Update 0.2.2

UniverCity

UniverCity is an isometric university management game.

Another update with a few fixes and improvement building on the previous update. I'm still trying to work out an update schedule that lets updates come frequently enough whilst also not causing me to rust out updates. Once a week may be too much for me so after this update I may try once every 2 weeks. [list] [*] Added a post-processing effect to the pause menu. This was originally planned to be used somewhere else but was scrapped. The pause menu seemed like a nice place for it. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/263a75ac143461996dcec0c28c9c0af977d96572.png[/img] [*] Fixed the method used to find empty spots in buildings/gardens sometimes not actually finding empty spots. [*] Added a UI scale slider to help with larger resolutions. The art assets do not currently have high quality versions so they'll end up looking rough but fonts will scale up correctly. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/78c807df9d7a3a8a8d79a2be89864c7dae18961e.png[/img] [*] Warnings about missing staff will dismiss themselves once the room is active again. [*] Added a 'focus effect' whilst building/editing rooms. This will cause the areas outside to turn gray. This ends up being helpful for buildings as their bound isn't easy to see when you have multiple joined. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/1bcab5bcd5cc91374a0efac7fa487cf272cb496c.png[/img] [*] Re-themed the building user interface to separate it from the normal interface. [url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/16ffd8deefbb7343325a13a7a0da57a69c28a5cd.png][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/d0fd7ef2464b43fadf4244a3a5b549adc54556a3.png[/img][/url] [*] Made the hidden stat job_satisfaction drain much slower. This stat controls when a staff member asks for a raise/quits. [*] Added labels for staff, inspectors and VIPs. Also changed the highlight color for most types to separate them from each other. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32385635/195dfdf7d6cb9b2569d205c3777395d4a490f493.png[/img] [*] Fixed some objects not highlighting in edit mode in some cases. [*] Fixed giving staff a bonus giving you money instead of taking it. [*] Fixed a crash caused by tiles being set to the wrong room owner [*] Fixed a crash caused by students trying to have a lesson in rooms like gardens when room ids got reused. [*] Fixed being unable to give staff raises/bonuses during edit mode [*] Fixed gardens being allowed to own staff and never releasing them. [*] Fixed a issue where students could be added to an incomplete room if you saved/quit whilst students were leaving a room you were editing. [*] [b]Edit[/b] Another small update pushed to fix the tooltip positioning when using ui scaling [/list] [b]Small update pushed to fix some crashes[/b] [list] [*] Fix some UI elements appearing in the center instead of the edge [*] Don't let the action button UI windows stack [*] Fix a crash caused by tiles under rooms [*] Fix two crashes caused by doors jumping walls during load [/list]