Update 0.3.0 - New Mission - Happy Holidays!

28 Delays Later, finally... the game build is hopefully stable. [h1]Changelog[/h1] [h3]New Action Mission: Obliteration[/h3] [list] [*] New and Old Enemies [*] New Bosses [*] Faster XP globe speed [*] Guaranteed XP globe drop [*] Less Sudden Death Enemies [*] Every enemy except walls destroyable [*] More Explosions! [*] Mk VI to Mk VIII Upgrades [/list] [img]{STEAM_CLAN_IMAGE}/42333622/5443e290edbb5048acf3fb8308d0815e68b0c4fc.gif[/img] [h3]Additional Changes[/h3] [list] [*] Fix: Decreased volume of weapons that fire multiple projectiles at once [*] FX: Added player ship turn rotations [*] FX: Mines are visually more distinct (Utility Color) [*] FX: Decreased laser impact brightness [*] Balancing: Mk V Auto Lock-On Missile Dmg bonus decreased to 1.5x (from 2x) [*] Balancing: Powerup Beacons will now disappear after some minutes [*] Pro: Additional 10k credits bonus [/list] [h1]What's Next?[/h1] [list] [*] The following updates need to fix the current issues with the new mission. I did a lot of tests but please let me know if you experience any [b]crashes and/or performance issues (with ship config info!)[/b]. I also ran out of time to add new music, if you know something that fits, let me know (can't pay more than a few dollars though)! [*] Now that the new mission is live, I finally have time to work on the backlog again (based on your feedback) -> E.g. next updates will include the promised improvements around the Time Survival XP globes. [*] After the next stabilization phase I'll continue to add new systems and [b]smaller-scoped missions[/b]. [/list] [h1]Happy Holidays![/h1] [b]I hope you are able to take a break and use that time to relax and do the things you love with the people you love![/b]