[h1]Changelog[/h1]
[list]
[*] Color Customization: Added Utility Color (Powerup Beacons, Drones)
[*] Color Customization: Main VFX now aligns with the Light Color
[img]{STEAM_CLAN_IMAGE}/42333622/20ff93d3d42e3177e43cad1206a0348cd8075181.png[/img]
[*] New Enhancement: Replaced 50% Extra Energy with Evasive Maneuvers
[*] Colors: Slightly decreased Lens Dirt and Explosion Intensity
[*] Passive Slot System Blocking: Drones will now reset their current target (also recalls them if too far away)
[*] Ingame HUD: Added Core Level Info and improved the prestart quicktips
[*] LevelUpMenu: Added toggle to show the Ship Stats/Enhancement Tiers
[*] LevelUpMenu: Core Overload/Full Hull Repair now adds 50% Energy to the level progress.
[*] LevelUpMenu: Reject option now adds 50% Energy to the level progress.
[*] Settings: Added more SFX sounds to be affected by the SFX Volume Slider (should be complete now)
[*] Settings: Added Green Player Material Toggle
[*] Settings: Added Hide Teleport Destination Toggle
[*] Fixed: Ship Configuration will now allow Enhancement downgrades from T3/T2 to T1 (uniqueness error message bug)
[*] Fixed: Multiple Damage Response System Setup not triggering correctly and not being affected by manual block -> reduced missile count and damage
[/list]
[h1]What's Next?[/h1]
[b]V0.2.7[/b]: New game mode foundation (β‘[url=https://steamcommunity.com/app/1976230/discussions/0/3376032962074791636/]Community Hub[/url]) and open issues.