[h1]Changelog[/h1]
[list]
[*] [b]Added:[/b] Foundation for additional Missions. Added a Tutorial Mission as a first test.
[*] Auto-Fire: Settings are now saved for preconfigured slots.
[*] Enhancements: Increased T4 and T5 buff to 5% (instead of 2% )
[*] Gravity Bomb: Now also attracts Ascended Orbs (aka death orbs)
[*] Railgun: Follow-up hits now do 0.9x damage instead of 0.8x
[*] Laser Scatter Cannon: Reduced Mk V Damage from 2x to 1.5x and increased base CD from 1.4 to 1.6
[*] Laser Wave: Increased base damage from 60 to 80
[*] Energy Explosion: Slightly decreased explosion duration
[*] Ingame UI: Replaced Main Menu Buttons (new buttons are now redirecting to the pre-start menu)
[*] Ingame HUD: Ingame Energy Level bar now shows two decimal digits
[*] [b]Fixed[/b]: EMP no longer shares player layer (e.g. triggered Boss3 laser to damage the player ship β lead to sudden deaths)
[*] Fixed: Drone repair Mk5 and Evasive Maneuver 2 description
[*] Fixed: Ascended Orb Wave spacing around 17:15
[*] Fixed: TimeSurvivalAttempts User Stat and added additional high-score data
[/list]
[h1]What's Next?[/h1]
[b]V0.2.8[/b]: More balancing and additional quality settings
[b]-[/b]
[b]?[/b]
[b]-[/b]
[b]V0.3.0[/b]: New Mission with already known and new enemies β No Ascended/Death orbs, I swear :)!
β The Ship Configuration will be separate from the current one (additional progression options).