Update 0.2.6

[h1]Changelog[/h1] [list] [*] Color Customization: Added Utility Color (Powerup Beacons, Drones) [*] Color Customization: Main VFX now aligns with the Light Color [img]{STEAM_CLAN_IMAGE}/42333622/20ff93d3d42e3177e43cad1206a0348cd8075181.png[/img] [*] New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers [*] Colors: Slightly decreased Lens Dirt and Explosion Intensity [*] Passive Slot System Blocking: Drones will now reset their current target (also recalls them if too far away) [*] Ingame HUD: Added Core Level Info and improved the prestart quicktips [*] LevelUpMenu: Added toggle to show the Ship Stats/Enhancement Tiers [*] LevelUpMenu: Core Overload/Full Hull Repair now adds 50% Energy to the level progress. [*] LevelUpMenu: Reject option now adds 50% Energy to the level progress. [*] Settings: Added more SFX sounds to be affected by the SFX Volume Slider (should be complete now) [*] Settings: Added Green Player Material Toggle [*] Settings: Added Hide Teleport Destination Toggle [*] Fixed: Ship Configuration will now allow Enhancement downgrades from T3/T2 to T1 (uniqueness error message bug) [*] Fixed: Multiple Damage Response System Setup not triggering correctly and not being affected by manual block -> reduced missile count and damage [/list] [h1]What's Next?[/h1] [b]V0.2.7[/b]: New game mode foundation (β™‘[url=https://steamcommunity.com/app/1976230/discussions/0/3376032962074791636/]Community Hub[/url]) and open issues.