[h1]Changelog[/h1]
[list]
[*] [b]Ship Configuration (Progression System)[/b]
[img]{STEAM_CLAN_IMAGE}/42333622/4967573f3f62e509bd7fb3abed0adb8f729c3935.png[/img]
Note: During the Alpha you will start with enough credits to play around freely. Keep in mind that the credits will get reset in future versions.
[*] [b]New Systems[/b]
2 Active
[list]
[*] Railgun
[*] Doomsday Rocket
[/list]
2 Passive
[list]
[*] Auto Laser Turret Light
[*] Gravity Bomb
[/list]
3 Enhancements
[list]
[*] Full Repair
[*] Core Overload
[*] Survivability
[/list]
[b]Just a warning:[/b] The Doomsday Rocket and Gravity bomb are dangerous expert weapons. I died a lot during testing e.g. try out what happens when you combine a distortion field with the doomsday rocket :). There will be smaller adjustments but in general there will be systems that are not combinable.
[*] [b]Mark V Upgrades and Upgrade Adjustments[/b]
[*] [b]New Powerups[/b]
[list]
[*] Rapid Fire
[*] Kinetic Barrier Bomb
[/list]
[*] [b]Ingame XP/Energy Progression Redesign[/b]
Note: Should feel more predictable and linear now
[*] [b]Several Bug Fixes[/b]
[*] [b]Time Survival Duration Extension[/b]
[list]
[*] New Bosses
[*] New Enemies
[/list]
[b]Note:[/b]
Created a new leaderboard for the new version:
Top 3 will get a full version key on release day (4,5 Dan and Mihr already get one)
[img]{STEAM_CLAN_IMAGE}/42333622/4686ad79e59a41aaa3db57b1283a8cbfa93d29d5.png[/img]
[/list]
[hr][/hr]
General Notes:
The game is still in Alpha β Focus on performance, stability and additional features
Beta soon β Focus on balancing and maturing existing features
[h1]0.1.1 Outlook[/h1]
[list]
[*] Ingame Skill Overview
[*] Ingame Active Skill Slot Key Binding Reordering
[*] Reroll Enhancement
[*] Color Editor Improvements
[*] Feedback-Based Improvements
[/list]