Update 0.12 - High Tide, a map with large flooded areas and Sea Serpents!

Gem Rifts

Ancient portals have been lying dormant, waiting for daring adventurers to travel between worlds. Your task is to lead an expedition through one of these portals, research and build defenses around it, and protect it from hostile guardian life forms.

Hi everyone, We've completed the final map for Neptune! There are 2 new enemies and you must place Foundations to build on the water. If you survive the sea serpents you will unlock Gem Aura, which gives you aura towers. The aura towers temporarily add a status effect buff to normal towers, allowing them to do burn, freeze, poison or shock the enemies. So normal towers can now finally damage the mini boss! [h2]New Content[/h2] [list] [*] New map "High Tide". [*] 2 new enemies. [*] New research "Gem Aura", which gives 4 aura towers. [*] An aura tower has to be close to other towers to give them the status effect buff. [/list] [h2]Changes[/h2] [list] [*] Units can walk over foundations once they are built. [*] Allow house tower and house to be built even if the max population capacity is reached. [*] The musketeer now cost less wood but more iron to train. [*] Builder AI improvements. [*] Allow combining towers on top of foundations. [*] Set all units to receive shadows. [/list] We hope you enjoy the new map and survive the sea serpent boss! Watch me playing: https://www.youtube.com/watch?v=eIAqdYPVuqw Just a reminder that the game will exit Early Access soon, so please send us your ideas and suggestions. Till next update, André