Update 0.1.0

[h1]Changelog[/h1] [list] [*] [b]Ship Configuration (Progression System)[/b] [img]{STEAM_CLAN_IMAGE}/42333622/4967573f3f62e509bd7fb3abed0adb8f729c3935.png[/img] Note: During the Alpha you will start with enough credits to play around freely. Keep in mind that the credits will get reset in future versions. [*] [b]New Systems[/b] 2 Active [list] [*] Railgun [*] Doomsday Rocket [/list] 2 Passive [list] [*] Auto Laser Turret Light [*] Gravity Bomb [/list] 3 Enhancements [list] [*] Full Repair [*] Core Overload [*] Survivability [/list] [b]Just a warning:[/b] The Doomsday Rocket and Gravity bomb are dangerous expert weapons. I died a lot during testing e.g. try out what happens when you combine a distortion field with the doomsday rocket :). There will be smaller adjustments but in general there will be systems that are not combinable. [*] [b]Mark V Upgrades and Upgrade Adjustments[/b] [*] [b]New Powerups[/b] [list] [*] Rapid Fire [*] Kinetic Barrier Bomb [/list] [*] [b]Ingame XP/Energy Progression Redesign[/b] Note: Should feel more predictable and linear now [*] [b]Several Bug Fixes[/b] [*] [b]Time Survival Duration Extension[/b] [list] [*] New Bosses [*] New Enemies [/list] [b]Note:[/b] Created a new leaderboard for the new version: Top 3 will get a full version key on release day (4,5 Dan and Mihr already get one) [img]{STEAM_CLAN_IMAGE}/42333622/4686ad79e59a41aaa3db57b1283a8cbfa93d29d5.png[/img] [/list] [hr][/hr] General Notes: The game is still in Alpha β†’ Focus on performance, stability and additional features Beta soon β†’ Focus on balancing and maturing existing features [h1]0.1.1 Outlook[/h1] [list] [*] Ingame Skill Overview [*] Ingame Active Skill Slot Key Binding Reordering [*] Reroll Enhancement [*] Color Editor Improvements [*] Feedback-Based Improvements [/list]