An interstellar cargo ship crashlands on a planet that should not have been there.Explore, solve puzzles and fight your way through ancient ruins to find the portal that will bring you back on Earth.
It's been a while, here's a big one
[list]
[*] Added Steam Achievements
[*] Added UI for checking game progress like portal unlock status, reading previously found datalogs, and changing the new equipped flags
[*] Added new scanning gameplay mechanic. Location are no longer discovered just by entering them, but must now be unlocked by scanning specific structures. Runestones must now be scanned too
[*] Flags can be found hidden around the map, which can then be equipped on the rover
[*] Now need to input the correct sequence to open some doors
[*] Some damage is now directional and will push the rover around depending from where it came from
[*] Many changes to environment, added detail, improvements to level design and other fixes
[*] Added breakable crates
[*] Added interactable hidden radios
[*] Reduced cooldown for dashing
[*] Added new puzzles
[*] Can now shoot faster, and can carry a lot of ammo instead of being limited to current magazine only
[*] Added new walking enemy
[*] Added more enemies in many areas
[*] Ground traps and lasers do more damage
[*] Ground traps are a lot less visible
[*] Mines move towards the player when near, and explode faster
[*] Mines no longer explode when shot by the player
[*] Warden and sentries now have more health
[*] Datalogs now have titles, titles are hidden for undiscovered datalogs
[*] Added healthbars to enemies
[*] Better aiming sensitivity, adjusted sensitivity response curve, increased maximum sensitivity setting
[*] Better visibility with flashlight (wider angle, less volumetric fog density and less saturated color)
[*] New redesigned and more useful crosshair/weapon UI
[*] "X"/"square" button on gamepads is now used for reloading instead of dashing
[*] When unlocking weapons for first time you now also get a bit of ammo
[*] Enemies, ammo-generators and ammo-pods now drop more ammo
[*] Shorter interaction times for various things
[*] Portal progress UI is smaller and moved to the side, but stays on screen a bit longer
[*] Settings UI scroll properly when navigating with buttons instead of mousewheel
[*] Changes to intro cutscene
[*] Beacon UI is visible for less time
[*] Some tweaks to postprocessing and effects
[*] Added particles effects when on low health
[*] Added explosions when killing enemies
[*] Added sounds and particle effects to moving lasers
[*] Added sunds for interactions with different things
[*] Added sounds for Warden
[*] Added music and ambiance sounds to more areas
[*] Added low rumble sound during the "Big Worm" animation
[*] Added sound for fires found around the map
[*] Sounds of sentries can be heard better
[*] Added reverb in different areas
[*] Added more graphical details and visual effects
[*] Hide flashlight tutorial when toggling the flashlight instead of after a fixed time
[*] Textfields for entering numbers in settings menu now work as expected
[*] Fixed damage glitch-effect persisting after respawning
[*] Low-health sound could keep going when returning to menu
[*] Many fixes to input on controllers
[*] Various UI fixes and changes
[*] Game automatically pauses when you open the Steam Overlay
[*] Added Steam RichPresence integration
[*] Fixed some graphical glitches
[*] Fixed some places where the rover could get stuck floating not being able to move
[*] Fixed a crash when returning to main menu
[*] Other fixes and internal changes
[*] Forgot a giant sword in the level geometry, it was only visible as a small white cube sticking out of the ground in the Warden field
[/list]
https://store.steampowered.com/app/1720980/SILO27_Crashlanded/