[h1]Changelog[/h1]
[list]
[*] [b]New Passive System:[/b]
Have you ever felt alone or outnumbered? → Get help and try out the new Hunter Drone!
[img]{STEAM_CLAN_IMAGE}/42333622/e344abbe6fa7eff1e86cd63861a82751c3fdb42f.gif[/img]
[*] [b]New Active System:[/b] Laser Pulse Wave
[*] Domination Beam: Increased Damage (1.5x)
[*] Domination Beam: Triggers Gravity Bomb now
[*] Doomsday Missile Explosion: Triggers Gravity Bomb now
[*] Shock Charge: Tripled Damage and decreased tick rate
[*] Fixed: Beacon Laser is now less likely to disappear (distance-based)
[*] Fixed: Reintroduced controller bug → Disable autofire in level-up menu
[*] Fixed: Boss 3 physics
[*] Improved EMP/Slow reliability
[*] Improved the Rear Enhancement description
[*] [b]Crash Fix:[/b] Domination Beam crashed the game in certain situations (e.g. Boss 3 crashes)
[/list]
[h1]What's Next?[/h1]
[b]V0.2.6[/b]: New Color Types to modify (Color Customization), open issues and further UI changes.
The planned new less competitive game mode requires some additional game core changes:
[olist]
[*] Foundation (→ first step will be an additional test game mode)
[*] Technology Updates (→ Outnumbered heavily depends on the experimental Unity Data-Oriented Technology Stack which frequently gets updates to reach a production-ready state)
[/olist]