Hi everyone,
We have completed work on the first map for Zahar!
Along with the new map there are several new enemies, harvestables and a new research item to obtain.
When you research "Arbalist" you will be able to train fighters with crossbows and build a new tower.
[h3]New Content[/h3]
[list]
[*]New map "Oasis".
[*]6 new enemies.
[*]New research "Arbalist".
[*]Arbalist, a new fighter that uses a crossbow.
[*]New tower for arbalists.
[*]New harvestables: sand strider, gazelle and desert berry bush.
[*]Workers (except hunters) can now be scared by animals and will run in panic.
[*]Allow placing multiple buildings by dragging the mouse.
[*]Sand strider eggs can be harvested but workers will run from sand striders.
[*]Keyboard assignments are now visible in game (not yet editable).
[/list]
[h3]Changes[/h3]
[list]
[*]"Force Start" button to start the attack wave earlier.
[*]On the map selection screen, indicate which maps the player already completed.
[*]On the "Game Over" dialogue, show the research item unlocked and the gems obtained.
[*]Improve camera movement when clicking on the mini map.
[*]On the Status Effect Wiki, show which gems are combined to form a special gem.
[*]Fixed walking animations of some units.
[*]Fix sound playing when trees fall over.
[*]Fix playback of video on Main Menu.
[*]Allow multiple types of animals to be hunted per map.
[*]Prevent player researching before placing a townhall.
[*]Fix status effects on enemies not disappearing.
[*]Enemy immunity now only applies to it's final state. This allow all statuses to interact.
[*]The portal now shows a "hit" effect.
[/list]
We hope you enjoy the new map!
We will record a gameplay video in the next few days.
As always, let us know if you find any bugs or have a suggestion for something to include.
Till next update,
André