for creating screenshots of items with a large number of effects) [*] [Misc] Slightly modified first Ambush [*] [Misc] Optimized algorithms for damage and coins drop [*] [Fixed] Level loading could freeze when moving between floors of Burial Mound [*] [Fixed] The same quests could be generated [*] [Fixed] The item could disappear if you pick it up from the Personal Chest while the inventory is full [*] [Fixed] Some monsters could not be killed [*] [Fixed] The color of the glow of legendary items was wrong [*] [Fixed] Iron Mask was unreasonably expensive [*] [Fixed] Rabbit's Paw efficiency could not be calculated correctly [*] [Fixed] The effect of the Soul Vessel (+ 25% to the experience gained) could replace the effect of the Soul Eater (+ 40%) [*] [Fixed] Many small fixes and optimizations [/list] [h3]UPDATE 1.28.3[/h3] [list] [*] [Fixed] Disabling vibration in Settings didn't work [*] [Fixed] Black screen might appear on first launch on Steam [*] [Fixed] Steam error might occur when linking account [/list]