28 Delays Later, finally... the game build is hopefully stable.
[h1]Changelog[/h1]
[h3]New Action Mission: Obliteration[/h3]
[list]
[*] New and Old Enemies
[*] New Bosses
[*] Faster XP globe speed
[*] Guaranteed XP globe drop
[*] Less Sudden Death Enemies
[*] Every enemy except walls destroyable
[*] More Explosions!
[*] Mk VI to Mk VIII Upgrades
[/list]
[img]{STEAM_CLAN_IMAGE}/42333622/5443e290edbb5048acf3fb8308d0815e68b0c4fc.gif[/img]
[h3]Additional Changes[/h3]
[list]
[*] Fix: Decreased volume of weapons that fire multiple projectiles at once
[*] FX: Added player ship turn rotations
[*] FX: Mines are visually more distinct (Utility Color)
[*] FX: Decreased laser impact brightness
[*] Balancing: Mk V Auto Lock-On Missile Dmg bonus decreased to 1.5x (from 2x)
[*] Balancing: Powerup Beacons will now disappear after some minutes
[*] Pro: Additional 10k credits bonus
[/list]
[h1]What's Next?[/h1]
[list]
[*] The following updates need to fix the current issues with the new mission. I did a lot of tests but please let me know if you experience any [b]crashes and/or performance issues (with ship config info!)[/b]. I also ran out of time to add new music, if you know something that fits, let me know (can't pay more than a few dollars though)!
[*] Now that the new mission is live, I finally have time to work on the backlog again (based on your feedback) -> E.g. next updates will include the promised improvements around the Time Survival XP globes.
[*] After the next stabilization phase I'll continue to add new systems and [b]smaller-scoped missions[/b].
[/list]
[h1]Happy Holidays![/h1]
[b]I hope you are able to take a break and use that time to relax and do the things you love with the people you love![/b]