[h1]Changelog[/h1]
[h2]V0.2.7.3[/h2]
[list]
[*] Fixed: AutoFire Preferences causing issues with the level-up menu
[*] Added: Increased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...)
[/list]
[img]{STEAM_CLAN_IMAGE}/42333622/0297e7a6c4ee19661a45ff0de5fb8ce492e066a0.gif[/img]
[h2]V0.2.8[/h2]
[list]
[*] Graphics: Added Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss shield mechanism)
[*] Graphics Settings: Added Particle Count Setting
[*] Graphics: Further decreased Explosion Brightness
[*] Ship Configuration: Usability Improvements
[*] UI: Improved Autoscroll to be less confusing
[*] UI: Pressing the Cancel button selects the main menu default button
[*] Fixed: Wrong AutoFire Preference init of newly acquired active skills
[*] Fixed: Certain continuous damage sources doing more damage than intended (e.g. Boss2 distortion field)
[*] Fixed: Shield Effect sometimes not disappearing after invincibility fades
[*] Fixed: Tutorial default binding text and text blocking behavior
[*] Fixed: World End Wall not damaging the player
[*] Time Survival: First Spawner -> doubled the enemy count
[*] Time Survival: 17min+ T2 vertical ascended orbs replaced by T1
[*] Time Survival Balancing: Explosions won't slow down enemies anymore
[*] Time Survival Balancing: Doubled Afterburner Base Damage
[/list]
[h1]What's Next?[/h1]
[b]V0.2.9[/b]: Open Issues/balancing and more V0.3.0 preparations
[b]V0.3.0[/b]: New Mission with already known and new enemies β No Ascended/Death orbs, I swear :)!
β The Ship Configuration will be separate from the current one (additional progression options).