Update 0.1.27

If you have any bugs or comments after playing our content, please leave them in the [https://discord.gg/g7AaeBuyMV]Community[/url]. Your feedback is very helpful for our development. Thank you as always. [h1]Content Additions[/h1] [*] Fate Engravings have been added, allowing players to obtain dice upon defeating bosses. [*] Added nodes where players can acquire dice. [h1]Content Changes[/h1] [*] The appearance logic for potions other than HP potions has been updated. [Original] 30% chance of appearing at nodes [Updated] 5% chance for a random potion to appear at nodes [h3]Artifacts[/h3] [*] Golden Maple Leaf: Rarity changed (Common -> Rare) [*] Wind Sheet Music: Rarity changed (Common -> Rare) [*] Water Elemental’s Paw Wax: Rarity changed (Legendary -> Rare) [*] Exciting Custard Pastry: Improved the range at which it can be acquired. [*] Shield Earrings: Stats have been changed. [Original] HP Increase: 6/8/10/12 [Updated] HP Increase: 6/12/18/24 [*] Charm of Intelligence: Stats have been changed. [Original] Ice Damage: 1/2/4/6 [Updated] Ice Damage: 3/4/6/8 [*] Chalcedony Key: Stats have been changed. [Original] Lightning Damage: 2/3/5/7/9/11/14 [Updated] Lightning Damage: 1/2/3/5/7/9/11 [*] Magic Carrot: Stats have been changed. [Original] Ice Damage: 1/2/3/5/7 [Updated] Ice Damage: 3/4/6/9/13 [h1]Improvements[/h1] [*] Panels (Sapphire Collection, Shop, Enchant, etc.) can now also be closed with the V key. [*] Inventory will now automatically close when exiting the shop. [*] Added a function to skip boss cutscenes after defeating the boss once. [img]{STEAM_CLAN_IMAGE}/44768384/a12d3113b921d534a7ad16b78eb422f5083eabbf.gif[/img] [*] Current events and threats are now displayed on the HUD map. [img]{STEAM_CLAN_IMAGE}/44768384/5115d4ef586e74b20f2a57e838c34964396c38e4.png[/img] [*] Fixed an issue where HP regeneration did not occur in the training ground. [*] Moved the positions of certain NPCs. [*] The prologue can now only be played with the default costume. [*] Modified spawn ranges so that monsters do not spawn close to walls. [h1]Bug Fixes[/h1] [*] Fixed an issue where the attack power increase option for special attacks was being applied incorrectly with the Sword and Shield. [*] Fixed an issue where weapons were not saved correctly under certain conditions. [*] Fixed an issue where the number of dice held was not properly saved in the mid-game saves. [*] Fixed an issue where the inventory window was not displayed correctly when interacting with the shop. [*] Fixed an issue where companions did not move correctly during cutscenes. [*] Fixed an issue with the collision range of the Enchant Altar. [*] Fixed an issue where the magic casting toggle function did not work properly on the keyboard. [h1]Known Issues[/h1] [*] Artifact: There is an issue where the Rapier does not function correctly. This will be fixed in the next patch.