Update 0.2.8

[h1]Changelog[/h1] [h2]V0.2.7.3[/h2] [list] [*] Fixed: AutoFire Preferences causing issues with the level-up menu [*] Added: Increased same frame explosion count to a maximum of 4 (missile explosions, scythe, ...) [/list] [img]{STEAM_CLAN_IMAGE}/42333622/0297e7a6c4ee19661a45ff0de5fb8ce492e066a0.gif[/img] [h2]V0.2.8[/h2] [list] [*] Graphics: Added Player Powerup VFX and Boss 4B Powerup VFX (indicates the second deadly Boss shield mechanism) [*] Graphics Settings: Added Particle Count Setting [*] Graphics: Further decreased Explosion Brightness [*] Ship Configuration: Usability Improvements [*] UI: Improved Autoscroll to be less confusing [*] UI: Pressing the Cancel button selects the main menu default button [*] Fixed: Wrong AutoFire Preference init of newly acquired active skills [*] Fixed: Certain continuous damage sources doing more damage than intended (e.g. Boss2 distortion field) [*] Fixed: Shield Effect sometimes not disappearing after invincibility fades [*] Fixed: Tutorial default binding text and text blocking behavior [*] Fixed: World End Wall not damaging the player [*] Time Survival: First Spawner -> doubled the enemy count [*] Time Survival: 17min+ T2 vertical ascended orbs replaced by T1 [*] Time Survival Balancing: Explosions won't slow down enemies anymore [*] Time Survival Balancing: Doubled Afterburner Base Damage [/list] [h1]What's Next?[/h1] [b]V0.2.9[/b]: Open Issues/balancing and more V0.3.0 preparations [b]V0.3.0[/b]: New Mission with already known and new enemies β†’ No Ascended/Death orbs, I swear :)! β†’ The Ship Configuration will be separate from the current one (additional progression options).