Sephiria is a top-down action rogue-lite game with pixel graphics. Go down the tower, meet various animals, and collect various talismans and artifacts to become stronger.
If you have any bugs or comments after playing our content, please leave them in the [https://discord.gg/g7AaeBuyMV]Community[/url].
Your feedback is very helpful for our development.
Thank you as always.
[h1]Content Additions[/h1]
[*] Fate Engravings have been added, allowing players to obtain dice upon defeating bosses.
[*] Added nodes where players can acquire dice.
[h1]Content Changes[/h1]
[*] The appearance logic for potions other than HP potions has been updated.
[Original] 30% chance of appearing at nodes
[Updated] 5% chance for a random potion to appear at nodes
[h3]Artifacts[/h3]
[*] Golden Maple Leaf: Rarity changed (Common -> Rare)
[*] Wind Sheet Music: Rarity changed (Common -> Rare)
[*] Water Elemental’s Paw Wax: Rarity changed (Legendary -> Rare)
[*] Exciting Custard Pastry: Improved the range at which it can be acquired.
[*] Shield Earrings: Stats have been changed.
[Original] HP Increase: 6/8/10/12
[Updated] HP Increase: 6/12/18/24
[*] Charm of Intelligence: Stats have been changed.
[Original] Ice Damage: 1/2/4/6
[Updated] Ice Damage: 3/4/6/8
[*] Chalcedony Key: Stats have been changed.
[Original] Lightning Damage: 2/3/5/7/9/11/14
[Updated] Lightning Damage: 1/2/3/5/7/9/11
[*] Magic Carrot: Stats have been changed.
[Original] Ice Damage: 1/2/3/5/7
[Updated] Ice Damage: 3/4/6/9/13
[h1]Improvements[/h1]
[*] Panels (Sapphire Collection, Shop, Enchant, etc.) can now also be closed with the V key.
[*] Inventory will now automatically close when exiting the shop.
[*] Added a function to skip boss cutscenes after defeating the boss once.
[img]{STEAM_CLAN_IMAGE}/44768384/a12d3113b921d534a7ad16b78eb422f5083eabbf.gif[/img]
[*] Current events and threats are now displayed on the HUD map.
[img]{STEAM_CLAN_IMAGE}/44768384/5115d4ef586e74b20f2a57e838c34964396c38e4.png[/img]
[*] Fixed an issue where HP regeneration did not occur in the training ground.
[*] Moved the positions of certain NPCs.
[*] The prologue can now only be played with the default costume.
[*] Modified spawn ranges so that monsters do not spawn close to walls.
[h1]Bug Fixes[/h1]
[*] Fixed an issue where the attack power increase option for special attacks was being applied incorrectly with the Sword and Shield.
[*] Fixed an issue where weapons were not saved correctly under certain conditions.
[*] Fixed an issue where the number of dice held was not properly saved in the mid-game saves.
[*] Fixed an issue where the inventory window was not displayed correctly when interacting with the shop.
[*] Fixed an issue where companions did not move correctly during cutscenes.
[*] Fixed an issue with the collision range of the Enchant Altar.
[*] Fixed an issue where the magic casting toggle function did not work properly on the keyboard.
[h1]Known Issues[/h1]
[*] Artifact: There is an issue where the Rapier does not function correctly. This will be fixed in the next patch.