Update 1.32.1

Rogue Fable III

Rogue Fable III is a traditional rogue-like game which combines the depth, complexity, and challenge of the genre classics with a shorter, more tightly focused game length.

Just a bunch of bug fixes, should have some more tomorrow. Thanks everyone who's been reporting these! The following is now all fixed: [list] [*] Fixed shield wall always activating and making you effectively immune to melee. [*] Equipping a Charm of Fire was causing a hard crash. [*] Strafe attack was attacking Crystal Golems (or other reflective enemies) with range attack. [*] Crossbow sprite was missing. [*] Tough and fast elites were not getting the appropriate bonuses. [*] Merchant was not spawning in his little throne room vault. [*] The chest that spawned in the ant hill vault was causing a hard crash when opened. [*] Trying to sprint while constricted was causing a soft lock. [*] Same idea w/ bear traps. [*] There was a missing portal in one of the Arcane Tower end levels. [*] Changed the description of Swiftness to indicate it adds movement points. [*] Additional levels of swiftness add more movement points. [*] Thurg the High Shaman will no longer blink your inferno orbs next to you (he was treating them as allies). [*] Inferno orbs will no longer get pulled along w/ the player across portals and stairs. [*] Dungeon Sense talent is no longer up-gradable as it provided no new bonuses. I'll likely be doing something with this in the future. [*] Simply comparing items that causes a change in Max Mana Points was causing charms to lose their charges. [*] Using Fire Strike was setting the player mana to NaN (not a number). [/list] Tomorrow I'll be adding command + click to range attack for macs (since they don't have a right click button by default). I'm curious to see if Fire Strike was the only thing causing NaN mana or if there is some other situation so keep an eye out for it and let me know please!