Update 0.04 - First map for world "Zahar"

Hi everyone, We have completed work on the first map for Zahar! Along with the new map there are several new enemies, harvestables and a new research item to obtain. When you research "Arbalist" you will be able to train fighters with crossbows and build a new tower. [h3]New Content[/h3] [list] [*]New map "Oasis". [*]6 new enemies. [*]New research "Arbalist". [*]Arbalist, a new fighter that uses a crossbow. [*]New tower for arbalists. [*]New harvestables: sand strider, gazelle and desert berry bush. [*]Workers (except hunters) can now be scared by animals and will run in panic. [*]Allow placing multiple buildings by dragging the mouse. [*]Sand strider eggs can be harvested but workers will run from sand striders. [*]Keyboard assignments are now visible in game (not yet editable). [/list] [h3]Changes[/h3] [list] [*]"Force Start" button to start the attack wave earlier. [*]On the map selection screen, indicate which maps the player already completed. [*]On the "Game Over" dialogue, show the research item unlocked and the gems obtained. [*]Improve camera movement when clicking on the mini map. [*]On the Status Effect Wiki, show which gems are combined to form a special gem. [*]Fixed walking animations of some units. [*]Fix sound playing when trees fall over. [*]Fix playback of video on Main Menu. [*]Allow multiple types of animals to be hunted per map. [*]Prevent player researching before placing a townhall. [*]Fix status effects on enemies not disappearing. [*]Enemy immunity now only applies to it's final state. This allow all statuses to interact. [*]The portal now shows a "hit" effect. [/list] We hope you enjoy the new map! We will record a gameplay video in the next few days. As always, let us know if you find any bugs or have a suggestion for something to include. Till next update, André