Update 0.7.0

SILO27: Crashlanded

An interstellar cargo ship crashlands on a planet that should not have been there.Explore, solve puzzles and fight your way through ancient ruins to find the portal that will bring you back on Earth.

It's been a while, here's a big one [list] [*] Added Steam Achievements [*] Added UI for checking game progress like portal unlock status, reading previously found datalogs, and changing the new equipped flags [*] Added new scanning gameplay mechanic. Location are no longer discovered just by entering them, but must now be unlocked by scanning specific structures. Runestones must now be scanned too [*] Flags can be found hidden around the map, which can then be equipped on the rover [*] Now need to input the correct sequence to open some doors [*] Some damage is now directional and will push the rover around depending from where it came from [*] Many changes to environment, added detail, improvements to level design and other fixes [*] Added breakable crates [*] Added interactable hidden radios [*] Reduced cooldown for dashing [*] Added new puzzles [*] Can now shoot faster, and can carry a lot of ammo instead of being limited to current magazine only [*] Added new walking enemy [*] Added more enemies in many areas [*] Ground traps and lasers do more damage [*] Ground traps are a lot less visible [*] Mines move towards the player when near, and explode faster [*] Mines no longer explode when shot by the player [*] Warden and sentries now have more health [*] Datalogs now have titles, titles are hidden for undiscovered datalogs [*] Added healthbars to enemies [*] Better aiming sensitivity, adjusted sensitivity response curve, increased maximum sensitivity setting [*] Better visibility with flashlight (wider angle, less volumetric fog density and less saturated color) [*] New redesigned and more useful crosshair/weapon UI [*] "X"/"square" button on gamepads is now used for reloading instead of dashing [*] When unlocking weapons for first time you now also get a bit of ammo [*] Enemies, ammo-generators and ammo-pods now drop more ammo [*] Shorter interaction times for various things [*] Portal progress UI is smaller and moved to the side, but stays on screen a bit longer [*] Settings UI scroll properly when navigating with buttons instead of mousewheel [*] Changes to intro cutscene [*] Beacon UI is visible for less time [*] Some tweaks to postprocessing and effects [*] Added particles effects when on low health [*] Added explosions when killing enemies [*] Added sounds and particle effects to moving lasers [*] Added sunds for interactions with different things [*] Added sounds for Warden [*] Added music and ambiance sounds to more areas [*] Added low rumble sound during the "Big Worm" animation [*] Added sound for fires found around the map [*] Sounds of sentries can be heard better [*] Added reverb in different areas [*] Added more graphical details and visual effects [*] Hide flashlight tutorial when toggling the flashlight instead of after a fixed time [*] Textfields for entering numbers in settings menu now work as expected [*] Fixed damage glitch-effect persisting after respawning [*] Low-health sound could keep going when returning to menu [*] Many fixes to input on controllers [*] Various UI fixes and changes [*] Game automatically pauses when you open the Steam Overlay [*] Added Steam RichPresence integration [*] Fixed some graphical glitches [*] Fixed some places where the rover could get stuck floating not being able to move [*] Fixed a crash when returning to main menu [*] Other fixes and internal changes [*] Forgot a giant sword in the level geometry, it was only visible as a small white cube sticking out of the ground in the Warden field [/list] https://store.steampowered.com/app/1720980/SILO27_Crashlanded/