Update 0.2.5

[h1]Changelog[/h1] [list] [*] [b]New Passive System:[/b] Have you ever felt alone or outnumbered? → Get help and try out the new Hunter Drone! [img]{STEAM_CLAN_IMAGE}/42333622/e344abbe6fa7eff1e86cd63861a82751c3fdb42f.gif[/img] [*] [b]New Active System:[/b] Laser Pulse Wave [*] Domination Beam: Increased Damage (1.5x) [*] Domination Beam: Triggers Gravity Bomb now [*] Doomsday Missile Explosion: Triggers Gravity Bomb now [*] Shock Charge: Tripled Damage and decreased tick rate [*] Fixed: Beacon Laser is now less likely to disappear (distance-based) [*] Fixed: Reintroduced controller bug → Disable autofire in level-up menu [*] Fixed: Boss 3 physics [*] Improved EMP/Slow reliability [*] Improved the Rear Enhancement description [*] [b]Crash Fix:[/b] Domination Beam crashed the game in certain situations (e.g. Boss 3 crashes) [/list] [h1]What's Next?[/h1] [b]V0.2.6[/b]: New Color Types to modify (Color Customization), open issues and further UI changes. The planned new less competitive game mode requires some additional game core changes: [olist] [*] Foundation (→ first step will be an additional test game mode) [*] Technology Updates (→ Outnumbered heavily depends on the experimental Unity Data-Oriented Technology Stack which frequently gets updates to reach a production-ready state) [/olist]